Wildflame Posted February 12, 2014 Report Share Posted February 12, 2014 Jackpot 7 Normal Spell Card Shuffle this card into your Deck. When this card is sent to the Graveyard by your opponent’s card effect: Banish this card. When you have 3 “Jackpot 7″ banished by this effect, you win the Duel. WOAH WOAH WOAH, slow down bro. A new win con? Seeing is believing. Link to comment Share on other sites More sharing options...
Zauls Posted February 12, 2014 Report Share Posted February 12, 2014 Set 3 of this and watch your opponent activate Malevolent Catastrophe :P Seems pretty meh since it relies on your opponent though. Link to comment Share on other sites More sharing options...
Dementuo Posted February 12, 2014 Report Share Posted February 12, 2014 Set three of these turn 1. They triple-blind MST. Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 12, 2014 Report Share Posted February 12, 2014 Why couldn't this have been a card that supported Seven? Still, at least it's not a sacky wincon. Link to comment Share on other sites More sharing options...
Loyalist Posted February 12, 2014 Report Share Posted February 12, 2014 Set three of these turn 1. They triple-blind MST. Problem is if they blind MST 1 of them they would realise what your goal is. Link to comment Share on other sites More sharing options...
~British Soul~ Posted February 12, 2014 Report Share Posted February 12, 2014 It seems a bit meh, but at least it's one of the better designed win-cons out there as it relies on your opponent for it to trigger. Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted February 12, 2014 Report Share Posted February 12, 2014 *comes in expecting a draw card, sees art and expects a draw card, reads effect...* Wait... What, what WHAT?!?! http://www.youtube.com/watch?v=pqFM6Xounvw (I know I've used that vid recently but screw it it's appropriate for my reaction. Plus I like the cashier till noise it makes) So.... who wants Heavy to come back now? :P Link to comment Share on other sites More sharing options...
Northern Sage Posted February 12, 2014 Report Share Posted February 12, 2014 Side against Artifacts Seems fair enough, really. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted February 12, 2014 Report Share Posted February 12, 2014 Isn't there plenty of decks that get perks for playing Spells? It seems like a waste but you could just play this to rack up Spell Counters, burn damage with that burn damage guy, or other stupid purposes. *Takes out 3 Upstarts* *Puts this in every deck he has 2x *shot* 3x* Link to comment Share on other sites More sharing options...
beer2 Posted February 12, 2014 Report Share Posted February 12, 2014 I can just imagine tricking Lightsworns into having Judgment Dragon set off the win condition and punishing it with other card effects if they do not. :evil: Oh wait... So run x3 of this in Spell Counter Exodia and... If your opponent blows up backrow, they lose or they do nothing and still lose? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 12, 2014 Report Share Posted February 12, 2014 Is there any way to reliably trigger these? Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 12, 2014 Report Share Posted February 12, 2014 Is there any way to reliably trigger these? The Artifact Xyz Link to comment Share on other sites More sharing options...
-Noel- Posted February 12, 2014 Report Share Posted February 12, 2014 set only these, try to detach from Durandal 3 times, gg ;) Link to comment Share on other sites More sharing options...
beer2 Posted February 12, 2014 Report Share Posted February 12, 2014 Is there any way to reliably trigger these? Apart from Artifact Durandal w/ Overlay Regen, tricking Judgment Dragon into nuking them at the same time is the only other way I know of. Link to comment Share on other sites More sharing options...
ihop Posted February 12, 2014 Report Share Posted February 12, 2014 Ceruli is another (awful) way of getting this off. Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 12, 2014 Report Share Posted February 12, 2014 Synchro Summon Black Rose, activate effect, chain something that gives control of it to your opponent? Link to comment Share on other sites More sharing options...
-Noel- Posted February 12, 2014 Report Share Posted February 12, 2014 a quick-play control change card? i'm afraid we didn't have one Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 12, 2014 Report Share Posted February 12, 2014 a quick-play control change card? i'm afraid we didn't have one Inb4 it's in Primal Origin. Link to comment Share on other sites More sharing options...
Northern Sage Posted February 12, 2014 Report Share Posted February 12, 2014 More importantly, why wouldn't I use BRD in a better way than that? Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 12, 2014 Report Share Posted February 12, 2014 More importantly, why wouldn't I use BRD in a better way than that? A better way then fulfilling a Wincon? Link to comment Share on other sites More sharing options...
Northern Sage Posted February 12, 2014 Report Share Posted February 12, 2014 A better way then fulfilling a Wincon? By blowing up three set unsearchable cards, yes. And this is if we're actually getting a card that can somehow shift control of a monster to your opponent mid-effect. Or Spell/Trap Cards, technically, since they still go to your Graveyard, but somehow I'm having doubts they'd print something like that. Otherwise, you're just giving your opponent a free nuke/beater/whatever else, which is just ridiculous. Link to comment Share on other sites More sharing options...
Canadian Posted February 12, 2014 Report Share Posted February 12, 2014 Anti-Mill deck side cards. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 12, 2014 Report Share Posted February 12, 2014 Since it says "sent to the Graveyard" without specifying where, Dark Deal while you only have copies of this card in your hand can help. Also, it's funny to have this used against Exodia FTK'ers while their Dark World Dealings and Hand Destruction run through it. Link to comment Share on other sites More sharing options...
Dog King Posted February 12, 2014 Report Share Posted February 12, 2014 My idea is to run Dark World Deep Draw with Celuris and Dark Deal....but that would be inconsistent. So the real only use is to side this in 3's if we ever get an Empty Jar Format. Link to comment Share on other sites More sharing options...
Delibirb Posted February 12, 2014 Report Share Posted February 12, 2014 I'm not sure you understand, this is an Artifact wincon; Durandal ftw, force your opponent into destroying these with their cards. Link to comment Share on other sites More sharing options...
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