Dementuo Posted February 9, 2014 Report Share Posted February 9, 2014 Grade 0: Red Pulse Dracokid x1 10 Critical Triggers 2 Gattling Claw Dragon 4 Heal Triggers Grade 1: Calamity Tower Wyvern x2 Wyvern Guard Barri x4 Dragon Monk Gojo x4 Eternal Bringer Griffon x4 Grade 2: Bellicosity Dragon x3 Berserk Dragon x2 Crouching Dragon Striken x4 Dragonic Burnout x2 Grade 3: Dragonic Overlord (The Breakride) x4 Dauntless Drive Dragon Koko's idea. But I'm the one who's been testing it for her sooooooo Basically you get a pseudo-breakride with Striken to push for damage early game before you go breakriding for 4 drive checks every turn with Dauntless/Overlord. Fuel Burnout with Gojo, Calamity Tower and Eternal Bringer, and Burnout's spinning Overlords to the bottom actually wins game by leaving you with just 1 card left in deck. Bell helps mediate all the CBing that you do between Overlord's breakride skill, Red Pulse, and Berserk, though I could see swapping out a Bell for another Berserk or another Burnout. Breakriding Overlord onto Overlord is the best feeling in the world though. Link to comment Share on other sites More sharing options...
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