Maeriberii Haan Posted February 7, 2014 Report Share Posted February 7, 2014 Rules 1. All YCM and Leaderboard Rules Apply 2. Cards must be PM'd to me. 3. First to 3 votes or most by the deadline wins. 4. Votes must have a valid reason, and must be 2 sentences long at minimum. 5. Winner gets 1 Rep from loser. 6. Written Cards are allowed.Deadline Card must be PM'd to me by 48 hours after I accepted the challenge. Votes deadline is 72 hours after cards are up.What should be made? As last time is Fusion, and before that is Synchro, and before that, Xyz, I think it's now the time for Rituals. Make a Ritual Monster and its Ritual Spell Card. With a twist. It should have an effect that can banish card(s) face-down. [spoiler='Card A']History of the Moon Ritual Spell Card This card can only be used to Ritual Summon “Midnight Queen, Etain”. Tribute, from your hand or your side of the field, monsters with a total level of 7 or more and Ritual Summon 1 “Midnight Queen, Etain” from your hand or graveyard. When a Ritual monster you control inflicts battle damage to your opponent, you can banish this card from the graveyard to add 1 WATER monster from your graveyard to your hand. Midnight Queen, Etain *7 Aqua/Ritual/Effect WATER 2700/2500 Can only be Ritual Summoned. If this card is successfully Ritual Summoned, discard 1 card from your hand; Until your opponent’s next End Phase, when an opponent card effect targets a face-up monster you control, you can change the target to another face-up card on the field. You can tribute 1 WATER monster you control; this turn, this card can attack all of your opponent’s monster once each. When this card destroys a monster by battle, draw 1 card, then if this card is the only monster you control, banish 1 card face-down from either player’s graveyard. You can only activate this effect of “Midnight Queen, Etain” once per turn. [/spoiler] [spoiler='Card B'] This card can be used to Ritual Summon "Shadow Saint Vampire Camazotz". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more OR you can Tribute 1 "Vampire" monster. During the End Phase of the turn this card was activated, add 1 "Vampire" card from your Deck to your hand. Must be Ritual Summoned and cannot be Special Summoned by other ways. If a card(s) would be sent to the Graveyard, you can banish it instead. During your Main Phase: You can banish this card until your opponent's Battle Phase to target 3 cards in either Graveyard or 1 face-up card; banish them face-down (this is a Quick Effect).[/spoiler] Link to comment Share on other sites More sharing options...
Aix Posted February 7, 2014 Report Share Posted February 7, 2014 Fite me. I will claw my way to the top. Rituals are interesting. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted February 7, 2014 Report Share Posted February 7, 2014 Dangit you beat me to it. Frick 1v1s, I quit. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 7, 2014 Author Report Share Posted February 7, 2014 Ok, Aix is accepted. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 9, 2014 Author Report Share Posted February 9, 2014 Vote now, everyone! Link to comment Share on other sites More sharing options...
-Noel- Posted February 9, 2014 Report Share Posted February 9, 2014 Woa both cards are epic, This is really hard to vote, let me see... Cards A can RS from either hand or Graveyard, meaning u can even run only 1 Etain and 3 History to save the deck space, or using it as a hand cost for card like PWWB w/o losing anything, that target changing is interesting, also having Susanowo's attack by tribute 1 WATER, can trigger Atlantean as well, Cards B can tribute just 1 specific monster for the entire tribute, Tutor at the EP is nice, but optional Macro on 2900 body is pretty powerful imo, also with that banishing as a Quick effect, this card is really hard to handle, overall, mainly from balance, I vote Cards A Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 9, 2014 Author Report Share Posted February 9, 2014 1-0 Card A. Thanks for voting. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted February 9, 2014 Report Share Posted February 9, 2014 Both cards are OP BS. Only B is, I misread A. The Ritual for B searches for crying out loud, and then summons a 2900 Macros of your choice. Too easy to summon as well. Both cards can be searched which boosts consistency way too high. Card A is a ram all day Mermail that gets a draw as well while wrecking the grave. The eff needs to be worded so that the target must still be correct; D prison cannot banish a trap, etc. It has costs which balance it, plays nice into budget Mermails, and the ritual has an effect that isn't TOO rigged, despite adding all that fodder back to your hand. I just don't like how MUCH card B does and the fact that they give a mill deck macros on a 2900 body. Card A. May Card B burn in a fire. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 9, 2014 Author Report Share Posted February 9, 2014 2-0 card A. Thank you for voting. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted February 9, 2014 Report Share Posted February 9, 2014 Also B is too stronk because Phantom Roxas had this avi that *shot* Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 9, 2014 Author Report Share Posted February 9, 2014 Please no spam. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted February 9, 2014 Report Share Posted February 9, 2014 I vote for Card B Card A is a card that promotes the over excessive spam of Mermail, Atlanteans, and Tidal. There are an excessive amount of combos that would seem make its cost to summon almost free, but what is really overpowering about comes from the fact that there are no restraints on it. It can kill five monsters and draw five cards from those deaths. What's missing here is that cards like this usually either come with some kind of restriction like "no other monster can attack" or in the case of Ultimate Tyranno it will have to attack AND there is no random plussing involved. In addition to Queen doesn't even have to send cards to grave. Meaning that you could use Ojama Trio and just give yourself 3 cards to draw if your opponent doesn't stop. When added to Mermails who already provide a very aggressive field presence this card simply clears the field and makes way for game. Card B...is a very simple card. I do not find it overpowered at all. Unlike Card A where Undine could half of the work for you in getting the creature Card B sticks to Ritual basics. While I assume the reason for it being a one-sided Macro is to make getting attacked by Vampires even more painfully; I don't think a Vampire deck would actually attempt to use it. In an addition to that being attacked by this creature is not the end of the world. Whereas Card A that creature pretty much board swipes and plusses of such actions. Lastly in terms of the merits of the cards. Once this thing leaves the field its pretty much out of your hair. It can't be summoned by any method other than Ritual summoning. Finally Card B seems to actually fit the theme of the challenge whereas Card A seems like it was the last claus added as an after thought. Link to comment Share on other sites More sharing options...
-Noel- Posted February 9, 2014 Report Share Posted February 9, 2014 If I didn't misunderstanding, looks like Card A already has "You can only activate this effect of "Midnight Queen, Etain" once per turn" after that drawing effect *escaping Ain's spamshot* Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 9, 2014 Author Report Share Posted February 9, 2014 Well, it is not spam when we're actually discussing the cards, TGM's post definitely doesn't contribute anything to the 1v1. Anyway, 2-1 Card A. Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted February 9, 2014 Report Share Posted February 9, 2014 A spell: has a nice recycle eff, even if i think that this eff's wording is not correct. (to your opponent: You can banish this card in your graveyard; add...) monster: on summon you discard to gain partial invulnerability until next EP. This is some kind of Megaloabyss/Levianima + banish face down in certain condition. I think that the megalo+levianima part is maybe too much strong, since the first turn you get your invulnerability so you're much probably going to draw + conducting more than 1 attack, however it's not an obscene card B spell: has a searcher eff, which helps an archetype dead just after it was born (vampires) monster: it is a cosmos on choice, which is too much i think. It has a W.U.rabbit-banish eff, used here as cost to banish 1 face-up card on field or 3 in graves. I think this card's eff is too much strong, considering that it is a strong 2900 too. However... I Vote B: because it has pictures, it supports an archetype that needs help and because in my opinion WATERs are already much strong and they don't need another very strong card. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted February 9, 2014 Report Share Posted February 9, 2014 *this entire review is based on the presumption that Card A can only activate the "Destroy-And-Draw-And-Banish" effect can only be activated once per turn* Both cards are insane. Card A is a mermail birch that can be set up through Foolish fudging Burial. Card B is an Optional Macro (Keyword being Optional. Which means that it can fudge over your opponent while giving you all the pluses) that can be searched through it's own Ritual fudging Spell. The protection effect for Card A is both insane and useless at the same time. Nowadays most removal cards are targeting cards that remove a thing that bypasses negation, but then again so many effects don't even target. Card A's second effect, the "Destroy-And-Draw-And-Banish" isn't as bad as I thought it would be. I mean, you can pull some pretty ridiculous OTKs, and being a potential +1 means that it can screw over your opponent real easily. Card B is slightly less insane, because you only get a very limited banish that is honestly overshadowed by other cards. The ritual spells are fine. Card A recycles more WATER bullshit while Card B can search itself or the monster, which IMO their effects should be switched. I mean, Card B's effect is literally a Gishki ritual spell and Card A is WATER! All in all, without considering a stupid-ass reason such as Card A being a written card or Card B being a support for an archetype no one ever liked, Both cards are really badly designed. Card B takes everything that makes Macro still kinda balanced-ish and just throws it out in favor for complete graveyard control, Card A supports an Attribute that doesn't need support and does too much. If I really have to vote, and I really don't want to, I'd go for A. The Macro eff for B is facking bullshit, as it just kills your opponent's deck without requiring you to build a deck specifically for it, unlike Macro. So yeah. If Card A is, like, WIND or something, it'd be less crazy. Shame on you, Aix and Ain. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 9, 2014 Author Report Share Posted February 9, 2014 Well, so if I'm not mistaken, this is a 3-2 for Card A. TBH, my card is a brainfart; and I think the only reason I could win this because Aix kinda make the same mistake. I definitely can't say that I'm proud with this. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted February 9, 2014 Report Share Posted February 9, 2014 *this entire review is based on the presumption that Card A can only activate the "Destroy-And-Draw-And-Banish" effect can only be activated once per turn* Both cards are insane. Card A is a mermail birch that can be set up through Foolish fudging Burial. Card B is an Optional Macro (Keyword being Optional. Which means that it can fudge over your opponent while giving you all the pluses) that can be searched through it's own Ritual fudging Spell. The protection effect for Card A is both insane and useless at the same time. Nowadays most removal cards are targeting cards that remove a thing that bypasses negation, but then again so many effects don't even target. All in all, without considering a stupid-ass reason such as Card A being a written card or Card B being a support for an archetype no one ever liked, Both cards are really badly designed. Card B takes everything that makes Macro still kinda balanced-ish and just throws it out in favor for complete graveyard control, Card A supports an Attribute that doesn't need support and does too much. If I really have to vote, and I really don't want to, I'd go for A. The Macro eff for B is facking bullshit, as it just kills your opponent's deck without requiring you to build a deck specifically for it, unlike Macro. So yeah. If Card A is, like, WIND or something, it'd be less crazy. Shame on you, Aix and Ain. This is pretty much exactly what I wanted to say. Yes I know this is over and I already voted, but still. I'd say only one of B's votes was really even valid and the logic for not voting for A was flawed. "Hur dur Mermails don't need this" and "Vampires wouldn't run this" can be swapped so dang easily. It's awful logic. Neither deck would use either, so its awful logic to say one gets an advantage that another doesn't. And "because it has pictures, it supports an archetype that needs help and because in my opinion WATERs are already much strong and they don't need another very strong card" is the worst godang logic and grammar I've seen on the planet. Much strong and don't need another card....while apparently Vampires do. Sorry, I felt this had to be said. Link to comment Share on other sites More sharing options...
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