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Zauls

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Third Fiendish Chain over Trap Stun?

 

Running 1 Trap Stun seems a bit weird, and having 3 Fiendishs would be better.

 

Meh, my backrow gets clogged a lot anyway so 3 Fiendish might add to that problem. I never found that I needed more Fiendish than I had. Trap Stun is there because my locals is like 75% Geargia and I need more stuff that is good against them. I am thinking of taking out the second Lance for the second Trap Stun actually.

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I'm bumping this with Ver.3 of the deck. I decided to go all out and put in Cardcar D, Duality and Upstarts to make a Turbo version of the deck and it has worked out extremely well. I don't yet have Cardcars or enough Upstarts for this to be IRL but it will be in not too long.

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