Dog King Posted February 9, 2014 Report Share Posted February 9, 2014 Third Fiendish Chain over Trap Stun? Running 1 Trap Stun seems a bit weird, and having 3 Fiendishs would be better. Link to comment Share on other sites More sharing options...
Zauls Posted February 9, 2014 Author Report Share Posted February 9, 2014 Third Fiendish Chain over Trap Stun? Running 1 Trap Stun seems a bit weird, and having 3 Fiendishs would be better. Meh, my backrow gets clogged a lot anyway so 3 Fiendish might add to that problem. I never found that I needed more Fiendish than I had. Trap Stun is there because my locals is like 75% Geargia and I need more stuff that is good against them. I am thinking of taking out the second Lance for the second Trap Stun actually. Link to comment Share on other sites More sharing options...
Zauls Posted February 13, 2014 Author Report Share Posted February 13, 2014 I'm bumping this with Ver.3 of the deck. I decided to go all out and put in Cardcar D, Duality and Upstarts to make a Turbo version of the deck and it has worked out extremely well. I don't yet have Cardcars or enough Upstarts for this to be IRL but it will be in not too long. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.