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Zauls

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[Spoiler=Pics]
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[/Spoiler]
 
[Spoiler=Ver.1]
Decklist:
 
Monsters: 16
3x Harpie Channeler
3x Harpie Dancer
3x Harpie Queen
3x Harpie Lady 1
2x Maxx "C"
1x Harpie's Pet Dragon
1x Blackwing - Zephyros the Elite
 
Spells: 11
3x Hysteric Sign
3x Harpie's Hunting Ground
1x Elegant Egotist
2x Mystical Space Typhoon
1x Forbidden Lance
1x Dark Hole
 
Traps: 13
3x Hysteric Party
2x Icarus Attack
2x Fiendish Chain
2x Mirror Force
1x Bottomless Trap Hole
1x Solemn Warning
1x Torrential Tribute
1x Compulsory Evacuation Device
 
Extra Deck: 15
2x Lightning Chidori
1x Harpie's Pet Phantasmal Dragon
1x Ice Beast Zerofyne
1x Diamond Dire Wolf
1x Gagaga Cowboy
1x Photon Pappiloperative
1x Maestroke the Symphony Djinn
1x Number 101: Silent Honor ARK
1x Gem-Knight Pearl
1x Abyss Dweller
1x Mecha Phantom Beast Dracossack
1x Number 11: Big Eye
1x Number 74: Master of Blades
1x Ally of Justice Catastor
 
Side Deck: 15
2x Effect Veiler
2x Consecrated Light
2x Xyz Encore
1x Mind Control
1x Mystical Space Typhoon
1x Soul Drain
2x Dust Tornado
2x Mind Crush
2x Trap Stun
[/Spoiler]
 
[Spoiler=Ver.2]

Harpies

Monsters: 16

3x Harpie Channeler

3x Harpie Dancer

3x Harpie Queen

2x Harpie Lady 1

1x Cyber Harpie Lady

1x Harpie’s Pet Dragon

1x Thunder King Rai-Oh

2x Maxx “C”

 

Spells: 12

3x Harpie’s Hunting Ground

3x Hysteric Sign

1x Elegant Egotist

2x Mystical Space Typhoon

2x Forbidden Lance

1x Dark Hole

 

Traps: 12

3x Hysteric Party

2x Mirror Force

2x Fiendish Chain

1x Trap Stun

1x Bottomless Trap Hole

1x Solemn Warning

1x Torrential Tribute

1x Compulsory Evacuation Device

 

Extra Deck: 15

3x Lightning Chidori

1x Ice Beast Zerofyne

1x Diamond Dire Wolf

1x Queen Dragon Djinn

1x Harpie’s Pet Phantasmal Dragon

1x Number 101: Silent Honor ARK

1x Gagaga Cowboy

1x Maestroke the Symphony Djinn

1x Abyss Dweller

1x Steelswarm Roach

1x Mecha Phantom Beast Dracossack

1x Number 11: Big Eye

1x Nuber 74: Master of Blades

 

Side Deck: 15

2x Effect Veiler

2x Banisher of the Radiance

2x Fossil Dyna Pachycephalo

1x Mystical Space Typhoon

1x Dimensional Fissure

2x Mind Crush (Mistake)

2x Light-Imprisoning Mirror

1x Trap Stun

1x Macro Cosmos

1x Soul Drain

[/Spoiler]

 

[Spoiler=Ver.3 (Turbo Version)]

Monsters: 15

3x Harpie Channeler

3x Harpie Dancer

3x Harpie Queen

2x Cyber Harpie Lady

1x Harpie Lady 1

1x Harpie's Pet Dragon

2x Cardcar D

 

Spells: 16

3x Harpie's Hunting Ground

3x Hysteric Sign

1x Elegant Egotist

3x Upstart Goblin

2x Pot of Duality

2x Mystical Space Typhoon

1x Dark Hole

1x Forbidden Lance

 

Traps: 9

3x Hysteric Party

2x Fiendish Chain

1x Bottomless Trap Hole

1x Torrential Tribute

1x Compulsory Evacuation Device

1x Solemn Warning

 

Extra Deck: 15

3x Lightning Chidori

1x Ice Beast Zerofyne

1x Diamond Dire Wolf

1x Harpie's Pet Phantasmal Dragon

1x Queen Dragun Djinn

1x Maestroke the Symphony Djinn

1x Number 101: Silent Honor ARK

1x Gagaga Cowboy

1x Abyss Dweller

1x Number 11: Big Eye

1x Mecha Phantom Beast Dracossack

1x Number 74: Master of Blades

 

Side Deck: 15

2x Maxx "C"

2x Effect Veiler

2x Banisher of the Radiance

1x Thunder King Rai-Oh

1x Mystical Space Typhoon

1x Dimensional Fissure

2x Light-Imprisoning Mirror

2x Mistake

1x Macro Cosmos

1x Soul Drain

[/Spoiler]

 

 

 
The Key Beetle in the Extra should be an Abyss Dweller. Also the Side Deck is far from what I really want it to be right now.
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Explain.

 

 

If I recall correctly it sets of Hysteric Sign giving you the search. (Not for egotist but for the other cards).

 

Like Loyalist said. Magical Hats is a Hysteric Sign searcher and nets you the +3 search. It's almost staple level in Harpie builds. It's also the the reason why I personally like breakthrough skill in Harpies. Breakthrough skill isn't exactly as useful as I would like it to be but it does get the job done lol. 

 

Also Icarus to me is best at one. With Chidori and Ground running around you control enough of the game to where you don't really need the icarus. It's best in side deck where you find yourself needing to do extra destruction against spam decks. 

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You need to run 2 Pet Dragons for Channeler

 

No

 

nice deck huehue looks familiar wonder where i've seen it before

 

In all seriousness if I felt it needed changed you'd know by now.

 

Icarus to 1 sounds reasonably decent though but I don't think Magical Hats should replace it.

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Zephyros is good even without Monk because the deck lacks good monsters and there are a lot of cool plays Zephy can make with boucning Party and stuff.

Dropping Icarus to 1 seems like a good idea and I wanted to try out Magical Hats, but I will need to do quite a bit of testing. Siding into the second and third Icarus seems really good for decks like Geargia when I'm going first.

2 Pet Dragon makes the deck even more inconsistent than it already is, so definitely not.

Summoner Monk wasn't that great when I tested it because it makes bad hands worse but good hands better. It's only really good with Sign and if you draw Sign anyway its probably gonna be a good hand anyway.

Pappiloperative is because there is nothing better to run. It would be Exciton Knight but I spent all my money on SHARK, Big Eye and Dracossack...

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Then you just draw it even more.

 

Making Dracossack is a little but underwhelming after turn 1.

 

Nah, after he added the second, the problem miracuously stopped. So he removed it, and the problem came back. Its really weird how that worked out.

And Dracossack isn't that good in general. Its great for tight spots, but I'd certainly prefer Big Eye over it.

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Lol don't let this turn into a Big Eye vs. Dracossack debate please...

 

I need suggestions for the Side-Deck. As has already been established, I am taking out an Icarus and I'm gonna main 1 side 2. It is really good against some decks but not so against others. My main issue is Mermail because Hunting Ground sucks against them and they always win Rank 7 wars against me. Also Abyssgaios shuts my deck down. I want to side D-Fissure and I already have Soul Drain and the 3rd MST. Need suggestions for other stuff to side.

I am also considering putting in a Thunder King over the Icarus since its just a really strong splashable 1900 beater that's good against a lot of things.

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-1 Phantasmal Dragon

+1 Lavalval Chain

 

honestly how aren't you running chain, it's interactions with mained zephyros (and potential sided/mained skilled prisoner - consider this too, card is very good) are just too useful not to run

 

phantasmal dragon is like the best card of the deck what are you talking about

 

there are literally like 2 outs to that card

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there are literally like 2 outs to that card

It only prevents Targeting.
Just go the outright sacky route and Dark Hole it.
.....Or be cool and use Jeweled Red Dragon Archfiend.

Regardless, though, that doesn't stop it from good.
Since, you know, it protects ALL of your stuff, and more often then not, screws over a lot of plays.
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I'm not gonna take out HPPD any time soon, but taking out Pappi for Chain seems like a good idea. Just so happens I have a Chain lying round somewhere as well, so that's all good.

Changes so far:

-1 Icarus

-1 Pappi

+1 Thunder King

+1 Chain

 

Still need to fit a D-Fissure and the other 2 Icarus in the Side.

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whoops flat-out didn't notice papi in there at all, chain over papi is definitely a better call (though i stand by my statement that hppd is unneeded)

 

i also stand by skill prisoner that you can put in the side, likely over consecrated light/encore because nearly your entire extra already answers swarm.

 

you should probably use cyber harpie lady over lady 1. 1800 uninvested by other cards (hhg, lady 1 etc) beats out a basic tenki/bear 1700 without you needing to draw other cards to push over. also with grounds it beats rai-oh and runs over set armors. a 2:1 or 3:0 cyber to lady 1 ratio would be better overall i think.

 

edit: dropping the other 2 of consecrated light/encore also gives room for icarus or dfissure

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Ok so i went to a win-a-box event with a slightly altered version of this deck yesterday and made top 4 winning 5 packs so I was pretty pleased.There were however a couple of screaming issues with the deck. Firstly my Side-Deck was rubbish and a couple of my main deck choices were bad. Zephyros did nothing the entire tournament apart from act as side-out fodder as well as Icarus, so they are going out. Also my friend convinced me not to play Dark Hole which I regretted. I would love to Side Mistake, but Mind Crush will have to do for now since I don't have any Mistakes. My Extra Deck wasn't brilliant either. I sometimes found myself needing the third Chidori so I have put that in.

 

I have updated the OP with Version 2 of the deck (no pics yet).

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I tend to do pretty well with my Harpies. Though I will say that I don't do rank 7's, I've chosen a synchro oriented version which significantly reduces the chances of dead draws. Having said that I personally don't like Thunderking in a deck where Queen and Sign are pretty good searchers. I actually liked Pallpioperative in the extra deck. Most of the time the extra deck should just be called Chidori and Associates so other major potential problem solvers are nice to have around. 

 

Second I really think Harpies benefit Heavily from cards like Magical Hats. It's something people rarely see coming and it does set of sign which is key to the deck. I don't truly understand the lances, and I think running Mst's is almost offensive to the deck where the field spell turns everything into an Mst. So one could make room for Magical Hats.

As for side. Seeing as you run a lot of wind monsters and birds (especially if you added another zerofyne) You could make room for Rivalry and Gozen. Also I think Prohibition is one of the best side deck cards in the game so there is always room for it.

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I tend to do pretty well with my Harpies. Though I will say that I don't do rank 7's, I've chosen a synchro oriented version which significantly reduces the chances of dead draws. Having said that I personally don't like Thunderking in a deck where Queen and Sign are pretty good searchers. I actually liked Pallpioperative in the extra deck. Most of the time the extra deck should just be called Chidori and Associates so other major potential problem solvers are nice to have around. 

 

Second I really think Harpies benefit Heavily from cards like Magical Hats. It's something people rarely see coming and it does set of sign which is key to the deck. I don't truly understand the lances, and I think running Mst's is almost offensive to the deck where the field spell turns everything into an Mst. So one could make room for Magical Hats.

As for side. Seeing as you run a lot of wind monsters and birds (especially if you added another zerofyne) You could make room for Rivalry and Gozen. Also I think Prohibition is one of the best side deck cards in the game so there is always room for it.

 

Rank 7s are the reason Harpies are good. They make turn 1 Dracossack more consistently than any deck other than Mermails, only Harpies can actually back it up with good traps. A Synchro version sounds even more inconsistent and goes against the deck's purpose.

I would like to try Magical Hats, to be honest, but I'm not too sure. I would need to test it extensively.

MST is for Tenki, Skill Drain, Sphere and your own Sign if you need to. I am not taking it out.

Rivalry and Gozen aren't good against anything relevant this format, and there is so much backrow destruction that it won't last long enough to be worth it. Same with Prohibition.

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