Zauls Posted February 6, 2014 Report Share Posted February 6, 2014 [Spoiler=Pics] [/Spoiler] [Spoiler=Ver.1] Decklist: Monsters: 16 3x Harpie Channeler 3x Harpie Dancer 3x Harpie Queen 3x Harpie Lady 1 2x Maxx "C" 1x Harpie's Pet Dragon 1x Blackwing - Zephyros the Elite Spells: 11 3x Hysteric Sign 3x Harpie's Hunting Ground 1x Elegant Egotist 2x Mystical Space Typhoon 1x Forbidden Lance 1x Dark Hole Traps: 13 3x Hysteric Party 2x Icarus Attack 2x Fiendish Chain 2x Mirror Force 1x Bottomless Trap Hole 1x Solemn Warning 1x Torrential Tribute 1x Compulsory Evacuation Device Extra Deck: 15 2x Lightning Chidori 1x Harpie's Pet Phantasmal Dragon 1x Ice Beast Zerofyne 1x Diamond Dire Wolf 1x Gagaga Cowboy 1x Photon Pappiloperative 1x Maestroke the Symphony Djinn 1x Number 101: Silent Honor ARK 1x Gem-Knight Pearl 1x Abyss Dweller 1x Mecha Phantom Beast Dracossack 1x Number 11: Big Eye 1x Number 74: Master of Blades 1x Ally of Justice Catastor Side Deck: 15 2x Effect Veiler 2x Consecrated Light 2x Xyz Encore 1x Mind Control 1x Mystical Space Typhoon 1x Soul Drain 2x Dust Tornado 2x Mind Crush 2x Trap Stun [/Spoiler] [Spoiler=Ver.2] Harpies Monsters: 16 3x Harpie Channeler 3x Harpie Dancer 3x Harpie Queen 2x Harpie Lady 1 1x Cyber Harpie Lady 1x Harpie’s Pet Dragon 1x Thunder King Rai-Oh 2x Maxx “C” Spells: 12 3x Harpie’s Hunting Ground 3x Hysteric Sign 1x Elegant Egotist 2x Mystical Space Typhoon 2x Forbidden Lance 1x Dark Hole Traps: 12 3x Hysteric Party 2x Mirror Force 2x Fiendish Chain 1x Trap Stun 1x Bottomless Trap Hole 1x Solemn Warning 1x Torrential Tribute 1x Compulsory Evacuation Device Extra Deck: 15 3x Lightning Chidori 1x Ice Beast Zerofyne 1x Diamond Dire Wolf 1x Queen Dragon Djinn 1x Harpie’s Pet Phantasmal Dragon 1x Number 101: Silent Honor ARK 1x Gagaga Cowboy 1x Maestroke the Symphony Djinn 1x Abyss Dweller 1x Steelswarm Roach 1x Mecha Phantom Beast Dracossack 1x Number 11: Big Eye 1x Nuber 74: Master of Blades Side Deck: 15 2x Effect Veiler 2x Banisher of the Radiance 2x Fossil Dyna Pachycephalo 1x Mystical Space Typhoon 1x Dimensional Fissure 2x Mind Crush (Mistake) 2x Light-Imprisoning Mirror 1x Trap Stun 1x Macro Cosmos 1x Soul Drain [/Spoiler] [Spoiler=Ver.3 (Turbo Version)] Monsters: 15 3x Harpie Channeler 3x Harpie Dancer 3x Harpie Queen 2x Cyber Harpie Lady 1x Harpie Lady 1 1x Harpie's Pet Dragon 2x Cardcar D Spells: 16 3x Harpie's Hunting Ground 3x Hysteric Sign 1x Elegant Egotist 3x Upstart Goblin 2x Pot of Duality 2x Mystical Space Typhoon 1x Dark Hole 1x Forbidden Lance Traps: 9 3x Hysteric Party 2x Fiendish Chain 1x Bottomless Trap Hole 1x Torrential Tribute 1x Compulsory Evacuation Device 1x Solemn Warning Extra Deck: 15 3x Lightning Chidori 1x Ice Beast Zerofyne 1x Diamond Dire Wolf 1x Harpie's Pet Phantasmal Dragon 1x Queen Dragun Djinn 1x Maestroke the Symphony Djinn 1x Number 101: Silent Honor ARK 1x Gagaga Cowboy 1x Abyss Dweller 1x Number 11: Big Eye 1x Mecha Phantom Beast Dracossack 1x Number 74: Master of Blades Side Deck: 15 2x Maxx "C" 2x Effect Veiler 2x Banisher of the Radiance 1x Thunder King Rai-Oh 1x Mystical Space Typhoon 1x Dimensional Fissure 2x Light-Imprisoning Mirror 2x Mistake 1x Macro Cosmos 1x Soul Drain [/Spoiler] The Key Beetle in the Extra should be an Abyss Dweller. Also the Side Deck is far from what I really want it to be right now. Link to comment Share on other sites More sharing options...
Toffee. Posted February 6, 2014 Report Share Posted February 6, 2014 The Key Beetle in the Extra should be an Abyss Dweller. Also the Side Deck is far from what I really want it to be right now.You forgot to mention the foreign Zephyros O,oThat aside-Papiloperative looks a little silly here. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted February 6, 2014 Report Share Posted February 6, 2014 Any reason on why no Summoner Monk's and Magical Hats? Link to comment Share on other sites More sharing options...
Toffee. Posted February 6, 2014 Report Share Posted February 6, 2014 Magical Hats-Explain. Link to comment Share on other sites More sharing options...
Dog King Posted February 6, 2014 Report Share Posted February 6, 2014 From what ive seen no one really uses Icarus, how has it been? Link to comment Share on other sites More sharing options...
Loyalist Posted February 6, 2014 Report Share Posted February 6, 2014 Explain. If I recall correctly it sets of Hysteric Sign giving you the search. (Not for egotist but for the other cards). Link to comment Share on other sites More sharing options...
Sora1499 Posted February 6, 2014 Report Share Posted February 6, 2014 You need to run 2 Pet Dragons for Channeler Link to comment Share on other sites More sharing options...
Love of Ghibli Posted February 6, 2014 Report Share Posted February 6, 2014 Explain. If I recall correctly it sets of Hysteric Sign giving you the search. (Not for egotist but for the other cards). Like Loyalist said. Magical Hats is a Hysteric Sign searcher and nets you the +3 search. It's almost staple level in Harpie builds. It's also the the reason why I personally like breakthrough skill in Harpies. Breakthrough skill isn't exactly as useful as I would like it to be but it does get the job done lol. Also Icarus to me is best at one. With Chidori and Ground running around you control enough of the game to where you don't really need the icarus. It's best in side deck where you find yourself needing to do extra destruction against spam decks. Link to comment Share on other sites More sharing options...
ihop Posted February 6, 2014 Report Share Posted February 6, 2014 You need to run 2 Pet Dragons for Channeler No nice deck huehue looks familiar wonder where i've seen it before In all seriousness if I felt it needed changed you'd know by now. Icarus to 1 sounds reasonably decent though but I don't think Magical Hats should replace it. Link to comment Share on other sites More sharing options...
Zauls Posted February 6, 2014 Author Report Share Posted February 6, 2014 Zephyros is good even without Monk because the deck lacks good monsters and there are a lot of cool plays Zephy can make with boucning Party and stuff. Dropping Icarus to 1 seems like a good idea and I wanted to try out Magical Hats, but I will need to do quite a bit of testing. Siding into the second and third Icarus seems really good for decks like Geargia when I'm going first. 2 Pet Dragon makes the deck even more inconsistent than it already is, so definitely not. Summoner Monk wasn't that great when I tested it because it makes bad hands worse but good hands better. It's only really good with Sign and if you draw Sign anyway its probably gonna be a good hand anyway. Pappiloperative is because there is nothing better to run. It would be Exciton Knight but I spent all my money on SHARK, Big Eye and Dracossack... Link to comment Share on other sites More sharing options...
Mugendramon Posted February 6, 2014 Report Share Posted February 6, 2014 3 Hunting Grounds really necessary? They're fodder for Channeler, yes; but cutting one for Hats sounds like the best way to go because Icarus is just so good. Link to comment Share on other sites More sharing options...
Slinky Posted February 6, 2014 Report Share Posted February 6, 2014 You need to run 2 Pet Dragons for Channeler 1 is the preferred amount. some people DO run 2 though. My friend runs 2 because he kept drawing it, so he added in a second copy. Link to comment Share on other sites More sharing options...
ihop Posted February 6, 2014 Report Share Posted February 6, 2014 some people DO run 2 though. My friend runs 2 because he kept drawing it, so he added in a second copy. Then you just draw it even more. Making Dracossack is a little but underwhelming after turn 1. Link to comment Share on other sites More sharing options...
Slinky Posted February 6, 2014 Report Share Posted February 6, 2014 Then you just draw it even more. Making Dracossack is a little but underwhelming after turn 1. Nah, after he added the second, the problem miracuously stopped. So he removed it, and the problem came back. Its really weird how that worked out. And Dracossack isn't that good in general. Its great for tight spots, but I'd certainly prefer Big Eye over it. Link to comment Share on other sites More sharing options...
ihop Posted February 6, 2014 Report Share Posted February 6, 2014 Its great for tight spots, but I'd certainly prefer Big Eye over it. This is totally wrong, Dracossack is better as a turn 1 play whereas Big Eye is the thing to get you out of tight spots. Link to comment Share on other sites More sharing options...
Zauls Posted February 6, 2014 Author Report Share Posted February 6, 2014 Lol don't let this turn into a Big Eye vs. Dracossack debate please... I need suggestions for the Side-Deck. As has already been established, I am taking out an Icarus and I'm gonna main 1 side 2. It is really good against some decks but not so against others. My main issue is Mermail because Hunting Ground sucks against them and they always win Rank 7 wars against me. Also Abyssgaios shuts my deck down. I want to side D-Fissure and I already have Soul Drain and the 3rd MST. Need suggestions for other stuff to side. I am also considering putting in a Thunder King over the Icarus since its just a really strong splashable 1900 beater that's good against a lot of things. Link to comment Share on other sites More sharing options...
.Ash Posted February 6, 2014 Report Share Posted February 6, 2014 -1 Phantasmal Dragon +1 Lavalval Chain honestly how aren't you running chain, it's interactions with mained zephyros (and potential sided/mained skilled prisoner - consider this too, card is very good) are just too useful not to run Link to comment Share on other sites More sharing options...
Mugendramon Posted February 6, 2014 Report Share Posted February 6, 2014 -1 Phantasmal Dragon +1 Lavalval Chain honestly how aren't you running chain, it's interactions with mained zephyros (and potential sided/mained skilled prisoner - consider this too, card is very good) are just too useful not to run phantasmal dragon is like the best card of the deck what are you talking about there are literally like 2 outs to that card Link to comment Share on other sites More sharing options...
.Ash Posted February 6, 2014 Report Share Posted February 6, 2014 any point you can make hppd you can pretty much win anyway with any other combination of cards, its unneeded Link to comment Share on other sites More sharing options...
Toffee. Posted February 6, 2014 Report Share Posted February 6, 2014 there are literally like 2 outs to that cardIt only prevents Targeting.Just go the outright sacky route and Dark Hole it......Or be cool and use Jeweled Red Dragon Archfiend.Regardless, though, that doesn't stop it from good.Since, you know, it protects ALL of your stuff, and more often then not, screws over a lot of plays. Link to comment Share on other sites More sharing options...
Zauls Posted February 7, 2014 Author Report Share Posted February 7, 2014 I'm not gonna take out HPPD any time soon, but taking out Pappi for Chain seems like a good idea. Just so happens I have a Chain lying round somewhere as well, so that's all good. Changes so far: -1 Icarus -1 Pappi +1 Thunder King +1 Chain Still need to fit a D-Fissure and the other 2 Icarus in the Side. Link to comment Share on other sites More sharing options...
.Ash Posted February 7, 2014 Report Share Posted February 7, 2014 whoops flat-out didn't notice papi in there at all, chain over papi is definitely a better call (though i stand by my statement that hppd is unneeded) i also stand by skill prisoner that you can put in the side, likely over consecrated light/encore because nearly your entire extra already answers swarm. you should probably use cyber harpie lady over lady 1. 1800 uninvested by other cards (hhg, lady 1 etc) beats out a basic tenki/bear 1700 without you needing to draw other cards to push over. also with grounds it beats rai-oh and runs over set armors. a 2:1 or 3:0 cyber to lady 1 ratio would be better overall i think. edit: dropping the other 2 of consecrated light/encore also gives room for icarus or dfissure Link to comment Share on other sites More sharing options...
Zauls Posted February 9, 2014 Author Report Share Posted February 9, 2014 Ok so i went to a win-a-box event with a slightly altered version of this deck yesterday and made top 4 winning 5 packs so I was pretty pleased.There were however a couple of screaming issues with the deck. Firstly my Side-Deck was rubbish and a couple of my main deck choices were bad. Zephyros did nothing the entire tournament apart from act as side-out fodder as well as Icarus, so they are going out. Also my friend convinced me not to play Dark Hole which I regretted. I would love to Side Mistake, but Mind Crush will have to do for now since I don't have any Mistakes. My Extra Deck wasn't brilliant either. I sometimes found myself needing the third Chidori so I have put that in. I have updated the OP with Version 2 of the deck (no pics yet). Link to comment Share on other sites More sharing options...
Love of Ghibli Posted February 9, 2014 Report Share Posted February 9, 2014 I tend to do pretty well with my Harpies. Though I will say that I don't do rank 7's, I've chosen a synchro oriented version which significantly reduces the chances of dead draws. Having said that I personally don't like Thunderking in a deck where Queen and Sign are pretty good searchers. I actually liked Pallpioperative in the extra deck. Most of the time the extra deck should just be called Chidori and Associates so other major potential problem solvers are nice to have around. Second I really think Harpies benefit Heavily from cards like Magical Hats. It's something people rarely see coming and it does set of sign which is key to the deck. I don't truly understand the lances, and I think running Mst's is almost offensive to the deck where the field spell turns everything into an Mst. So one could make room for Magical Hats. As for side. Seeing as you run a lot of wind monsters and birds (especially if you added another zerofyne) You could make room for Rivalry and Gozen. Also I think Prohibition is one of the best side deck cards in the game so there is always room for it. Link to comment Share on other sites More sharing options...
Zauls Posted February 9, 2014 Author Report Share Posted February 9, 2014 I tend to do pretty well with my Harpies. Though I will say that I don't do rank 7's, I've chosen a synchro oriented version which significantly reduces the chances of dead draws. Having said that I personally don't like Thunderking in a deck where Queen and Sign are pretty good searchers. I actually liked Pallpioperative in the extra deck. Most of the time the extra deck should just be called Chidori and Associates so other major potential problem solvers are nice to have around. Second I really think Harpies benefit Heavily from cards like Magical Hats. It's something people rarely see coming and it does set of sign which is key to the deck. I don't truly understand the lances, and I think running Mst's is almost offensive to the deck where the field spell turns everything into an Mst. So one could make room for Magical Hats. As for side. Seeing as you run a lot of wind monsters and birds (especially if you added another zerofyne) You could make room for Rivalry and Gozen. Also I think Prohibition is one of the best side deck cards in the game so there is always room for it. Rank 7s are the reason Harpies are good. They make turn 1 Dracossack more consistently than any deck other than Mermails, only Harpies can actually back it up with good traps. A Synchro version sounds even more inconsistent and goes against the deck's purpose. I would like to try Magical Hats, to be honest, but I'm not too sure. I would need to test it extensively. MST is for Tenki, Skill Drain, Sphere and your own Sign if you need to. I am not taking it out. Rivalry and Gozen aren't good against anything relevant this format, and there is so much backrow destruction that it won't last long enough to be worth it. Same with Prohibition. Link to comment Share on other sites More sharing options...
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