Maeriberii Haan Posted February 5, 2014 Report Share Posted February 5, 2014 http://www.youtube.com/watch?v=PSoOFn3wQV4 Unfitting Soundtrack FTW Grade 0: 17 1x Red Pulse Dracokid 16x CRITICAL TRIGGER Grade 1: 14 4x Eternal Bringer Gryphon 4x Wyvern Guard. Barri (Perfect Guard)3x Demonic Dragon Mage, Kimnara 1x Lizard Soldier, Grom 2x Calamity Tower Wyvern Grade 2: 11 4x Dragonic Burnout 4x Burning Horn Dragon 3x Dragon Knight, Nehalem Grade 3: 4x Dragonic Overlord (THE BREAKRIDE) 4x Dragonic Overlord "THE RE-BIRTH" With the confirmed effect, the breakride is amazing. And fyeah for Eternal bringer. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 6, 2014 Author Report Share Posted February 6, 2014 Updated with this month's MB spoiler cards. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted March 12, 2014 Author Report Share Posted March 12, 2014 Updated the built as I found Fargo is meh. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 12, 2014 Report Share Posted March 12, 2014 really? 16 gauge crits? I would suggest at least a set of draw triggers otherwise, what are you going to do about hand size? your VG abilitys require significant discards. the only rebirths that have gotten a win against my decks, have run draw triggers. heals or no, but lasting power is important. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted March 12, 2014 Author Report Share Posted March 12, 2014 Breakride over breakride and Calamity is usually enough, though the last set of criticals does often changed into draws, been testing both as of late. It's mainly because of my fear of decking out (which is an actual danger in this deck). Though yeah, 4 draws seems nice enough to ensure you have the lock fodders. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 13, 2014 Report Share Posted March 13, 2014 Breakride over breakride and Calamity is usually enough, though the last set of criticals does often changed into draws, been testing both as of late. It's mainly because of my fear of decking out (which is an actual danger in this deck). Though yeah, 4 draws seems nice enough to ensure you have the lock fodders. for additional fun, I had a bit of a tech in this deck by running one of the orginal overlord, so that if I needed to, I could grab it from deck to make a breakride turn, since the retire beast returns them anyway, it's never really a problem havving another one to grab of the breakride. and if you invest the 3 CB, your opponent's rearguards are gone, blocking or not you swing again, at 26k power. and it still gives cross numbers if you get stuck with it as your only g3, which shouldn't actually happen in this deck all things considered. it's an unexpected play that doesn't hurt the deck at all, and can conserve hand when they just give in and let you hit them both for the front row bashing. Link to comment Share on other sites More sharing options...
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