werewolfjedi Posted February 4, 2014 Report Share Posted February 4, 2014 it was a play around deck, but when I suddenly found it beig a very powerful build where I could sit on garbage dragon or machina fortress and just keep bashing in with the high monster of the table, I thought perhaps it could be improved into a greater piece of work than it is now. mainly, I just want this deck to get machina fortress or garbage dragon out and then just recur them as much as possible. and it's not for this deck to do that already with the current monster lineup, but I would prefer to have it be optimized, as I have a very bad extra deck usage ability from the clashing levels, they are all over the place. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted February 4, 2014 Report Share Posted February 4, 2014 I feel that Rivalry of Warlords would help. MST bait, highly usable without killing the entire E deck either. Maybe a Machina Cannon or two would help as well. Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 4, 2014 Author Report Share Posted February 4, 2014 I looked at machina cannon when I was originally making the deck, I felt like discarding for something besides fortress might be a sup par action, since the super defense robos can summon each other from hand, and if I'm holding onto the level 8, I get the garbage dragon, who is extremely hard to perminently get rid of, requiring one of the non kill removals, which is where my trap lineup comes in to protect it. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted February 4, 2014 Report Share Posted February 4, 2014 Cannon IS an Eight who can discard one card to SS. Easy Garbage Eyes fodder. And Fortress Fodder if that is your thing. Drop Gachi, add something better. Should be easy enough to pull off. Tin Goldfish for Gigant Shenanigans? Redox? IDK Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 4, 2014 Author Report Share Posted February 4, 2014 could definitely work, I do feel like going for a cannon instead of a fortress would be awkward, but it could really work. Link to comment Share on other sites More sharing options...
Airride Posted February 4, 2014 Report Share Posted February 4, 2014 -3 Peacekeeper +1 Geartown (Maybe?) +1 Cannon (Moreso for the Fortress Revival, though it can be used for making Garbage if you want) +1 Redox -1 Strings -1 Gachi -1 SHARK -1 Garbage (I doubt you need 3) -1 Zenmaister +1 Tachyon +1 Pearl +1 104 +1 Felgrand Knight +1 Emeral/Chain/Other Generic Rank 4 OR Trainer/Sylvan High Protector How're Skill Prisoner and Breakthrough skill testing? Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted February 4, 2014 Report Share Posted February 4, 2014 -3 Peacekeeper +1 Geartown (Maybe?) +1 Cannon (Moreso for the Fortress Revival, though it can be used for making Garbage if you want) +1 Redox -1 Strings -1 Gachi -1 SHARK -1 Garbage (I doubt you need 3) -1 Zenmaister +1 Tachyon +1 Pearl +1 104 +1 Felgrand Knight +1 Emeral/Chain/Other Generic Rank 4 OR Trainer/Sylvan High Protector How're Skill Prisoner and Breakthrough skill testing? I feel he could keep it kinda like this and use Rivalry if he wanted to. Some of the E deck does need to leave though. Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 4, 2014 Author Report Share Posted February 4, 2014 -3 Peacekeeper +1 Geartown (Maybe?) +1 Cannon (Moreso for the Fortress Revival, though it can be used for making Garbage if you want) +1 Redox -1 Strings -1 Gachi -1 SHARK -1 Garbage (I doubt you need 3) -1 Zenmaister +1 Tachyon +1 Pearl +1 104 +1 Felgrand Knight +1 Emeral/Chain/Other Generic Rank 4 OR Trainer/Sylvan High Protector How're Skill Prisoner and Breakthrough skill testing? breakthrough let me faceroll a knight when he tried to blow it up and I still had to attack it to remove it, but the grave effect let me get around that. prisoner is a bit more awkward, and kinda nitch. it's on the choping block, was considering something else to replace it to protect my forts and my dragons from non destruction removal. Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 4, 2014 Author Report Share Posted February 4, 2014 more to hte point, breakthrough works, prisoner only really stops ark drops. Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 4, 2014 Author Report Share Posted February 4, 2014 http://i.imgur.com/h6D7q9W.png with current changes. considering burial FDD. Link to comment Share on other sites More sharing options...
Cobalt_000 Posted February 5, 2014 Report Share Posted February 5, 2014 You could try Gearspring Spirit as a tech. This deck would probably appreciate the extra level 8s for Garbage. Link to comment Share on other sites More sharing options...
Toffee. Posted February 5, 2014 Report Share Posted February 5, 2014 You could try Gearspring Spirit as a tech-And if he does, swap the Monkis for it.Leo at least can form Gigant.Also~Swap 1 Typhoon and Peacekeeper for a 3rd Geartown and Terraforming Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 5, 2014 Author Report Share Posted February 5, 2014 And if he does, swap the Monkis for it. Leo at least can form Gigant. Also~ Swap 1 Typhoon and Peacekeeper for a 3rd Geartown and Terraforming already have 3 geartowns in the deck, and I don't see the point in terra atm. the beartowns are just for gadget dragon, which I might want to remove if it wasn't for the fact the level 8 count needs to be kept where it is for trade ins. Redox is ungodly in this deck, if I draw it and get a fortress in the grave, it is practically game, I can just keep reviving it, and banish summoning Redox from the grave on turns I have no monsters in hand. so my deck got kinda banish heavy doing so. any way I could take advantage of this? I was actually kinda looking at necroface for random drop into 2700 ATK. Link to comment Share on other sites More sharing options...
Toffee. Posted February 5, 2014 Report Share Posted February 5, 2014 I don't see the point in terra atm-Geartown grabs from the hand/Deck/Graveyard, and Gadjiltron can make half of Googly-Eyes. Link to comment Share on other sites More sharing options...
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