Blake Posted January 29, 2014 Report Share Posted January 29, 2014 http://www.youtube.com/watch?v=v3oDdPUwXwc 3 Copy Plant3 Sylvan Hermitree3 Sylvan Komushroomo3 Sylvan Sagequoia3 Sylvan Sproutcolyte2 Fallen Angel of Roses2 Lonefire Blossom2 Sylvan Flowerknight1 Dandylion1 Debris Dragon1 Spore1 Sylvan Marshalleaf1 Sylvan Peaskeeper1 Tempest, Dragon Ruler of Storms3 Miracle Fertilizer3 Sylvan Charity3 Upstart Goblin2 Mount Sylvania2 Reasoning1 One for One 1 Ancient Fairy Dragon1 Black Rose Dragon1 Crimson Blader1 Formula Synchron1 HTS Psyhemuth1 Jeweled Red Dragon Archfiend1 Scrap Dragon1 Stardust Spark Dragon2 Oreia, the Sylvan High Arbiter1 Alsei, the Sylvan High Protector1 Divine Dragon Knight Felgrand1 Hieratic Sun Dragon Overlord of Heliopolis1 Mecha Phantom Beast Dracossack1 Number 11: Big Eye Peas is a tech I'm trying out but was only recently added and have yet to hit or draw. I really like the 2 Fallen Angels. Returning a Flowerknight or w/e to hand to continue plays is nice, especially after you use it + Sproutcolyte to search out Copy Plant. T1 Draco all day. I'd like a 3rd Flowerknight, but spaaaaaaaaace. Also considering negging AFD as I have yet to make it even once, and get Blader in here instead, though the only times I really go into 8s are... few and far between and are usually just herpderp Stardust Spark lols at you. Oreia + Miracle Fert is basically scoop territory for the opp. Also, having 2 high rank monsters that are non-targeting removal is really nice. NO IDEA IF I'M DOING THIS REMOTELY CORRECTLY Link to comment Share on other sites More sharing options...
Toffee. Posted January 29, 2014 Report Share Posted January 29, 2014 I find it amusing how your running Fallen Angel of Roses.No, it's not a bad choice here, given the nature of Sylvans, and the fact it also acts as fodder for Arbiter is pretty silly. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted January 29, 2014 Report Share Posted January 29, 2014 So, the trap is not necessary anymore post Prio, eh? How's triple Sage and Hermit tested for you? Link to comment Share on other sites More sharing options...
Blake Posted January 29, 2014 Author Report Share Posted January 29, 2014 So, the trap is not necessary anymore post Prio, eh? How's triple Sage and Hermit tested for you? They are never, ever dead basically. Between triple mount, triple charity, I never have issues with them. Especially considering how drawing sage is the best feeling i nthe world 9/10. Link to comment Share on other sites More sharing options...
Blake Posted January 29, 2014 Author Report Share Posted January 29, 2014 Also unsure on cutting AFD now, because it helps a lot in matchups like Books or Gravekeepers. Will prob drop 101 for Blader. Link to comment Share on other sites More sharing options...
Canadian Posted January 29, 2014 Report Share Posted January 29, 2014 Why aren't you playing Rank-Up Magic: The Seventh One? You should also be playing One for One. I would recommend Gorz in this too. Link to comment Share on other sites More sharing options...
Blake Posted January 29, 2014 Author Report Share Posted January 29, 2014 Why aren't you playing Rank-Up Magic: The Seventh One? You should also be playing One for One. I would recommend Gorz in this too.I was playing it. It's not worth the extra deck space. It's too gimmicky and slows you down. Because when you stack it you're basically declaring you're done for the turn or you're squandering a stack. I mean, I'm about to neg 101, so then I really can't fit it in. I forgot one for one. Space for it? Gorz seems mediocre at best when I run 6 spells that sit on the field. Link to comment Share on other sites More sharing options...
Blake Posted January 31, 2014 Author Report Share Posted January 31, 2014 -1 Mount Sylvania +1 Tempest +1 Debris Only really need 2 mountain, considering it's stackable (upstart/Charity plays) and it's recyclable, and Tempest/Debris are both really good cards for the deck. Not sure how to get down to 40, though. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 31, 2014 Report Share Posted January 31, 2014 I'd cut Reasoning. I tried it, and it doesn't really do anything in the deck. Link to comment Share on other sites More sharing options...
Blake Posted January 31, 2014 Author Report Share Posted January 31, 2014 I fail to see how it doesn't. It hits all of your key pieces as a start, and basically any plant you hit is good because of Fallen Angel/Oreia/Lonefire. If they call the right level (mindgames with charity/mount) you get the effect, and if they don't you get a monster. The only time them calling it right feels bad is when they hit an early Peas or early Hermit. Even calling Lonefire right isn't that bad 9/10. Not as good as calling it wrong obviously, but yeah. I mean, it makes dead hands better and good hands better, and it's a really good card to open on so they aren't 100% sure what they're playing against. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 31, 2014 Report Share Posted January 31, 2014 It seems inconsistent though. It's basically useless if you're capitalizing off of a Stack with it, and otherwise it's inconsistent in what it grabs. At least from what I can tell. Oh, the obvious choice is to cut upstarts. Link to comment Share on other sites More sharing options...
Blake Posted January 31, 2014 Author Report Share Posted January 31, 2014 But if I have a Fallen Angel or Lonefire in hand, anything I hit is basically gold. Yes, it's inconsistent in what it grabs, but it's almost always going to work out for me. Why would I cut Upstarts, they're part of the reason the deck is good. Being able to grab stuff you stack is just too good to pass up. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 31, 2014 Report Share Posted January 31, 2014 But if I have a Fallen Angel or Lonefire in hand, anything I hit is basically gold. Yes, it's inconsistent in what it grabs, but it's almost always going to work out for me. Why would I cut Upstarts, they're part of the reason the deck is good. Being able to grab stuff you stack is just too good to pass up. Regarding Reasoning: Key word is if. You basically have a ½ chance of drawing one of those cards. But if you like it, then suit yourself. Regarding Upstart: Dur dur my bad XDOh, no Star Eater in the extra? Link to comment Share on other sites More sharing options...
Blake Posted January 31, 2014 Author Report Share Posted January 31, 2014 Regarding Reasoning: Key word is if. You basically have a ½ chance of drawing one of those cards. But if you like it, then suit yourself. Regarding Upstart: Dur dur my bad XD Oh, no Star Eater in the extra? But between 3x Charity, 3x Upstart, 2x Reasoning, 2x Lonefire, and 2x Fallen Angel, not to mention tempest, the chances of it going off efficiently aren't bad at all. Would rather keep my options than have Star Eater, as I've never really felt the need to make it. Link to comment Share on other sites More sharing options...
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