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Drill Warrior


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300px-DrillWarrior-DP10-EN-R-1E.png

"Drill Synchron" + 1 or more non-Tuner monsters.
Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.

Drill Synchron has Marauding Captain/Mimimic/Tuning/etc going for it, so even if your that dedicated to playing this card, it's not rocket science.
Redox is now a card, so this card effectively can recycle a Monster Reborn.
Token looping is a thing, which made this card pretty infamous back in the day.
It's, more or less, a Wind-Up Rabbit in the sense that it disappears for a turn, and effectively makes it invincible.
etc

It's just a really fun card in general.
Discuss.
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I remember buying someone's commons folder with a Super Dandy in it for £5 (and I got the binder as well) which had basically an entire Quickdraw Plants core in it. I played the deck for months after that and considering I was a terrible little kid I did quite well getting top 4 at my locals for the first time ever. I will always love that deck. Drill Warrior is basically the reason it was good. 

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Drill discards and adds dandy indefinitely

And apparently a steady supply of monsters deserves for cards to get hit, but apparently this only applies to Synchro decks *shot*

 

Man, back in the day, I would make this, Nitro, and Road all using their actual Tuners. And I think there was this time where I Summoned Road using his Synch and one Level 4. Before I knew how the game worked. xD

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