Toffee. Posted January 23, 2014 Report Share Posted January 23, 2014 "Drill Synchron" + 1 or more non-Tuner monsters.Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.Drill Synchron has Marauding Captain/Mimimic/Tuning/etc going for it, so even if your that dedicated to playing this card, it's not rocket science.Redox is now a card, so this card effectively can recycle a Monster Reborn.Token looping is a thing, which made this card pretty infamous back in the day.It's, more or less, a Wind-Up Rabbit in the sense that it disappears for a turn, and effectively makes it invincible.etcIt's just a really fun card in general.Discuss. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 23, 2014 Report Share Posted January 23, 2014 MY MAN, DRILL HOMIE, SUP! Love this guy. If Quickdraw didn't exist though, sadly 80% of the Synchron Synchros would never be used. And I'm going to see if I can get that Redox thing down. Link to comment Share on other sites More sharing options...
Wildflame Posted January 23, 2014 Report Share Posted January 23, 2014 *insert obvious TTGL reference here* This is the best 6 that you can make with Quickdraw. And that's an important thing. Link to comment Share on other sites More sharing options...
Lunar Origins Posted January 23, 2014 Report Share Posted January 23, 2014 Quite possibly one of the best designed cards in the game that forces interesting interaction. Link to comment Share on other sites More sharing options...
Bringerofcake Posted January 23, 2014 Report Share Posted January 23, 2014 Don't forget that Crane Crane can Normal Summon this with Drill Synchron. I kind of want to make a Drill Warrior deck now Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 23, 2014 Report Share Posted January 23, 2014 Quite possibly one of the best designed cards in the game that forces interesting interaction. I always love sarcasm in the first 5 posts of a card topic. It's odd - Quickdraw Synchron is why this sees play, but this and Road Warrior are why Quickdraw is worth it. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted January 23, 2014 Report Share Posted January 23, 2014 Tbh, I had a lot of fun with this card back in the day, though the deck was kinda overpowered, nowadays I miss it. Because every deck is turbo, win by turn 2 or 3 (total count) or you've failed, now. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 23, 2014 Report Share Posted January 23, 2014 Out of curiosity, how did the turbo work? All I can assume is that it looped Quickdraw, Drill, and Dandy...hence the name Quickdraw Dandywarrior. Link to comment Share on other sites More sharing options...
Dog King Posted January 23, 2014 Report Share Posted January 23, 2014 Out of curiosity, how did the turbo work? All I can assume is that it looped Quickdraw, Drill, and Dandy...hence the name Quickdraw Dandywarrior. you didnt run drill but you ran quickdraw with 2 dandy Link to comment Share on other sites More sharing options...
Zauls Posted January 23, 2014 Report Share Posted January 23, 2014 I remember buying someone's commons folder with a Super Dandy in it for £5 (and I got the binder as well) which had basically an entire Quickdraw Plants core in it. I played the deck for months after that and considering I was a terrible little kid I did quite well getting top 4 at my locals for the first time ever. I will always love that deck. Drill Warrior is basically the reason it was good. Link to comment Share on other sites More sharing options...
Miror B Posted January 24, 2014 Report Share Posted January 24, 2014 Out of curiosity, how did the turbo work? All I can assume is that it looped Quickdraw, Drill, and Dandy...hence the name Quickdraw Dandywarrior.Drill discards and adds dandy indefinitely Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 24, 2014 Report Share Posted January 24, 2014 Drill discards and adds dandy indefinitely And apparently a steady supply of monsters deserves for cards to get hit, but apparently this only applies to Synchro decks *shot* Man, back in the day, I would make this, Nitro, and Road all using their actual Tuners. And I think there was this time where I Summoned Road using his Synch and one Level 4. Before I knew how the game worked. xD Link to comment Share on other sites More sharing options...
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