Admiral_Stalfos19 Posted January 21, 2014 Report Share Posted January 21, 2014 So yeah, that's my totally hipster Zombiesworn Deck. JD's there 'cause opponents don't see it coming. Zombie World makes Master, Doomkaiser, Book of Life and Il blud more useful, and M7's there in case s*** hits the fan. MoF recovers any spells I accidentally mill, and Zenmaister allows for re-use, as well as re-use of Ryko if need be. I think that covers what might be random in the deck (the rest should be obvious). Side Deck's somewhat of a mess, but eh. Tour Guide helps me with Rank 3's should I be having trouble for some reason. Pain Painter's a spare tuner as is Veiler (though I'll use it properly if I ever get it in hand) and Bacon Saver is practically [acronym='would be fourth if I had three']a spare Gardna[/acronym] that only works once, hence why it's on its own... and sided. Also in the side is Hole for swarm hate, Night Beam for back-up [acronym='better than MST imo']S/T destruction[/acronym] Shrink and Ego Boost for battling and Treacherous in case I feel like running a Trap for once. Constellars are still a pain in the ass though. Even with the AI being as retarded as it is, it's still inconsistent against them :/ ... But anyway, rate, hate, suggest changes (exposition on any suggested changes would be nice though), w/e I don't really care. EDIT: Changes from the original posted deck are as follows: Main Deck -1 Blud -1 Jain -1 Lyla -1 [acronym='Decided to side it instead, cause most of the time Chain ends up doing this card's job']Foolish Burial[/acronym] -1 [acronym='I've already got 3 main cards dedicated to Zombie World, so the third one might as well actually BE a Zombie World. This can go in the side though, in case Pixie Dragon proves unworthy of maining.']Terraforming[/acronym] +1 Mezuki +1 Plaguespreader +1 Raiden +1 Life Boat Book +1 Zombie World Extra Deck -2 Utopia -1 [acronym='Turns out I don't go into it often enough']Leviair[/acronym] -1 [acronym='See Leviair for reasoning']Zenmaines[/acronym] -1 [acronym='Still see potential in this guy, but not so much main worthy. I'll chuck him in the side instead.']WU Zenmaister[/acronym] -1 [acronym='I'll need the room for something more useful, probably another Chain I'm guessing. For now I'm maining Pixie Dragon in its place, cause I still need to test its worth as a main']Cowboy[/acronym] +1 Michael +1 Black Rose +1 [acronym='See reason for removing Cowboy']Pixie Dragon[/acronym] +1 [acronym='Situational, but effective most of the time which is good']Excition[/acronym] +2 SHArk Knight Side Deck -2 [acronym='Don't need them any more']Pain Painter[/acronym] -1 Treacherous +1 [acronym='See reason for removing from main']Foolish Burial[/acronym] +1 [acronym='See reason for removing from extra']WU Zenmaister[/acronym] +1 [acronym='See reason for removing from main']Terraforming[/acronym] Link to comment Share on other sites More sharing options...
Wildflame Posted January 21, 2014 Report Share Posted January 21, 2014 Is it IRL? If it isn't, you really need to play Raiden, and change your Extra Deck accordingly. Link to comment Share on other sites More sharing options...
Bringerofcake Posted January 21, 2014 Report Share Posted January 21, 2014 I say drop Jain for Raiden and start dropping Utopias and Zenmaister you have for better stuff. SHARK Knight, Exciton, maybe a Corn. Also if you're adding Raiden, you can add in a Michael too because banishing and recycling. Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted January 22, 2014 Author Report Share Posted January 22, 2014 ...as much as I hate running OCG stuff, I suppose there's no harm in giving Raiden a shot. But if I'm to add Michael, then I'll definitely be adding Black Rose as well. I always wanted to try it out, and nuking the field is cool. I've tried running Corn before, and I find him useless against the stuff that's worth getting removed *coughPleiadescough*. I'll try SHARK Knight and Exciton though, albeit separately; I'm not too sure on the latter. Zenmaister might go into the side, but I don't want to get rid of both Utopias. Negating attacks can be useful :/ Link to comment Share on other sites More sharing options...
Dog King Posted January 22, 2014 Report Share Posted January 22, 2014 oh so like the deck has a lot of problems such as why are you not maining 3 mezuki and what is ill blud and pyramid turtle doing here (bad atm) your extra is quite bad (2 utopia? none of this should ever be ran unless in budget irl deck or utopia.dek) and that windupzenmaines lv4 im not sure is this an irl deck you are testing? if not then once i get back (gtg now) ill try and fix this up Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted January 23, 2014 Author Report Share Posted January 23, 2014 why are you not maining 3 mezuki Cause initial lack of room. That's why I'm still testing it as we speak, to try and see what's actually worth running at 3 and what isn't and what is ill blud and pyramid turtle doing here (bad atm) Fixed; they're both fine. Out of all the Lvl6's in Yugioh, which ya have to run for M7, Blud supports the deck the most, and just because there's no Vise tagging along with it doesn't mean it's bad. True, 2 of them only clog the deck; I'll admit that. But you need at least 5 monsters of the same level, in the main deck or otherwise, before you can even think about running Xyz's of each ranks. Trust me, I once tried running Big Eye in a Dark Gaia deck just 'cause I had Gorz and something else. Can't remember what it was :/ As for Turtle, it SS's key zombies from the deck. What more do you need from it? your extra is quite bad (2 utopia? none of this should ever be ran unless in budget irl deck or utopia.dek) and that windupzenmaines lv4 Dude, read the updates. I've already changed the extra deck around 'cause other suggestions That reminds me, I need to update it again. I've changed several things around since last time. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 23, 2014 Report Share Posted January 23, 2014 Turtle is bad because it has to be destroyed by battle. Most people don't attack face downs today for a reason. Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted January 23, 2014 Author Report Share Posted January 23, 2014 I'm aware of that, but you could always ram Turtle into something you know damn well is stronger. But anyway, I'll start by taking off one Turtle and see how I go. They worked fine against YGOPro's AI, but that's probably 'cause it's retarded :/ Link to comment Share on other sites More sharing options...
Dog King Posted January 24, 2014 Report Share Posted January 24, 2014 for main if you are even considering jd then you must consider it at 2 to 3 with atleast 6 different lightsworn names otherwise it at 1 with 4 names is awkward your zombies will want to be 3 mezuki 3 gob zombie 2-3 plaguespeader 2 zombie master lightsworns will be 3 lyla 2 ryko or if you want jd run 1 less lyla with some cards like 1 jain 1-2 lumina 1-2 raiden (if you are alright with ocg cards) 1-2 something else like garoth/aurkus/wulf/ehren something else and then you would use 2-3 jd if you only run the 3 lyla and 2 ryko then run 2-3 solar recharge with 1 charge if you run the one with jd definitely run 3 solar recharge and 1 charge black luster soldier envoy is the right choice card trooper may be used aswell but raiden may be better atm honest, sure necro gardna, plz no, even rainbow kuriboh is better than this but you dont need the kuriboh magician of faith too slow so is ill blud, isnt need even if its lv6 gorz may be a good choice in this deck since it doesnt run traps you should also main some good hand traps such as 2-3 effect veiler and side maxx c then another cool idea would be to run a plant engine with like 2 lonefire, 1 spore, 1 dandy, and then 1 debris since debris can also summon card trooper, for spells use allure, foolish, burial from a different dimension, 2-3 solar recharge, 1 charge, 1 book of moon, 1 dark hole, 2-3 mystical space typhoon, 0-2 book of life, I wouldnt main zombie world in this deck, too many spells really for extra use catastor vulcan the divine powered inzektron/hts psyhemuth black rose the new lv7 lightsworn synchro 1-2 lv 8 synchros such as scrap dragon/stardust/crimson blader for xyz gagaga cowboy lavalval chain daigusto emeral exciton knight number 101 maestroke abyss dweller diamond dire wolf are all good lv4 choices for side deck, i really hope thats not a side deck but those are the cards that are kept to just test in your main deck, or else pretty much all of it needs to be changed Note: I did all of the changes based on your picture deck. Link to comment Share on other sites More sharing options...
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