MagikarpEX Posted January 18, 2014 Report Share Posted January 18, 2014 I have recently made this deck and I need to improve it. Any ideas? Pokemon-12 3x Articuno EX 3x Thundurus EX 3x Garbodor 3x Trubbish Supporters-14 4x Professor Juniper 4x N 3x Skyla 2x Shadow Triad Trainers-17 4x Colress Machine 4x Hypnotoxic Laser 3x Pokemon Catcher 2x Ultra Ball 2x Team Plasma Ball 1x Scramble Switch Tools-4 2x Float Stone 1x Rescue Scarf 1x Silver Mirror Stadiums-2 2x Virbank City Gym Energy-13 4x Plasma Energy 7x Water Energy 2x Electric Energy The strategy is to start with Thundurus, stop abilities with Garbodor and paralyse them every turn with Articuno EX. Link to comment Share on other sites More sharing options...
Airride Posted January 18, 2014 Report Share Posted January 18, 2014 You're Running Garbodor with 4 tools. What? Just some changes to make it run better: -3 Catcher (Useless with it now being Flip-Reliant) -1 Silver Mirror -6 Hypno/Virbank +2 Float Stone +2 Rescue Scarf +2 Colress +2 Evolution Soda (Or, Before it comes out; 1 Ultra Ball and 1 Team Plasma Ball) +1 Switch +1 Tool Scrapper The idea looks interesting enough for me to want to support it, but Unfortunately, With Virizion EX and Keldeo EX being able to neuter the "Lockdown" Strategy, it doesn't seem like it would do much outside of casual play. Link to comment Share on other sites More sharing options...
MagikarpEX Posted January 19, 2014 Author Report Share Posted January 19, 2014 Getting rid of Hypno/Virbank could worsen my deck. Due to frost prison dealing 8 per turn and 160 in 2 turns, I can't defeat stuff like Darkrai EX or Deoxys EX. However, Hypnotoxic Laser brings it up to 90 per turn (and 180 in 2 turns), thus defeating EXs. Link to comment Share on other sites More sharing options...
Airride Posted January 19, 2014 Report Share Posted January 19, 2014 In that case, you at least don't need virbank. And since the deck is, of course, focused on locking the opponent out from attacking or switching normally with Articuno, I don't see why the deck necessarily needs to have it done 1 turn faster. Not saying it doesn't help, but There's a lot of stuff you're missing that I feel should be over that "engine". If you really want to keep the Toxics, I'd say...Don't add the Colress, 1 rescue scarf, and Scrapper? I'm not sure here. Link to comment Share on other sites More sharing options...
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