Jump to content

Because I Want To Expand This Archetype (Scab Scar-Knight)


Recommended Posts

CXMHyIo.jpg

DARK/Warrior/Level 4/0 ATK/0 DEF

You can only control 1 face-up "Scab Scar-Knight". This card cannot be destroyed by battle. If this card is in face-up Defense Position: destroy it. All face-up Attack Position monsters your opponent currently controls must attack this card, if able. After damage calculations, when this card battles an opponent's monster: Place 1 Scab Counter on it. At the end of each player's Battle Phase: You can target 1 face-up monster your opponent controls with a Scab Counter on it; take control of it, but its effects are negated.

 

Discuss.

Link to comment
Share on other sites

http://yugioh.wikia.com/wiki/Scab_Scar_Knight

 

Pretty much the same effect, except the monster-stealing effect is optional [VG] and negates its effect (a bit of a hybrid between the anime and its video game effect, minus negating LP gain cards). If you guys don't know what the original card does, see the link I provided. (The pic and stats are exactly the same)

 

Can't really say much here (see above), other than the monster-stealing effect is toned down enough and negates the effect of the stolen monster. Given that we have Xyz now, you can use the stolen monster to summon one (or for Synchro material). Not sure what to suggest as to make it more balanced, but keeps enough of the original effect (maybe return the monster during the next turn or something, since right now, you permanently keep the monster unless your opponent uses Owner's Seal or something)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...