Zauls Posted January 8, 2014 Report Share Posted January 8, 2014 So I've been testing a bit on DevPro and Artifacts are a really amazing deck. The build is nowhere near final and I could end up adding things like Chaos-End Master, but this is it for now. Monsters: 22 3x Artifact Beagaltach 3x Artifact Moraltach 3x Artifact Failnaught 2x Artifact Caduceus 2x Artifact Labrys 2x Artifact Aegis 2x Absorbing Jar 1x Morphing Jar 1x Honest 3x Cardcar D Spells: 10 3x Artifact Movement 3x Double Cyclone 3x Mystical Space Typhoon 1x Dark Hole Traps: 8 3x Theosophy of the Artifacts 2x Malevolent Catastrophe 2x Call of the Haunted 1x Solemn Warning Extra Deck: 15 3x Artifact Durandal 2x Constellar Pleiades 2x Number 61: Volcasaurus 1x Wind-Up Zenmaioh 1x Shark Fortress 1x Adreus, Keeper of Armageddon 1x Number 19: Freezerdon 1x Full Armored - Crystal Zero Lancer 1x Constellar Ptolemy M7 2x Gaia Dragon the Thunder Charger Nothing is set in stone yet, but a lot of choices were just very nice ideas that I had. Cardcar D is amazing in this deck since you never Normal Summon and you normally just set lots and do everything in your opponent's turn. Ghost Ship is just easy Rank 5 fodder. Only 2 Absorbing Jar because as soon as someone knows what you're playing, they won't attack into sets so it becomes fairly useless. Way too predictable and easy to play round. Still pondering on whether to actually play proper backrow, but I don't really know what to add if I take it out. Also still not sure of the ratios of some of the Artifacts. Moraltach is easily the best and will always be played at 3, but unsure about the others. They seem to be doing ok so far. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 8, 2014 Report Share Posted January 8, 2014 Doesn't Exa Stag need 2 Insects? http://yugioh.wikia.com/wiki/Malevolent_Catastrophe Very need much wow Link to comment Share on other sites More sharing options...
Zauls Posted January 8, 2014 Author Report Share Posted January 8, 2014 Oh yeah so it does. What to take it out for? Also yeah I definitely should put in a MalCat or two. What to take out? Link to comment Share on other sites More sharing options...
Althemia Posted January 8, 2014 Report Share Posted January 8, 2014 On my testing, I've found that actual backrow is pretty shitty in this. You want to be mass wiping as soon as possible and it just clogs on the artifacts themselves.I think Failnaught is a 3-of because of the fact that he can get himself back from the Graveyard and set it so you can infinitely loop him for a constant wall + backrow threat. As is the Bureido that draws you an entirely new hand in most scenarios.Double Cyclone and Ghost Ship seem pretty gimmicky and not worth it imo. I would rather play Call of the Haunted seeing as how it triggers all of their effects when you use it during their turn which allows you to pull up Red and blow up something like Orange and Blue for a good amount of removal and advantage renewal. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 8, 2014 Report Share Posted January 8, 2014 Zenmaioh sounds great. Swap in MalCal for 2 MSTs? EDIT: Yah I just noticed Ghost Ship. Sounds like it should go, but I don't know for what. Backrow is up to you. Link to comment Share on other sites More sharing options...
Zauls Posted January 8, 2014 Author Report Share Posted January 8, 2014 Double Cyclone is not a bad gimmick it is pretty necessary in this deck. It is almost always live and is always a +1. It may not be quite as needed when I put in MalCats. I agree as far as backrow is concerned. It just gets too cloggy and is never necessary. I think I will keep in Book of Moon and Warning though because the deck can have issues with Stardust. Also Moon can recycle Morphing Jar is some situations. Apart from that, all backrow is going. I will take out 1 Ghost Ship for the third Failnaught and see how that goes. Ghost Ship is pretty good to get your Rank 5s out easily, but more than 1 might be too much. Call of the Haunted slipped my mind completely. I will definitely add it. So overall, -1 Ghost Ship -1 Lance -1 Bottomless -1 TT -1 MST -1 Stag +2 Call +2 MalCat +1 Failnaught +1 Zenmaioh Sounds good. Link to comment Share on other sites More sharing options...
Alastar Rainford Posted January 8, 2014 Report Share Posted January 8, 2014 You could run C101 into FA-CZL for a good 4k+ beatstick/wall I use C101 over 19 all the time with my deck >.> Link to comment Share on other sites More sharing options...
Slinky Posted January 8, 2014 Report Share Posted January 8, 2014 That extra material though... you do need that extra material, because chances are, you can easily run into a Dprison or compulsory, and you wasted an extra monster. plus, with #19, you can use his effect for that artifact usefulness goodies. you can detach from him instead of the artifact xyz. Personally, I'd up Card Car to 3, just in case. Link to comment Share on other sites More sharing options...
Zauls Posted January 8, 2014 Author Report Share Posted January 8, 2014 That extra material though... you do need that extra material, because chances are, you can easily run into a Dprison or compulsory, and you wasted an extra monster. plus, with #19, you can use his effect for that artifact usefulness goodies. you can detach from him instead of the artifact xyz. Personally, I'd up Card Car to 3, just in case. I would like to run 3 Cardcar but space. Link to comment Share on other sites More sharing options...
liljramos88 Posted January 8, 2014 Report Share Posted January 8, 2014 u could Remove BoM for the third Car Card D.the thing that bothers me of this archetype is that it could burn the hand real fast. there are times where i set a whole back row and after that i am left with nothing inn hand. Link to comment Share on other sites More sharing options...
The Warden Posted January 9, 2014 Report Share Posted January 9, 2014 In my experience with the deck I've found that you'll want Moral, Fal and Beagal @3, with the others being @2; with the exception of Labrys, who is pretty much a 0-2 card really. No offence to the guy but the problem is is that he doesn't really do anything like the others do. Link to comment Share on other sites More sharing options...
Zauls Posted January 9, 2014 Author Report Share Posted January 9, 2014 Yeah I have found that 3 Labrys was too much. I will swap the numbers of him and Beagal round. Also taken out Book of Moon for the 3rd MST since Book was doing very little. And I've taken out the Ghost Ship for the 3rd Cardcar. Link to comment Share on other sites More sharing options...
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