TIBONE LUIS Posted January 6, 2014 Report Share Posted January 6, 2014 Cannot be Normal Summoned or Set. Must be Special Summoned from your hand, when your opponent Special Summons a non Fiend-Type monster. Once per turn, during either player's turn: You may equip this card to a face-up monster your opponent controls, OR unequip it to Special Summon this card. The equipped monster loses Attack Points equal to this card's original ATK. Special Summon this card when the equipped monster leaves the field. Once per turn, banish a monster destroyed by battle by this card: This card gains that card's effects until your next End phase. Link to comment Share on other sites More sharing options...
newhat Posted January 6, 2014 Report Share Posted January 6, 2014 Too rewarding for a very easy condition. Basically every Deck has to Special Summon something. If your opponent controls a monster, this will never die; you can latch onto them to dodge monster removal and break off to dodge Spell/Trap removal. Even if the equipped monster is used as Material, Aggregate comes right back. It would take something like Infernity Break or Diamond Dire Wolf to get rid of it permanently. Link to comment Share on other sites More sharing options...
death00 Posted January 6, 2014 Report Share Posted January 6, 2014 maybe that's the point???? Link to comment Share on other sites More sharing options...
TIBONE LUIS Posted January 6, 2014 Author Report Share Posted January 6, 2014 Plus it only happens when your opponent makes a deal with the fiend card devil. maybe that's the point???? Nice Dexter quote btw. Link to comment Share on other sites More sharing options...
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