werewolfjedi Posted January 6, 2014 Report Share Posted January 6, 2014 I've played the game of vangaurd since it's inception, all the way back to the first set, and the first episode and so on, and I"ve watched this game evolve. and with it, I've perfected tatics that shake up my opponent, no matter the deck, and often have positive results, I can count on my hand how many times these tricks have legitmately failed, as in the opponent didn't double crit for game out of nowhere. along with this, I have tips and advice for newer players that aren't completely obvious. from the word go. so, first things first, the obvious stuff older players should have learned, that most early players don't. 1> this game is not a race. don't just throw attacks at the vanguard unless you plan to end it within 1-2 turns from now. now, you may not understand what I mean by this, as the first to 6 damage loses and that's true and all, but the more damage a player has, the more dangerious their moves can be. most certainly with the inclusion of limit breaks. because of this fact, never give your opponent 4 damage before you know you can handle a Limit break that the opponent's deck can produce. I can not stress enough how many times I've won, because my opponent would rush my damage to 4, and then I'd get to return fire with my limit break first in the fight, often times dealing a death blow to thier postion. and with the inclusion of break rides, this only becomes moreso important, because turns can be explosively powerful then. so, in order to counter this with simply the way you play, I have a tatic I use. a) early game, when your opponent is at 1-2 damage, put the crit where it will leave your opponent at ether 3 or 5 damage. never let them be at 4 early on unless you can't control the why, such as a temp damager or a heal trigger. this often means, I place it on a rg, and my vg attack takes my opponent from 2 to 3. and then I swing with the boosted rg, forcing the choice of 5 or 3. most players block there because of the lack of drive, and those that take it, often atempt to rush into their endgame attack, and since I'm usually at 2-3 damage myself when this happens, I can take a majorty of the hit without blocking, and push back for the win within 2 turns because they are at 5 the whole mid-endgame, forcing excessive guarding and early use of perfect guards. 2>think about what your opponent needs to win, not what you need to do to deal damage. if your opponent isn't taking a moment to decide on a block, your aren't attacking the right target. often times, a rear guard can cost the opponent more cards than a set of VG attacks. and there are several reasons why. first, attacking a rear guard costs them a card. whether it's from it leaving the field, or blocking from hand, they lose resources. attacking the vanguard, often times in the early-mid game, does nothing to their card number, and in fact gives them MORE resources more often than not. secondly, a vanguard hit can cause a trigger boost. everyone has times when they see the opponent damage a trigger, and it messes up the whole gameplan for the turn because they can't be ready for that. when a trigger hits in damage, it's just as bad as it hitting on the drive, since now they gain a huge amount of resource conservation. this is why 11k and 13k vanguards are prefered and desired. higher numbers mean harder to deplete. you can be better than your opponent in every way, and if you don't hit triggers and you only rush their vanguard, and every damage they take is a trigger, your going to find yourself staring down a huge card disadvantage. it's even worse when they damage a heal or draw trigger, since that just gives them even more defensive resources. when you attack a vanguard, unless they lose the game from that attack, you have not changed what they can counter attack with. attacking a rearguard does change their ability to hurt you, as a deck can only replace the proper number needed to hit that 11k vanguard so often in the span of 2-3 turns. and this is just to start, but a lot more after this for what I have learned, is a bit more situational, but the important part of this is, always make sure your costing your opponent something. Link to comment Share on other sites More sharing options...
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