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[CFV] Unrivaled Sword Rogue, Cyclomatus


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[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): When a «Megacolony» rides this unit, choose your vanguard, and it gains [Power]+10000 until end of turn, switch all of your opponent's units to [Rest], and during your opponent's next stand phase, those units cannot [Stand].
[CONT](VC): During your turn, if your all of your opponent's vanguard and rear-guards are at [Rest], this unit gains [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

 

Wow... just wow.

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On first look, people will think that this card is broken without a shadow of a doubt. However, this card is actually far from it and is actually just a card that people need to play smart against.

First thing's first: It stops your opponent's Vanguard from restanding. Seeing as how we've been doing this since the Liberator and Eradicator Trial Deck, the obvious solution is to just ride another Grade 3. Doesn't help that another Break Rides have become so incredibly powerful that you don't mind riding them over your Vanguard again in order to ensure that you have everything.

Then your Rearguards can't stand. Did anyone have a problem with this in the first place? Lol. You just replace them by intercepting your front row away. Of course you don't get the boost and I think that this card is still incredibly good for being a defensive Vanguard that forces cards out of your opponent's hand but yeah.

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On first look, people will think that this card is broken without a shadow of a doubt. However, this card is actually far from it and is actually just a card that people need to play smart against.

First thing's first: It stops your opponent's Vanguard from restanding. Seeing as how we've been doing this since the Liberator and Eradicator Trial Deck, the obvious solution is to just ride another Grade 3. Doesn't help that another Break Rides have become so incredibly powerful that you don't mind riding them over your Vanguard again in order to ensure that you have everything.

Then your Rearguards can't stand. Did anyone have a problem with this in the first place? Lol. You just replace them by intercepting your front row away. Of course you don't get the boost and I think that this card is still incredibly good for being a defensive Vanguard that forces cards out of your opponent's hand but yeah.

 

and when they ride this unit 2-4 turns in a row, what do you do then?

the effect of the unit is that if you don't have a g3 to give up, you lose your whole turn.

that's huge. that's honestly huge.

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and when they ride this unit 2-4 turns in a row, what do you do then?
the effect of the unit is that if you don't have a g3 to give up, you lose your whole turn.
that's huge. that's honestly huge.


To be fair Chain Break Riding wins 9/10 games anyway because of how ridiculously powerful they've become. Though if you don't hold a secondary Grade 3 against Megacolony when you had it then you deserve to lose your turn.

Don't get me wrong, I'm not saying that it's a bad card. It's an incredible card. I'm just saying that it creates a more skilful environment because you CAN outplay this card, but the drawbacks of not doing so are huge.
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The lack of an actual cost is what made this card deadly, as similar to IZD, you only lose a G3 and you completely cripple your opponent even if they replace their units. Especially if they replace their units.

 

Also, if anyone still had doubt about the VG stun effect, Dr.O just confirmed it on his twitter.

 

 

 

 

They'll probably errata the clan name to Metacolony or something.

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As I've said above, this breakride is pretty much a lose-lose situation for your opponent. They requires themselves to get themselves a -1 just so they can twin drive(also, persona-blast based decks hate this card). and requires further minuses to attack with other units, while the MC player slugs out their best punches at you.

 

Chaining this 4 times is brutal., 

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