Slinky Posted January 6, 2014 Report Share Posted January 6, 2014 Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 Life Points. Pretty average card, but why is the Secret Rare version 70 bucks? >.> Discuss. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 6, 2014 Report Share Posted January 6, 2014 I thought you PAID Life Points for this. DERP. Geez, thats a good card. Basically, it promotes OTKs if you play it right. I notice giving 1000 doesn't hurt. I hate paying 1000 though. Link to comment Share on other sites More sharing options...
Wildflame Posted January 6, 2014 Report Share Posted January 6, 2014 I remember when Lightpulsar and The Shining were big and this was a solid side choice..., I miss those times a bit, actually. Link to comment Share on other sites More sharing options...
evilfusion Posted January 6, 2014 Report Share Posted January 6, 2014 I was thinking "No way, $70 can't be right unless it's some absurd tournament promo as a Secret Rare". Then I looked it up. The site I usually use had it closer to $80. My bet is, because it's from an OLD pack (Gladiator Assault) and all the reprints have been common. Therefore, the bling version is extremely valuable. Card's solid, but most Decks I play don't use much 1-for-1 Spell removal, and if they do, they'd probably be like Gadgets or something and also be running stuff like Smashing Ground and Fissure. That said, giving the opponent +1000 LP is a tiny boost, especially if getting rid of a certain monster gives you a massive advantage and enough to take out that gain. It's a similar idea to using Upstart Goblin, and Snatch Steal already proved that 1000 LP to the opponent is definitely not equal to grabbing their best monster. EDIT: Ah yes, I almost forgot this card can cause other cards to miss the timing, such as the aforementioned Shining and Lightpulsar. Link to comment Share on other sites More sharing options...
Delibirb Posted January 6, 2014 Report Share Posted January 6, 2014 Played a Hope for Escape + Exodia deck at regionals who had this at 3... Needless to say I got bored fast. Link to comment Share on other sites More sharing options...
-Noel- Posted January 6, 2014 Report Share Posted January 6, 2014 About that timing miss, it only happen to a card that list "can" in their removed effects, am I right? Link to comment Share on other sites More sharing options...
Miror B Posted January 6, 2014 Report Share Posted January 6, 2014 About that timing miss, it only happen to a card that list "can" in their removed effects, am I right? "When...you can" Only those. Link to comment Share on other sites More sharing options...
Sleepy Posted January 6, 2014 Report Share Posted January 6, 2014 I liked the philosophy of the choices between this and Smashing Ground. One gives Life and targets(because anti-target effects like King Dragoon back then), but you will always be able to get the monster you want to get, and it can cause mistiming. The other one doesn't target or benefit your opponent, but you have to be in a scenario where the monster it can get rid of IS the monster you want to hit, besides being disrupted by Call of the Haunted + Sangan. Not that it was actually a present way of thinking much of the time. Smashing was the one I saw more predominantly over the years prior to Light Pulsar existing. Nowadays: Be chainable, don't destroy, negate the Summon/effect, be easily searchable/recyclable, be able to hit many monsters at once, or be temporary relevant side for something in specific. That's basically the quality of removal needed. It's a lot different looking back to it. Link to comment Share on other sites More sharing options...
newhat Posted January 6, 2014 Report Share Posted January 6, 2014 This and Smashing Ground serve similar purposes, but Soul Taker is better against Decks that NEED a certain monster off the field. Lance is common right now so this is best with Decks that can follow up with an attack on the debuffed target. Link to comment Share on other sites More sharing options...
Dog King Posted January 6, 2014 Report Share Posted January 6, 2014 Smashing overall will be better because of the lp gain that Soul Taker gives which is a big enough cost imo but Soul Taker will only be needed in side decks in formats where there are important monsters in decks which can missing timing due to this (also dont suggest that im saying Upstart Goblin is bad because of the lp gain because i could state a lot of reasons why you cant compare it to this card) Link to comment Share on other sites More sharing options...
evilfusion Posted January 6, 2014 Report Share Posted January 6, 2014 I don't think you have to worry about being misconstrued in that way. Upstart is used in Decks where the added speed and consistency cancels out the LP gain. Soul Taker's LP gain is more of a downside than Upstart, but the card has its own advantages that can cancel out the gain. Being able to choose what monster dies is a bonus to Taker. It's one of the flaws of Ground and Fissure that you don't have guaranteed control over what monster gets killed. Taker is probably one of the better 1-for-1 removal Spells. The +1000 turns people off the card, but the real issue I think is space. Most meta Decks already have theme-based removal effects. They don't usually need a card specifically to destroy a face-up monster. Link to comment Share on other sites More sharing options...
newhat Posted January 6, 2014 Report Share Posted January 6, 2014 Maybe against Dragons if you're running Destiny HERO or Constellar since you'll be completely shut down by Koa'ki Meiru Drago. Link to comment Share on other sites More sharing options...
Dog King Posted January 7, 2014 Report Share Posted January 7, 2014 I don't think you have to worry about being misconstrued in that way. Upstart is used in Decks where the added speed and consistency cancels out the LP gain. Soul Taker's LP gain is more of a downside than Upstart, but the card has its own advantages that can cancel out the gain. Being able to choose what monster dies is a bonus to Taker. It's one of the flaws of Ground and Fissure that you don't have guaranteed control over what monster gets killed. Taker is probably one of the better 1-for-1 removal Spells. The +1000 turns people off the card, but the real issue I think is space. Most meta Decks already have theme-based removal effects. They don't usually need a card specifically to destroy a face-up monster. Yes but against the decks where you need smashing is mostly going to be decks where they sit on 1 monster, such as raioh or yamato or something, Im not going to side in smashing if they are going to be summoning more than 1 xyz per turn or etc, id rather side in a fossil dyna and clear their whole field etc, as 1 for 1 removal against those decks will only be a -1 to me but the only reason this really saw play was because the cards destroyed missed timing, but with chaos dragons (well mainly lightpulsar) and also e heros as a threat gone, you dont need this and if you need that 1 for 1 removal smashing is the better card Link to comment Share on other sites More sharing options...
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