Loyalist Posted January 3, 2014 Report Share Posted January 3, 2014 This is the deck I beat Youryugiohchannel with (So sad I didn't screenshot it D:) about 2/3 formats back (so a long time xD). I tried to stay true to my original build but I am considering switching DUCKER with either Kagetokage (and running King of the Feral Imps) or running Geargaiuger to search out the gadget. Leaning towards Geargaiuger at the moment. Deck is pretty much all in and fast instead of the conventional build that runs lots of backrow (D.prison, compulse etc.) Haven't used it in a long time but thought I share it because of how memorable it was. Link to comment Share on other sites More sharing options...
Slinky Posted January 3, 2014 Report Share Posted January 3, 2014 Ducker Mobile Cannon makes this auto win. Also, King of Feral Imps is an amazing tech to this deck. I have a friend who uses this: 1x Each Gadget (he said even /2/ copies of each clogged his deck, lol, and its still consistent!) 3x Photon Thrasher 2x Star Drawing 3x Kagetokage 2x Masked Chameleon This opens up Level 8 Synchro plays with Chameleon/Thrasher, as well as maintaining hand size with Star drawing. Link to comment Share on other sites More sharing options...
Loyalist Posted January 3, 2014 Author Report Share Posted January 3, 2014 Ducker Mobile Cannon makes this auto win. Ducker ftw? Also, King of Feral Imps is an amazing tech to this deck. I have a friend who uses this: 1x Each Gadget (he said even /2/ copies of each clogged his deck, lol, and its still consistent!) No idea how to react to this but if it works it works xD 3x Photon Thrasher Personally don't feel it is necessary, I can easily get a full field if I open with 1 Gadget + Goldfish + Chain Summoning but understandable. 2x Star Drawing Eh Don't need more hand advantage when I run x3 reckless and x3 fortune (not forgetting how the gadgets replace themselves). 3x Kagetokage I am seriously considering this. Searchable with Kind of feral imp but I suppose I'd have to test it first. 2x Masked Chameleon Since it is a reptile it could combo well with King of feral imps so I could try this. This opens up Level 8 Synchro plays with Chameleon/Thrasher, as well as maintaining hand size with Star drawing. I could make room in the extra for a few synchros. Some of the Xyzs are never used :P Link to comment Share on other sites More sharing options...
Slinky Posted January 3, 2014 Report Share Posted January 3, 2014 Thrasher is FOR Chameleon, as well as being a generic beater. Also helps with it being a WARRIOR (rota yo) and LIGHT (BLS fodder alongside king of the feral imps and kagetokage) Link to comment Share on other sites More sharing options...
Loyalist Posted January 3, 2014 Author Report Share Posted January 3, 2014 Thrasher is FOR Chameleon, as well as being a generic beater. Also helps with it being a WARRIOR (rota yo) and LIGHT (BLS fodder alongside king of the feral imps and kagetokage) Forgot it had 0 DEF, that actually makes more sense. Although the suggests are quite amounting, If I want to keep the chaining cards I will have to remove some of the gadgets themselves to fix this stuff in. Link to comment Share on other sites More sharing options...
Slinky Posted January 3, 2014 Report Share Posted January 3, 2014 Forgot it had 0 DEF, that actually makes more sense. Although the suggests are quite amounting, If I want to keep the chaining cards I will have to remove some of the gadgets themselves to fix this stuff in. Like I said earlier, he said the gadgets caused clogging becausse he ran too many of them. That said, Chain Summon is worth keeping because of the Gadgets/Kagetokage combo. You definitely need to remove other chain stuff though, you run into 1 thing, and you're a sitting duck. Link to comment Share on other sites More sharing options...
Loyalist Posted January 3, 2014 Author Report Share Posted January 3, 2014 Like I said earlier, he said the gadgets caused clogging becausse he ran too many of them. That said, Chain Summon is worth keeping because of the Gadgets/Kagetokage combo. You definitely need to remove other chain stuff though, you run into 1 thing, and you're a sitting duck. I never said this build was consistent :P But yeah that is why I am considering knocking off a few gadgets. Any suggestions on what chain cards I should run less of? I am kind of worried about running too many 2s of and 1s of. Link to comment Share on other sites More sharing options...
Slinky Posted January 3, 2014 Report Share Posted January 3, 2014 You can start off with Fortune. Even with all these chain cards, you aren't getting Chain Link 4 that often, and even if you are, you'd need to wait a precious turn. plus, it clogs with your gadgets (you don't want to draw too many of them, or their searches become useless and make what you're trying to accomplish pointless). So that can probably drop straight down to 0. Same with Reckless, although it easier to use, you'd need 2 or more at once to make it worthwhile, and drawing 4 leaves too much to chance to drawing those gadgets. Jar and Yata are perfectly fine though so long as you don't activate all of them like right away. And with Kagetokage, you probably don't even need the tin goldfish unless you want to run a single Geargia Giant X. Link to comment Share on other sites More sharing options...
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