Lonk Posted January 3, 2014 Report Share Posted January 3, 2014 http://www.youtube.com/watch?v=EsyjY9lDVk8 3x Galaxy-Eyes Photon Dragon 2x Galaxy Knight 2x [url=http://yugioh.wikia.com/wiki/Galaxy_Tyranno]Galaxy Tyranno[/url] 3x Photon Thrasher 1x Thunder King Rai-Oh 3x Galaxy Wizard 3x [url=http://yugioh.wikia.com/wiki/Galaxy_Mirror_Sage]Galaxy Mirror Sage[/url] 17 2x Photon Sanctuary 1x Accel Light 2x Trade-In 1x Dark Hole 2x Galaxy Expedition 2x Rank-Up-Magic - Argent Chaos Force 2x Mystical Space Typhoon 2x Galaxy Zero 14 1x Bottomless Trap Hole 2x Mirror Force 1x Torrential Tribute 2x Phoenix Wing Wind Blast 2x Call of the Haunted 1x Solemn Warning 9 1x Number C107: Neo Galaxy-Eyes Tachyon Dragon 1x CXyz Coachlord Ultimatrainer 1x Number C40: Gimmick Puppet Devil's Strings 1x Number C15: Serial Killer 1x Neo Galaxy-Eyes Photon Dragon 3x [url=http://yugioh.wikia.com/wiki/Number_62:_Galaxy-Eyes_Prime_Photon_Dragon]Number 62: Galaxy-Eyes Prime Photon Dragon[/url] 1x Number 107: Galaxy-Eyes Tachyon Dragon 1x Number 40: Gimmick Puppet of Strings 1x Felgrand the Divine Dragon Knight 1x Sylvan Morigami Alsei 1x Number 15: Gimmick Puppet Giant Grinder 1x Number 101: Silent Honors Ark Knight 1x Evilswarm Exciton Knight 15 Sometimes the hands dead draw, but a good amount of the time it works the way I want it to work. Link to comment Share on other sites More sharing options...
evilfusion Posted January 6, 2014 Report Share Posted January 6, 2014 Dead drawing is a common issue with Galaxy Decks. Okay, let's see what I can offer some input on... Personally, I don't like Galaxy Tyranno. My tests with it have always resulted in it being a dead card in my hand, and never useful. This is because you either never leave a Galaxy monster on the Field faceup, or said Galaxy monster is actually a powerful monster and unlikely to be attacked. - Galaxy-Eyes has 3000 ATK and its effect makes it very unlikely your opponent will attack it. There are situations where this will happen, but your opponent is always more likely to remove Galaxy-Eyes with an effect, making Tyranno useless. - Galaxy Knight has 2800 ATK by the time your opponent has a chance to attack it. It lacks the effect Galaxy-Eyes has, but with 2800 ATK, they're still unlikely to attack it, and its effect has also revived Galaxy-Eyes most of the time. If you leave Knight on the Field instead of Xyz Summoning, you're still unlikely to be attacked. - Galaxy Wizard is Level 4 and should almost never be left on the Field to be attacked. You're always better off Tributing it for a search and taking a direct attack compared to leaving a 0 ATK monster face-up and taking an attack to it for the same amount of damage. So either you left it on the Field for some baffling reason, or you already have another Level 8 for Tyranno and you're doing something stupid to pull off Tyranno's effect. - Galaxy Mirror Sage is Level 3 and is almost certainly not going to be face-up to be attacked, with weak stats like that. There ARE situations where Tyranno is useful, but the majority of the time it will not be able to benefit from Tyranno the way you'd like it to. Then that brings me to Mirror Sage. I don't really care for it. It's a Level 3, so it has no direct value to any of the usual Photon/Galaxy Xyz engines, and its stats are pretty pathetic. The LP gain is...okay. It probably won't gain too much, maybe 1500-2000, and it can search Wizard or another copy of itself, but in the latter case, you won't be able to search again because it'll get banished, although it does block another attack and restore your LP. However, Galaxy Decks tend to be more aggressive and combo based, and Sage is a bit too slow and opponent reliant to really accomplish this. It absolutely must be Set in order to get anything from it, and the Deck doesn't really like doing that. However, I have not tested Sage too much, so I won't insist on its removal until I have tested it more. I raised an eyebrow about only 2 copies of Sanctuary, since Sanctuary is a major play-enabler, letting you immediately Summon Galaxy-Eyes or Normal Summon Galaxy Knight since the Tokens are "Photon". And as an added benefit to you using Argent Chaos Force, that combo could help C107. Play Sanctuary, get 2 Tokens. Normal Summon Galaxy Knight, revive Galaxy-Eyes. Overlay for No.107 (retrieve Argent if in Grave), play Argent for C107. Tribute both Tokens, C107 can attack 3 monsters. It's pushing it a little above, but Photon Sanctuary is SO crucial to the Deck, I really don't think it should be played at less than 3. Argent Chaos Force is amazing on its own, but I'm not sure if Galaxy Decks can really wield it effectively. They focus on Rank 8s, and therefore have solid access to the amazing C15, C40, and Ultimatrainer, plus C107...but the Deck has enough issues with consistency and dead draws that it might not help as much as it should. I'll leave that to you to decide, since my testing on the subject is incomplete. I'd also consider dropping a copy of No.62 for Hieratic Overlord, for those cases where Hieratic's removal effect is better than Prime's pure beatdown. You shouldn't really ever use all 3 copies of Prime unless you're being reckless. Any consideration for Starliege Paladynamo? It'd be another Rank 4 option, but then again, it's not essential. Link to comment Share on other sites More sharing options...
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