Lunar Origins Posted January 3, 2014 Report Share Posted January 3, 2014 Decided to tech Felice in the engine and holy SHIT, she is fucking good. Lavalval becomes an amazing play with her around. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 3, 2014 Report Share Posted January 3, 2014 Come on, admit it, my build influenced you a little bit. How do the Merchants test?Also, I'd drop at least 2 of the Lifes. 3 clogs and 2 isn't necessary if you run Call. And I'd drop Roach for Psyhemuth. Link to comment Share on other sites More sharing options...
Mugendramon Posted January 3, 2014 Report Share Posted January 3, 2014 Why, I seem to notice a very prominent lack of Level 6 Synchro in here. Does the concept of Synchro Laddering mean anything to you? Link to comment Share on other sites More sharing options...
Dog King Posted January 3, 2014 Report Share Posted January 3, 2014 whats the point of merchant with 13 s/t :/ Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 3, 2014 Report Share Posted January 3, 2014 whats the point of merchant with 13 s/t :/ The point is to MILL. A whole heck of a lot. Link to comment Share on other sites More sharing options...
Mugendramon Posted January 3, 2014 Report Share Posted January 3, 2014 The point is to MILL. A whole heck of a lot. See with merchant you usually have a deck of 37 monsters and 3 or 4 ST. With 13 ST you're really likely to just mill 2 cards and just get a random spell Rather than milling 15-20 cards as you should. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 3, 2014 Report Share Posted January 3, 2014 Try Vulcan instead of Gravity? I mean, they are both kinda iffy, but Vulcan can bounce a lingering Call of the Haunted. (Among other things) Link to comment Share on other sites More sharing options...
Sora1499 Posted January 3, 2014 Report Share Posted January 3, 2014 Run Scrap Dragon over freaking Gravity Warrior dude. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 3, 2014 Report Share Posted January 3, 2014 OH, you had Vulcan. My bad. Void Ogre beats Scrap. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 3, 2014 Report Share Posted January 3, 2014 OH, you had Vulcan. My bad. Void Ogre beats Scrap. No it doesn't :T Scrappy has always been one of the best level 8s, especially since it hits backrow/set armors. It's just good in general. Void Ogre Dragon is a situational Shi En that only works if you've already overextended/are winning. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 3, 2014 Report Share Posted January 3, 2014 No it doesn't :T Scrappy has always been one of the best level 8s, especially since it hits backrow/set armors. It's just good in general. Void Ogre Dragon is a situational Shi En that only works if you've already overextended/are winning. Do Zombies not tend to have empty hands though? And also, the raw Attack is rather high. But then again, you don't need 3 3000s. Thats almost over 9000. Meh, Void Ogre is just a personal choice. Always disliked Scrap Dragon. Link to comment Share on other sites More sharing options...
Dog King Posted January 3, 2014 Report Share Posted January 3, 2014 The point is to MILL. A whole heck of a lot. you didnt actually even read my whole post i said with 13 s/t which means you will mill 0-2 cards every time with it so how is that a heck lot? explain Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 3, 2014 Report Share Posted January 3, 2014 you didnt actually even read my whole post i said with 13 s/t which means you will mill 0-2 cards every time with it so how is that a heck lot? explain I did bad math. For me, 3+ is a lot. Then I realize that this typically would mill 2. Considering Foolish Burial Mills one card, anything more than like 2 starts to sound big to me, as far as cards go. I exaggerated though, my bad. In this deck though, you would most likely draw into a Spell that would mill more, anyway, right? Link to comment Share on other sites More sharing options...
Lunar Origins Posted January 3, 2014 Author Report Share Posted January 3, 2014 I just like the ability to either: A: Mill monsters til I draw a spell/trap B: draw a fucking spell/trap as most are useful and lead to safety/combos Link to comment Share on other sites More sharing options...
Dog King Posted January 3, 2014 Report Share Posted January 3, 2014 merchant is too slow in this deck what kind of deck is this if you are going to be setting a monster just to draw that 1 spell or trap from your deck which you dont really even need Link to comment Share on other sites More sharing options...
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