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DARK Machina


Darj

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[spoiler=Decklist]

Monsters:

x3 Black Salvo

x1 Dark Armed Dragon

x3 Dekoichi

x1 Saizan (a target for Burei)

x2 Force

x3 Fortress

x3 Gearframe

x2 Chameleon

x3 Meklord Army Skiel

x2 Tin Goldfish

 

Spells:

x1 BoM

x1 Dark Hole

x3 MST

 

Traps:

x1 BTH

x3 Chaos Infinity

x1 Compulsory

x2 D.Prison

x1 Dust Tornado

x2 Fiendish Chain

x2 Mirror Force

 

Extra:

x1 Black Rose Dragon

x1 Crimson Blader

x1 Jeweled Red Dragon

x1 Burei

x1 Power Tool Mecha Dragon (I know it looks gimmicky, but it kills Catastors and I can equip an spare Gearframe to draw a card)

x1 Stardust (b/c Starlight on the side)

x1 Abyss Dweller

x1 Beelzebuth (Exciton Knight)

x2 Gear Gigant

x1 King Feral Imp

x1 Dracossack

x1 S.H.Ark Knight

x1 Big Eye

x1 Crazy Box

 

Side:

x2 Fusilier

x2 Duradark

x2 DDV

x1 EEV

x2 Imperial Iron

x2 Light-Imprisoning

x2 Rivalry of Warlords

x2 Shadow-Imprisoning

x1 Soul Drain

x1 Starlight[/spoiler]

 

I want to fit Gagaga Cowboy and Blackship in the Extra but I don't know what to drop. I could move both Dweller and Box to the side, but I don't know what to drop from the side either.

 

I'm not sure of the King Feral Imp: I put it in the deck for the Reptile Engine, but whenever I can summon it, I can summon Gear Gigant X as well (unless I'm using Masked Chameleon, but in that case a Synchro 8 should be a better option), who can also search for a 1-card Synchro (in this case Black Salvo), and can even pick it up from the Graveyard if they are no longer in the Deck, while Feral Imp has only 2 targets or less if I draw Masked Chameleon early game.

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