Darj Posted December 31, 2013 Report Share Posted December 31, 2013 [spoiler=Decklist] Monsters: x3 Black Salvo x1 Dark Armed Dragon x3 Dekoichi x1 Saizan (a target for Burei) x2 Force x3 Fortress x3 Gearframe x2 Chameleon x3 Meklord Army Skiel x2 Tin Goldfish Spells: x1 BoM x1 Dark Hole x3 MST Traps: x1 BTH x3 Chaos Infinity x1 Compulsory x2 D.Prison x1 Dust Tornado x2 Fiendish Chain x2 Mirror Force Extra: x1 Black Rose Dragon x1 Crimson Blader x1 Jeweled Red Dragon x1 Burei x1 Power Tool Mecha Dragon (I know it looks gimmicky, but it kills Catastors and I can equip an spare Gearframe to draw a card) x1 Stardust (b/c Starlight on the side) x1 Abyss Dweller x1 Beelzebuth (Exciton Knight) x2 Gear Gigant x1 King Feral Imp x1 Dracossack x1 S.H.Ark Knight x1 Big Eye x1 Crazy Box Side: x2 Fusilier x2 Duradark x2 DDV x1 EEV x2 Imperial Iron x2 Light-Imprisoning x2 Rivalry of Warlords x2 Shadow-Imprisoning x1 Soul Drain x1 Starlight[/spoiler] I want to fit Gagaga Cowboy and Blackship in the Extra but I don't know what to drop. I could move both Dweller and Box to the side, but I don't know what to drop from the side either. I'm not sure of the King Feral Imp: I put it in the deck for the Reptile Engine, but whenever I can summon it, I can summon Gear Gigant X as well (unless I'm using Masked Chameleon, but in that case a Synchro 8 should be a better option), who can also search for a 1-card Synchro (in this case Black Salvo), and can even pick it up from the Graveyard if they are no longer in the Deck, while Feral Imp has only 2 targets or less if I draw Masked Chameleon early game. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.