Aix Posted December 27, 2013 Report Share Posted December 27, 2013 Each has their applications, but I think Fiendish is the best at the moment. That attack prevention is pretty vital. Veiler's a nice Tuner though. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 27, 2013 Report Share Posted December 27, 2013 I like breakthrough cuz it kills chump blockers during your turn. Link to comment Share on other sites More sharing options...
Lonk Posted December 27, 2013 Report Share Posted December 27, 2013 Technically, Skill Prisoner is a Monster Effect Negation Card. But out of the three, Veiler is the best due to being able to stop 1st turn shenanigans and actually give the user a chance to win. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted December 27, 2013 Report Share Posted December 27, 2013 I prefer Veiler, but all three troll in their own rights. Breakthrough has 2 uses, but if that logic makes it a good card, then so is Yokai. (Sarcasm) Fiendish is nice for that attack prevention, but Veiler stops things from going off better. Because I said so. Also, hand activation is much harder to negate. Don't forget cards like Forbidden Chalice and Dragon Knight. Such Flexibility Much bad wow Link to comment Share on other sites More sharing options...
:^) Posted December 27, 2013 Report Share Posted December 27, 2013 Fiendish is annoying if you can't destroy the monster and then it gets turned into Xyz Material or Compulsed by your opponent and then you're wasting 1 S/T zone. Link to comment Share on other sites More sharing options...
EHN. Posted December 27, 2013 Report Share Posted December 27, 2013 Fiendish is continous so is succeptible to all the downsides that come with it such as being popped and using up a S/T zone. We will just have to let the format play itself out to see if it is relevant or not. Veiler has always been generic and generally good. Link to comment Share on other sites More sharing options...
Blake Posted December 27, 2013 Report Share Posted December 27, 2013 Fiendish is continous so is succeptible to all the downsides that come with it such as being popped and using up a S/T zone. We will just have to let the format play itself out to see if it is relevant or not. Veiler has always been generic and generally good. Except last format, where Veiler was a pretty bad deckbuilding choice. Link to comment Share on other sites More sharing options...
EHN. Posted December 27, 2013 Report Share Posted December 27, 2013 Except last format, where Veiler was a pretty bad deckbuilding choice. True, although what I meant to say was more like that it has always been recognised as decent unlike fiendish which wasn't used for a while. Link to comment Share on other sites More sharing options...
newhat Posted December 29, 2013 Report Share Posted December 29, 2013 If you try to use Chain and end up losing it to MST, you are chicken fritters whether it was stopping an attack or an effect. Lance's inability to block Chain permanently is a selling point. Veiler is not always optimal, but it's almost never useless. It's good against good Decks, bad Decks, fast Decks or slow Decks, combat or combo Decks. To watch my opponent start the first turn with Veiler on my shoulder is to be without fear. Breakthrough's banish effect is cute but the first effect is what matters--straight-up negation. No timing, no conditions, no questions asked. I feel like I have to compare it to Chalice but they're not comparable. Link to comment Share on other sites More sharing options...
玄魔の王 Posted December 30, 2013 Report Share Posted December 30, 2013 Each one of these has its own pros and cons. Veiler is a Spellcaster Tuner as needed (which is rare, but I'd rather have the search that comes with it), but is very limited in activation. It's also a hand trap, which goes a long way for it. Breakthrough Skill is basically a Veiler without timing restrictions and that can go off twice. However, being a Trap, it's slow and vulnerable to EF MST. Fiendish Chain also stops attacks and doesn't expire, but has a bad tendency to end up floating and is vulnerable to MST at any time. Which one is best depends on format, but right now the one I'd give highest standing to is Veiler, followed by Skill. Fiendish just fails at its job against all the problem decks. -Constellars: either Pleiades or Omega smoke it -Bujins: Turtle -Fire Fists: does a bit more here, but their tendency to use Tensu hurts it. Link to comment Share on other sites More sharing options...
Zauls Posted January 2, 2014 Report Share Posted January 2, 2014 All three of them are good at their job but they all have their own niches. I personally play Fiendish because I play Zephyros to reuse it if it ends up floating. Lightsworn players might play Breakthrough Skill because if you mill it you can still use it. Veiler is the more generic choice but it has its disadvantages in comparison to the other two. Really, I pretty much always play one of the three, and it will be Veiler unless the deck specifically uses either of the other two better. Link to comment Share on other sites More sharing options...
-Noel- Posted January 2, 2014 Report Share Posted January 2, 2014 but veiler is the best card to get if u use maxx c and ur opponent ignore that, it can stop them from perfoming their otk, and give u a chance. well, i actually run both 2 chains and 2 veilers in many of my deck except Lightsworn. Link to comment Share on other sites More sharing options...
Slinky Posted January 2, 2014 Report Share Posted January 2, 2014 but veiler is the best card to get if u use maxx c and ur opponent ignore that, it can stop them from perfoming their otk, and give u a chance. well, i actually run both 2 chains and 2 veilers in many of my deck except Lightsworn. Pft, let them. just drop that fader or scarecrow, and dark hole next turn if they completely ignore your Maxx "C". Link to comment Share on other sites More sharing options...
Sleepy Posted January 2, 2014 Report Share Posted January 2, 2014 I use Fiendish Chain more. The stopping attacks is a nice bonus, and it can activate at times Effect Veiler can't. Breakthrough Skill is pretty good too, but I feel a bit more defenseless than with Chain. Veiler can stop Lotten's Gatling Ogre FT-*shot* Is this card too outdated though? -It destroys the monster -It can negate cards that are off the field -It's a Counter Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 2, 2014 Report Share Posted January 2, 2014 I see play from Divine Wrath Still. Dat discard cost doe. Link to comment Share on other sites More sharing options...
Zauls Posted January 2, 2014 Report Share Posted January 2, 2014 Divine Wrath is equally good if not better in decks that can afford the discard cost/prefer cards being in the grave. Link to comment Share on other sites More sharing options...
Slinky Posted January 2, 2014 Report Share Posted January 2, 2014 Divine Wrath = + in Fableds Amazing in Zombies uh.. thats about it. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 2, 2014 Report Share Posted January 2, 2014 Isn't that discard a cost? Like, not helping Fableds? Or is that just Dark Worlds. Link to comment Share on other sites More sharing options...
Slinky Posted January 2, 2014 Report Share Posted January 2, 2014 Isn't that discard a cost? Like, not helping Fableds? Or is that just Dark Worlds. Fableds don't give a damn if its a cost or not. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted January 2, 2014 Report Share Posted January 2, 2014 Fableds too do give a damn if you're discarding Cerburrel or Ganashia out to die to an opponent's attack or effect before you can even use it though. Link to comment Share on other sites More sharing options...
Slinky Posted January 2, 2014 Report Share Posted January 2, 2014 Fableds too do give a damn if you're discarding Cerburrel or Ganashia out to die to an opponent's attack or effect before you can even use it though. uh. in english please? Link to comment Share on other sites More sharing options...
Sleepy Posted January 2, 2014 Report Share Posted January 2, 2014 Dark Worlds = Must be an effect that discards Fableds = Can be effect or cost, but it must say "discard". Photon Serpent = Can be sent from your hand to the Graveyard in any way be it "discard" or not. There's the lesson. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted January 2, 2014 Report Share Posted January 2, 2014 uh. in english please? It's a stupid idea to discard them when they're just going to get smashed by your opponent. Link to comment Share on other sites More sharing options...
Kazooie Posted January 2, 2014 Report Share Posted January 2, 2014 Fableds don't play Divine Wrath. They rather discard by their own effects so that they can be sure to use the monster for a Synchro / Xyz Summon. Link to comment Share on other sites More sharing options...
vla1ne Posted January 3, 2014 Report Share Posted January 3, 2014 Divine Wrath = + in FabledsAmazing in Zombiesuh.. thats about it.You forgot counter faries, they aren't exactly meta at the moment, but using divine when I have either meltiel or artemis means I either lose very little, or nothing at all.but yeah, I find myself using veiler more often than the other two, because it can also tune with my monsters when It's time to go in for the win. although I've has a lot of fun with breakthrough skill recently. Link to comment Share on other sites More sharing options...
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