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Monster Effect Negation Cards


Aix

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I prefer Veiler, but all three troll in their own rights. Breakthrough has 2 uses, but if that logic makes it a good card, then so is Yokai. (Sarcasm)


Fiendish is nice for that attack prevention, but Veiler stops things from going off better. Because I said so. Also, hand activation is much harder to negate.

 

Don't forget cards like Forbidden Chalice and Dragon Knight.

Such Flexibility

Much bad

wow

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Fiendish is continous so is succeptible to all the downsides that come with it such as being popped and using up a S/T zone. We will just have to let the format play itself out to see if it is relevant or not. Veiler has always been generic and generally good.

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Fiendish is continous so is succeptible to all the downsides that come with it such as being popped and using up a S/T zone. We will just have to let the format play itself out to see if it is relevant or not. Veiler has always been generic and generally good.

Except last format, where Veiler was a pretty bad deckbuilding choice.

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If you try to use Chain and end up losing it to MST, you are chicken fritters whether it was stopping an attack or an effect. Lance's inability to block Chain permanently is a selling point.

Veiler is not always optimal, but it's almost never useless. It's good against good Decks, bad Decks, fast Decks or slow Decks, combat or combo Decks. To watch my opponent start the first turn with Veiler on my shoulder is to be without fear.

Breakthrough's banish effect is cute but the first effect is what matters--straight-up negation. No timing, no conditions, no questions asked. I feel like I have to compare it to Chalice but they're not comparable.

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Each one of these has its own pros and cons. Veiler is a Spellcaster Tuner as needed (which is rare, but I'd rather have the search that comes with it), but is very limited in activation. It's also a hand trap, which goes a long way for it.

Breakthrough Skill is basically a Veiler without timing restrictions and that can go off twice. However, being a Trap, it's slow and vulnerable to EF MST.

Fiendish Chain also stops attacks and doesn't expire, but has a bad tendency to end up floating and is vulnerable to MST at any time.

Which one is best depends on format, but right now the one I'd give highest standing to is Veiler, followed by Skill. Fiendish just fails at its job against all the problem decks.
-Constellars: either Pleiades or Omega smoke it
-Bujins: Turtle
-Fire Fists: does a bit more here, but their tendency to use Tensu hurts it.

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All three of them are good at their job but they all have their own niches. I personally play Fiendish because I play Zephyros to reuse it if it ends up floating. Lightsworn players might play Breakthrough Skill because if you mill it you can still use it. Veiler is the more generic choice but it has its disadvantages in comparison to the other two. Really, I pretty much always play one of the three, and it will be Veiler unless the deck specifically uses either of the other two better.

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but veiler is the best card to get if u use maxx c and ur opponent ignore that, it can stop them from perfoming their otk, and give u a chance.

 

well, i actually run both 2 chains and 2 veilers in many of my deck except Lightsworn.

 

Pft, let them. just drop that fader or scarecrow, and dark hole next turn if they completely ignore your Maxx "C".

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I use Fiendish Chain more. The stopping attacks is a nice bonus, and it can activate at times Effect Veiler can't.

Breakthrough Skill is pretty good too, but I feel a bit more defenseless than with Chain.

 

Veiler can stop Lotten's Gatling Ogre FT-*shot*

 

Is this card too outdated though?

DivineWrath-BP01-EN-R-1E.png

 

-It destroys the monster

-It can negate cards that are off the field

-It's a Counter

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Divine Wrath =
 
+ in Fableds
Amazing in Zombies
uh.. thats about it.

You forgot counter faries, they aren't exactly meta at the moment, but using divine when I have either meltiel or artemis means I either lose very little, or nothing at all.

but yeah, I find myself using veiler more often than the other two, because it can also tune with my monsters when It's time to go in for the win. although I've has a lot of fun with breakthrough skill recently.
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