SephirothKirby Posted March 19, 2008 Report Share Posted March 19, 2008 You'd be surprised how hard it is to find good images of some of these guys =\ Also, there's so many of them. I suppose once I make them into actual cards, I should ask someone to move it into "Finished Sets"? EDIT: Oh dear God, it glitched, and none of them showed up. I lost my connection while posting it, that must've effected it. Sorry guys >_>;; Street Fighter - Ryu Hoshi (LIGHT)****ATK/ 1800 DEF/ 1600Warrior / Effect:If this card is Special Summoned by the effect of "Gouken", destroy one card on your opponent's side of the field. Street Fighter - Ken Masters (FIRE)****ATK/ 1800 DEF/ 1600Warrior / Effect:If the only monsters your opponent control are in defense position, this card may attack your opponent's Life Points directly. Street Fighter - Chun-Li (WIND)***ATK/ 1200 DEF/ 1500Warrior / Effect:This card may attack twice during the same battle phase. Street Fighter - Blanka (EARTH)****ATK/ 1600 DEF/ 800Beast-Warrior / Effect:This card is unaffected by trap cards. Street Fighter - Adon (EARTH)***ATK/ 1300 DEF/ 1100Warrior / Effect:If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. Street Fighter - Akuma (DARK)********ATK/ 3000 DEF/ 2500Warrior / Effect:You may discard two cards from your hand to the graveyard to negate the activation of a Spell or Trap card. Shin Akuma (DARK) [OMG LIMITED]**********ATK/ ? DEF/ ?Fiend / Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play one face-up "Akuma" card on your side of the field. The ATK and DEF of this card are 400 x The number of DARK monsters in your Graveyard. You may remove from play 3 DARK monsters in your Graveyard to Negate an activation of a Spell Card or Trap Card and destroy the Spell Card or Trap Card. Street Fighter - Cammy (LIGHT)****ATK/ 1600 DEF/ 800Machine / Effect:This card is unaffected by the effect of Spell Cards. Street Fighter - Charlie (WIND)****ATK/ 1800 DEF/ 1600Warrior / Effect:You can tribute this face-up card to negate the activation of a Trap card and destroy it. If you do, you can Special Summon one "Guile" from your Hand. Street Fighter - Guile (WIND)****ATK/ 1600 DEF/ 1800Warrior / Effect:You can tribute this face-up card to negate the activation of a Spell card and destroy it. If you do, you can Special Summon one "Charlie" from your Hand. Street Fighter - Dan Habiki (LIGHT)**ATK/ 700 DEF/ 700Warrior / Effect:Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. During your StandbyPhase, you may tribute this face-up card to Special Summon one "Sakura Kasugano" from your Hand. Street Fighter - Sakura Kasugano (WIND)*****ATK/ ? DEF/ ?Warrior / Effect:The ATK and DEF of this card is 600 x the number of Spell and Trap cards on your side of the field. Street Fighter - Dhalsim (FIRE)***ATK/ 1100 DEF/ 1700Warrior / Effect:When this card is Special Summoned, you may shuffle one Spell Card in your Graveyard into your Deck. Street Fighter - Edmond Honda (EARTH)*****ATK/ 1900 DEF/ 1900Warrior / Effect:When this card attacks, it attacks every monster on your opponent's side of the field. Street Fighter - Evil Ryu (DARK)********ATK/ ? DEF/ ?Fiend / Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Dark Hadou", or by the effect of "Shadoloo - M. Bison". The ATK and DEF of this card is 200 x the number of Warriors in you and your opponent's Graveyard. You may negate the activation of a Spell or Trap Card by removing from play the same type of card in your Hand. Street Fighter - Gen (LIGHT)******ATK/ 2600 DEF/ 2100Warrior / Effect:This card cannot attack your Opponent's Life Points directly. If this monster battles with an opponent's monster, destroy that monster at the end of the Damage Step. Street Fighter - Guy (EARTH)*****ATK/ 2000 DEF/ 2000Warrior / Effect:This monster cannot be targetted by the effect of a Spell Card, Trap Card, or Monster Effect. Street Fighter - Ibuki (WIND)***ATK/ 1000 DEF/ 1000Warrior / Effect:FLIP: Pick up the top 3 cards of your Opponent's Deck and return those cards to the top of the Deck in any order. Your opponent cannot look at the cards. Street Fighter - Karin (WIND)****ATK/ 1000 /DEF 1000Warrior / Effect:Control of this card cannot switch. This card gains 100 ATK and DEF for each Spell and Trap card on the field. Street Fighter - Rose (LIGHT)*****ATK/ 1900 DEF/ 1400Warrior / Effect:If a monster that battles with this monster is a DARK attribute monster, destroy that monster at the end of the Damage Step. As long as this card is in the Graveyard, increase your Life Points by 300 during each of your Standby Phases. Street Fighter - Rolento (EARTH)*****ATK/ 2100 DEF/ 1900Warrior / Effect:This monster is unaffected by the effects of Trap Cards. You may discard two Spell or Trap Cards from your Hand to add one Trap Card in your Graveyard to your Hand. Street Fighter - Sodom (FIRE)*****ATK/ 1700 DEF/ 2100Warrior / Effect:This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. Street Fighter - Zangief (EARTH)******ATK/ 3000 DEF/ 1000Warrior / Effect:If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your opponent's next turn, except with a card effect. If there is a Field Card in play, you do not have to have this monster's effect activate that switches it to the Defense Position after attacking. This card loses 200 ATK and DEF each of your Standby Phases while there is a Field Card in play. Gouken (LIGHT)********ATK/ 3000 DEF/ 2500Warrior / Effect:When this card is destroyed and sent to the graveyard by a card effect of a card your opponent controls, you may Special Summon one "Ryu" from your Hand or Deck. ---------- Shadoloo - Juni (DARK)****ATK/ 1700 DEF/ 1700Warrior / Effect:If you control a face-up "Shadoloo - Juli", this card cannot be destroyed as a result of battle, and battle damage the controller of this card recieves that involves this card becomes 0. Shadoloo - Juli (DARK)****ATK/ 1700 DEF/ 1700Warrior / Effect:If you control a face-up "Shadoloo - Juni", this card is unaffected by the effects of Spell Cards, Trap Cards, or Monster Effects. Shadoloo - Balrog (DARK)*******ATK/ 2600 DEF/ 0This card cannot be Special Summoned, except by the effect of "Psycho Drive". When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, send the top card of your opponent's Deck to his/her Graveyard. Shadoloo - M. Bison (DARK)********ATK/ 2700 DEF/ 2300Warrior / Effect:This card cannot be Special Summoned except by the effect of "Psycho Drive". When this card destroys a monsteras a result of battle, create one "Shadoloo Token" (Fiend-Type/DARK/Level 3/ATK/?/DEF/?. The ATK and DEF of this token is one half the ATK and DEF of the destroyed monster) on your side of the field. Shadoloo Tokens cannot attack your opponent's Life Points directly. If you destroy one "Ryu Hoshi", you may Special Summon one "Evil Ryu" from your Hand. If you do, you cannot create a "Shadoloo Token". Shadoloo - Vega (DARK)******ATK/ 2000 DEF/ 2000Warrior / Effect:This card cannot be Special Summoned except by the effect of "Psycho Drive". If this card destroys a monster as a result of battle, it can attack again during the same Battle Phase. Shadoloo - Sagat (DARK)*******ATK/ 2600 DEF/ 2000Warrior / Effect:This card cannot be Special Summoned except by the effect of "Psycho Drive". Once per turn, you may shuffle one Trap Card in your Graveyard into your Deck. If you use this effect, skip your Battle Phase this turn. -----SPELLS----- World Warrior Arena (Field Spell)Increase the ATK and DEF of all "Street Fighter" monsters by 200 points. Once per turn, if a Warrior-Type monster would be sent to the graveyard as a result of battle, you may discard one card from your hand OR pay Life Points equal to the ATK of that Monster to negate the destruction of that Monster. Dark Hadou (Normal Spell)Remove from Play one face-up "Ryu Hoshi" you control to Special Summon one "Evil Ryu" from your Hand. Fuurinkazan (Field Spell)Increase the DEF of WIND monsters by 500.Increase the ATK of FIRE monsters by 500.WATER monsters are unaffected by the effects of Spell Cards.EARTH monsters are unaffected by the effects of Trap Cards. Ansatsuken (Equip Spell)When the monster equipped with this card is destroyed as a result of battle, destroy the monster that attacked it at the end of the battle phase. Super Bar (Continous Spell)While this card is face-up on the field, you may play "Super Move" cards. Super Move - Shinkuu Hadouken (Normal Spell)This card can only be played if "Super Bar" is face-up on the field, and you control a face-up "Ryu Hoshi".Destroy one card your opponent controls. Super Move - Shoryureppa (Normal Spell)This card can only be played if "Super Bar" is face-up on the field, and you control a face-up "Ken Masters".Flip all of your opponent's face-down monsters face-up. Their effects are not activated at this time. Destroy any monsters that have DEF equal to or less than 500. Super Move - Hyakuretsukyaku (Normal Spell)This card can only be played if "Super Bar" is face-up on the field, and you control a face-up "Chun-Li".Increase Chun-Li's ATK by 500 until your End Phase. If Chun-Li inflicts Battle Damage to your opponent's Life Points, your opponent randomly discards 1 card. Super Move - Electric Thunder (Normal Spell)This card can only be played if "Super Bar" is face-up on the field, and you control a face-up "Blanka".Monsters on your opponent's side of the field cannot declare an attack or change their Battle Positions until your second Standby Phase after this card has been activated. Super Move - Shun Goku Satsu (Normal Spell)This card can only be played if "Super Bar" if face-up on the field, and you control a face-up "Akuma".Send Akuma to the graveyard and destroy all cards on your opponent's side of the field. Super Move - Psycho Crusher (Normal Spell)This card can only be activated if "Super Bar" is face-up on the field, and you control a face-up "Shadoloo - M. Bison". Destroy all cards on your side of the field except M. Bison, and create four "Shadoloo Tokens" (ATK/1350 DEF/ 1000). Shadoloo Tokens cannot attack your opponent's lifepoints directly. Pyscho Drive (Normal Spell)Tribute any number of "Shadoloo Tokens" on your side of the field. Activate an effect depending on how many were tributed.(1)- Draw one card.(2)- Destroy two face-up cards on the field.(3)- Your opponent randomly discards three cards from their hand.(4)- Destroy all cards on your opponent's side of the field, OR Special Summon one monster from your Hand or Deck with "Shadoloo" in it's name. Link to comment
Lucas Maximus Posted March 20, 2008 Report Share Posted March 20, 2008 Nice effort, they are a little basic though. >.<6/10 Link to comment
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