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[CF!V] Miss Direction


Maeriberii Haan

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Miss direction
G2 / POWER: 8000 / GUARD: 5000
[Auto]{Soul} When your other PaleMoon
unit gets called onto a RG circle from your
soul an you have a PaleMoon VG, you may
call this unit onto a RG circle, if you do so,
return this unit back to soul at the end of the
turn.

 

Finally a PM card got that name.

 

That took a while, Bushi.

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the combo has already been figured out. magician of quantum mechanics makes it all work.

all you need is 3 cards in soul, 1 being purple, and 1 being miss.

activate quantum. call purple, skill tiggers, skill triggers. resolve miss direction, send her back to soul. call other unit. activate miss direction again and play on the other rg.

and there you go. for 1 cb you got 3 guys on the field for the turn, and at the end of the turn, even if you did nothing else, you get to keep an extra unit on the field from your soul.

to really make this combo powerful, we need a pony set for the soul calling action, effectively, give then Lquire's second effect, and we would be golden. that would be my miss direction row, even assuming 6/7k and +1000 per call, you purple, miss, card x, miss. that's a 4k boost on the booster, making is 10/11+ 8k miss direction. as we hit the magic 18k number to hurt a crossride properly.

and if it's more like an equal to the ponys, which are 2000K plusses and 7k starts, then the row gets to be 23K. a guard eating monster. and it can't be stopped, since all the pieces to the combo reset back into the soul, and we can do it again next turn, all with a nice +1 unit for 1 cb cherry on top. and miss + purple still hit 14k. so it's a viable weak swing row that can target rgs

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