Nightmare Stomper Posted December 23, 2013 Report Share Posted December 23, 2013 The following is my attempt at making a balanced Orichalcos set, while retaining their original flavor. [spoiler=The Dreaded Field Spells] The Seal of Orichalcos All monsters you control gain 500 ATK. This card is unaffected by card effects. Your opponent cannot activate Field Spell cards. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. You cannot Summon monsters from your Extra Deck. You can Discard this card to Negate the activation and/or effects of any card, and Destroy it. You can only activate 1 "Orichalcos" Field Spell card per turn. Orichalcos Deuteros The activation and effects of this card cannot be Negated. Activate only by sending 1 face-up "The Seal of Orichalcos" you control to the Graveyard. While this card is face-up on the field, its name becomes "The Seal of Orichalcos", and it gains the effects of "The Seal of Orichalcos". Once per turn, during your Main Phase 1, gain 500 Life Points for each monster you control. When a monster attacks, you can Discard 1 card to Negate the attack, and End the Battle Phase. Orichalcos Tritos (The activation and effects of this card cannot be Negated.) Activate only by sending 1 face-up "Orichalcos Deuteros" you control to the Graveyard. You cannot activate this card during the same turn you activate "Orichalcos Deuteros". While face-up on the field, this card's name is treated as "The Seal of Orichalcos", and gains the effects of "The Seal of Orichalcos" and "Orichalcos Deuteros". Monsters you control cannot be Destroyed by card effects. [/spoiler] [spoiler=The Mirror] Orichalcos Mirror This card is used to Ritual Summon "Mirror Knight Calling" from your Deck or Hand. You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand. If this card is in your Graveyard, target your "Mirror Knight Calling", and apply this effect: This card cannot be used as a Fusion, Synchro, or Xyz Material, or be targeted by card effects or for attacks while you control another face-up monster. Mirror Knight Calling This card can only be Ritual Summoned with the Ritual Spell Card "Orichalcos Mirror". When this card is Ritual Summoned, Special Summon up to 4 "Mirror Knight Tokens" (Warrior-Type/DARK/Level 1/ATK 0/DEF 0), then place 1 Shield Counter on each (max. 1). When a "Mirror Knight Token" with a Shield Counter battles an opponent's monster, its ATK becomes equal to that monster's ATK until the end of the Damage Step. If a "Mirror Knight Token" with a Shield Counter would be destroyed, remove its Shield Counter instead. [/spoiler] [spoiler=The Beasts] Orichalcos Malevolence This card cannot be used as a Fusion, Synchro, or Xyz Material. Once per turn, you can select 1 Defense Position monster your opponent controls, and change it to face-up Attack Position. (Flip effects are not activated at this time.) Orichalcos Gigas This card cannot be used as a Fusion, Synchro, or Xyz Material. When this card is Destroyed, you can skip your next Draw Phase; Special Summon it during the End Phase. This card gains 500 ATK x the number of times it was Special Summoned by its own effect during this Duel. Orichalcos Kyutora Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by paying 500 Life Points. This card cannot be used as a Fusion, Synchro, or Xyz Material monster. While this card is face-up on the field, all Damage you take becomes 0. When this card is Destroyed, you can immediately Special Summon 1 each of "Orichalcos Shunoros", "Orichalcos Dexia" and "Orichalcos Aristeros" from your hand, Deck or Graveyard. (This effect does not start a chain, and cannot be Negated.) Orichalcos Shunoros Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of "Orichalcos Kyutora". This card cannot be used as a Fusion, Synchro, or Xyz Material monster. This card's original ATK is equal to the total amount of Damage reduced to 0 by the effect of the "Orichalcos Kyutora" that Summoned this card. This card loses ATK equal to all Battle Damage inflicted to your opponent. When this card is Destroyed, immediately Special Summon 1 "Divine Serpent" from your Hand, Deck or Graveyard. (This effect cannot be Negated.) Orichalcos Aristeros Cannot be Normal Summoned/Set. Must be Special Summoned with "Orichalcos Kyutora". This card cannot be used as a Fusion, Synchro, or Xyz Material monster. When an opponent's monster declares an attack, change the attack target to this card. When this card battles, its DEF is always 300 points higher than the ATK of the attacking monster. When "Orichalcos Shunoros" is removed from the field, Destroy this card. Orichalcos Dexia Cannot be Normal Summoned/Set. Must be Special Summoned with "Orichalcos Kyutora". This card cannot be used as a Fusion, Synchro, or Xyz Material monster. Your opponent must conduct their Battle Phase each turn. All monsters your opponent controls must attack, if able. When this card battles, its ATK is always 300 points higher than the Attack Position monster's ATK or that Defense Position monster's DEF. When "Orichalcos Shunoros" is removed from the field, Destroy this card. Divine Serpent Geh Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of "Orichalcos Shunoros". The Summon of this card cannot be Negated/Chained. Control of this card cannot change. This card cannot be used as a Fusion, Synchro, or Xyz Material, and cannot be Tributed. Cannot be targeted by card effects. When this card battles, it becomes unaffected by all card effects. Any monster this card battles with is immediately Destroyed. If this card attacks your opponent directly, you win the Duel. [/spoiler] [spoiler=The Curses] Twin Bow Centaur You cannot conduct your Battle Phase the turn you activate this card's effect. Once per turn, during your Main Phase 1, you can select 1 monster you control and 1 monster your opponent controls, then toss a coin. If you call it right: Send your opponent's monster to the Graveyard, and inflict damage to your opponent equal to half its ATK. If you call it wrong: Send your monster to the Graveyard, and take damage equal to half its ATK. Orichalcos Sword of Sealing Activate only by Discarding 1 card. Negate the effects of the equipped monster. Then, if the monster equipped with this card is in your possession, it gains 1500 ATK. When you control a face-up "The Seal of Orichalcos", you do not Discard to activate this card's effect. Impact Revive Activate only during your Main Phase 2. Select and Special Summon 1 monster from either player's Graveyard that was destroyed by battle this turn. It gains 500 ATK. You can conduct another Battle Phase this turn. Also, that monster cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While it is face-up on the field, it cannot be Tributed. Orichalcos Matia Pay 800 Life Points: Add 1 "Orichalcos" card from your Deck or Graveyard to your hand. If this card is in your Graveyard, you can Discard 1 card to add it to your hand. [/spoiler] [hr] OLD STUFF HERE [spoiler=Egyptian Gods Remake] Obelisk the Tormentor Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Summon cannot be negated. When Summoned, Spells, Traps, and Card Effects cannot be activated. Your opponent cannot Tribute this card. Control of this card cannot switch. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. During either player's turn: You can Tribute 2 monsters; Destroy all monsters on your opponent's side of the Field, and inflict 4000 damage to your opponent. This card cannot declare an attack the turn this effect is activated. Slifer the Sky Dragon Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Summon cannot be negated. When Summoned, Spells, Traps, and Card Effects cannot be activated. Your opponent cannot Tribute this card. Control of this card cannot switch. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. When a monster(s) is Summoned face-up on your opponent's side of the field: That monster(s) loses 2000 ATK or DEF, depending on its battle position, then if its ATK or DEF is reduced to 0 as a result, destroy it. The Winged Dragon of Ra Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Summon cannot be negated. When Summoned, Spells, Traps, and Card Effects cannot be activated. Your opponent cannot Tribute this card. Control of this card cannot switch. If this card is Tribute Summoned, its original ATK and DEF become the total ATK and DEF of the Tributed monsters. You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points to Destroy 1 monster on the Field. The Creator God of Light, Horakhty Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing 3 monsters whose original names are "Obelisk the Tormentor", "The Winged Dragon of Ra", and "Slifer the Sky Dragon", and cannot be Special Summoned by other ways. The Special Summon of this card cannot be negated. The player that Special Summons this card wins the Duel. [/spoiler] [spoiler=Black Luster Chaos] Black Luster Soldier - Envoy of the Twilight Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having an equal number of LIGHT and DARK monsters in your Graveyard and banishing all monsters of 1 of those Attributes from your Graveyard, and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate 1 of these effects, depending on the Attribute of the monster(s) banished for its Special Summon. You cannot conduct your Battle Phase during the turn you activate this effect. LIGHT: ● Banish 1 monster and 1 Spell or Trap card on the field, face-up. DARK: ● Banish 1 random card from your opponent's hand. Cards and effects cannot be activated in response to this effect. Chaos Emperor Dragon - Envoy of the First Light Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having an equal number of LIGHT and DARK monsters in your Graveyard and banishing all monsters of 1 of those Attributes from your Graveyard, and cannot be Special Summoned by other ways. While face-up on the field, this card is also DARK-Attribute. When this card is Special Summoned: You can activate 1 of these effects, depending on the Attribute of the monster(s) banished for its Special Summon. You cannot conduct your Battle Phase during the turn you activate this effect. LIGHT: ● Shuffle your opponent's Graveyard and Banished cards with their deck, then Draw 1 card. DARK: ● Increase your Life Points by 500 for each card in either player's Graveyards. Chaos End Ruler -Ruler of the Beginning and the End- Cannot be Normal Summoned/Set. Must first be Special Summoned by banishing 1 LIGHT Warrior-Type and 1 DARK Fiend-Type monster from your Graveyard, and cannot be Special Summoned by other means. Cards cannot be activated in response to this card's Summon. You can pay 1000 Life Points; banish all cards your opponent controls and all cards in their hand and Graveyard, then inflict 500 damage to your opponent for each card banished by this effect. You cannot conduct your Battle Phase during the turn you Special Summon this card or activate its effect. Chaos Trap Hole Pay 2000 Life Points. Banish all non-LIGHT or DARK monsters on the Field. Exchanging First Light and Twilight You can activate 1 of these effects. You can only use 1 "Exchanging First Light and Twilight" effect per turn, and only once that turn. ● Send 1 LIGHT monster from your hand to the Graveyard, then add 1 DARK monster of the same Level as the sent monster from your Deck to your hand. ● Send 1 DARK monster from your hand to the Graveyard, then add 1 LIGHT monster of the same Level as the sent monster from your Deck to your hand. Gaia, Knight of Polar Knights You can only use each effect of "Gaia, Knight of Polar Nights" once per turn. ● You can Tribute 1 DARK monster you control; add 1 Level 4 LIGHT monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. ● You can send 1 LIGHT monster from your Deck to Graveyard, then target 1 monster you control; that target gains 500 ATK. Gaia, Knight of White Knights You can only use each effect of "Gaia, Knight of White Nights" once per turn. ● You can Tribute 1 LIGHT monster you control; add 1 Level 4 DARK monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. ● You can send 1 DARK monster from your Deck to Graveyard, then target 1 monster on the Field; that target loses 500 ATK. [/spoiler] [spoiler=Timelord Archetype] Camion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 monster your opponent controls; shuffle that target into the Deck, then inflict 500 damage to your opponent. During your Standby Phase: Shuffle this card into the Deck (even if face-down). Gabrion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card you opponent controls; shuffle that target into the Deck. During your Standby Phase: Shuffle this card into the Deck. Hairon, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. Neither player takes any Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked, and your Life Points are different from your opponent's Life Points: Inflict damage to your opponent equal to the difference. You cannot Summon monsters. During your Standby Phase: Shuffle this card into the Deck. Metaion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down). Michion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Halve your opponent's Life Points. During your Standby Phase: Shuffle this card into the Deck. Raphion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. After the damage calculation, if this card battled a monster: Inflict damage to your opponent equal to the ATK of that monster. During your Standby Phase: Shuffle this card into the Deck. Razion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all cards in your opponent's Graveyard to the Deck. When your opponent draws a card: Inflict 500 damage to your opponent. During your Standby Phase: Shuffle this card into the Deck (even if face-down). Sandaion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. Neither player takes any Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Inflict 2000 damage to your opponent. During your Standby Phase: Shuffle this card into the Deck. Sephylon, the Ultimate Timelord Must be Special Summoned by having 10 or more monsters in your Graveyard, or by the effect of "Infinite Light Ain Soph Aur". Once per turn: You can Special Summon as many "Timelord" monsters as possible from your hand, Deck, or Graveyard, and if you do, their ATK becomes 4000. This card gains ATK equal to the combined ATK of all "Timelord" monsters you control, except "Sephylon, the Ultimate Timelord". Negate the effects of any monster that battles with this card. If this face-up card would be destroyed, you can banish 1 other face-up "Timelord" monster you control instead. Tzaphion, the Timelord Must be Special Summoned by having 10 or more monsters in your Graveyard, or by the effect of "Infinite Light Ain Soph Aur". Once per turn: You can Special Summon as many "Timelord" monsters as possible from your hand, Deck, or Graveyard, and if you do, their ATK becomes 4000. This card gains ATK equal to the combined ATK of all "Timelord" monsters you control, except "Sephylon, the Ultimate Timelord". Negate the effects of any monster that battles with this card. If this face-up card would be destroyed, you can banish 1 other face-up "Timelord" monster you control instead. Zadion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. After damage calculation, if this card attacked or was attacked, and your Life Points are lower than 4000: Your Life Points become 4000. You cannot Normal Summon other non-"Timelord" monsters. During your Standby Phase: Shuffle this card into the Deck(even if it is face-down). Zero Machine Ain Once per turn: You can discard 1 "Timelord" monster from your hand; Draw 1 card. If this card would be destroyed, your opponent must Draw 1 card instead. When this card is sent to the Graveyard, return from your Graveyard and Banished pile to your Deck as many "Timelords" as possible, and increase your Life Points by 500 for each one shuffled into the Deck by this effect. Infinite Machine Ain Soph Activate only by sending 1 face-up "Zero Machine Ain" you control to the Graveyard. Once per turn, you can Special Summon 1 "Timelord" monster from your hand. You can Summon monsters, ignoring the effects of any "Timelord" monsters you control. Once per turn, you can discard 1 "Timelord" monster to Draw 2 cards from your Deck. If this card would be destroyed, your opponent must discard 1 card instead. If they cannot, Draw up to two cards from your Deck. Infinite Light Ain Soph Or Activate only by sending 1 face-up "Infinite Machine Ain Soph" you control to the Graveyard. Once per turn, you can Special Summon 1 "Timelord" monster from your hand. You can Summon monsters, ignoring the effects of any "Timelord" monsters you control. Once per turn, you can discard 1 "Timelord" monster to Draw 3 cards from your Deck. "Timelord" monsters you control do not return to the Deck due to their own effects during your Standby Phase. When this card is removed from the Field, you can Special Summon 1 "Sephylon, the Ultimate Timelord" from your hand, Deck, or Graveyard, ignoring the Summoning conditions. Xanadu, the Timelord 2 Level 10 "Timelord" monsters This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. Once per turn, you can remove 1 xyz material from this card to negate the activation, summon, or attack of any card and destroy it. This card's effect cannot be negated, and cards and effects cannot be activated in response to this effect. If this card attacks your opponent diretly, you win the Duel. [/spoiler] Ah, the missing toons. F*ck you, Konami <3. [spoiler=Toons!] Toon Dark Magician Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters required for a Tribute Summon (normally 2). If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks. When this card is Summoned: discard 2 cards: you can add 1 Spell Card from your Deck or Graveyard to your hand. Then, destroy 1 Spell/Trap card on the Field. Toon Jinzo Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters required for a Tribute Summon (normally 1). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks. Trap Cards, and their effects, cannot be activated. The effects of all Trap Cards on the field are negated. Trap cards cannot be activated in response to this card's Summon. Toon Skull Servant This card cannot attack the turn it is Summoned. If you control a "Toon World", you can Special Summon this card (from your hand). If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts battle damage to your opponent, send the top 5 cards of their Deck to the Graveyard. Toonguide to Toonworld This card cannot attack the turn it is Summoned. If you control a "Toon World", you can Special Summon this card (from your hand). If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card is Normal Summoned: You can Special Summon 1 Toon monster from your hand or Deck. Toon 39: Utopia Cannot be Normal Summoned/Set. Must first be Special Summoned when you control a face-up "Toon World", by overlaying 2 Level 4 monsters. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials : Destroy this card. Comic Hand Equip only to a monster your opponent controls, when you control a face-up "Toon World". If the monster is removed from the Field, destroy this card. It gains the following effect: ● If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts battle damage to your opponent, you can apply this card's original effect. Then, you can Draw 1 card Mimicat Remove the first 5 "Toon" cards from the top of your Deck from play. Add 1 card from your opponent's Graveyard or Banished pile to your hand. After this card's activation, you can Banish it to add it to your hand during your 2nd Standby Phase after it was Banished. That's All, Folks! Activate only if "Toon World" is destroyed. Send all cards on the field to the Graveyard, and inflict 300 damage to your opponent for each card sent to the Graveyard by this effect. Then, end your opponent's turn. Cards and effects cannot be activated in response to this card's activation and effects. If this face-down card would be destroyed, you can return it to your hand. Toon Kingdom When you activate this card, remove from play the first 5 "Toon" cards from the top your Deck. During your turn, you can discard 1 card to add up to 2 of your Banished cards to your hand. This face-up card's name is treated as "Toon World". If a "Toon" card you control would be removed from your side of the field by a card effect, you can discard 1 card to Negate the activation of the card effect, and destroy it. Toon Rollback Activate only when a Toon Monster's attack is negated, stopped, inhibited or prevented in any way. Conduct your Battle Phase again this turn, even if monsters you used to attack during your first Battle Phase were removed from the Field. In this case, Special Summon as many of these monsters as possible. After this card's activation, you can return 2 "Toon" monsters you control to your Deck to Draw 3 cards. Toon Shine Palace Activate only if you control a face-up "Toon World". This card can be played in your Field Card Zone (this card is not treated as a Field Card). Equip this card to "Toon World". If "Toon World" is destroyed, destroy this card. This card cannot be destroyed unless "Toon World" is destroyed. Increase the ATK and DEF of all "Toon" monsters by 700. Toon Briefcase When your opponent Summons a monster(s). Return that monster(s) to the Deck. If you control a face-up "Toon World", this card gains the following effect: ● If you own a Toon monster with the same Name as the returned monster, you can Special Summon it from your hand, Deck or Graveyard. Toon Mask Activate only by Tributing 1 Monster when your opponent Summons a monster. Special Summon 1 Toon Monster from your hand or Deck with the same name as the monster your opponent Summoned. If the selected Toon variant does not exist, Special Summon 1 "Toon Mask Token" that is identical to the Summoned monster in every way (its name is also treated as the name of the Summoned monster). [/spoiler] Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.