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Hazy Flames


Jirachibi

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Monsters:
Flamvell Firedog X3
Flamvell Magician X2
Hazy Flame Mantikor X2
Hazy Flame Cerberus X3
Hazt Flame Sphynx X3
Hazy Flame Peryton X3
Hazy Flame Griffin X3
Hazy Flame Hyppogrif X2
Hazy Flame Hydra X3
Goka, The Pyre of Malice X2
 
Spells
Hazy Pillar X3
Rekindling X2
Mystical Space Typhoon X2
Dark Hole
Fossil Dig X2
 
Traps
Hazy Glory X3
Icarus Attack
 
Extra
Hazy Flame Basiltrice X3
Photon Strike Bounzer
Sword Breaker
Evolzar Solda
Gauntlet Launcher
Fairy-Knight Ingunar
Number 50: Blackship of Corn
Jeweled Red Dragon Archfiend
Crimson Blader
Stardust Dragon
Scrap Dragon
Leoh, Guardbeast of the Great Tree
Dracension, the Supreme Sky Dragon
 
 
been testing and it seems to be doing ok. Any suggestions?
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-2 Goka

-2 Magician

-2 Fossil Dig (I'm confused... why was this in here?)

-3 Glory (It's not all that good imo.)

 

+2 Tenki

+2 Onslaught (This is kinda needed. Lol)

+2 Duality (Gotta love consistency.)

+1 Warning

+2 CoTH

 

The Extra deck needs an overhaul since you no longer have Magician. You don't have to use this one, any extra deck that works for you is fine.

 

3 Basiltrice

2 Bounzer

2 Gaia Knight

1 M7

1 Fairy Knight

1 Sword Breaker

+5 of some other things I can't think of. :P

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-2 Goka

-2 Magician

-2 Fossil Dig (I'm confused... why was this in here?)

-3 Glory (It's not all that good imo.)

 

+2 Tenki

+2 Onslaught (This is kinda needed. Lol)

+2 Duality (Gotta love consistency.)

+1 Warning

+2 CoTH

 

The Extra deck needs an overhaul since you no longer have Magician. You don't have to use this one, any extra deck that works for you is fine.

 

3 Basiltrice

2 Bounzer

2 Gaia Knight

1 M7

1 Fairy Knight

1 Sword Breaker

+5 of some other things I can't think of. :P

 

I disagree with a lot of those changes. First, why use Tenki if he doesn't have any Level 4 or lower Beast-Warrior on his deck, and neither do you suggest one to insert there? Secondly, Glory is needed to assure he can get out those pesky HF's stuck in his hand, and if he activates it as soon as the opponent's turn begins, he can use its secondary effect should his opponent try to MST it. So it's not that bad if know how to use it. Onslaught is not recommended IMO as a good HF player should try to keep his/her kids on the field with its effects active. You usually only Xyz when you need to remove a monster that's too strong for your critters to beat it alone OR when you use Rekindling. Fossil Dig is there for Hydra, as it's a Level 6 Dinosaur, which is why Solda is on his Extra Deck. But, TBH, I too don't recommend it, as I prefer to grab 2 Hydra's at once with Peryton and then make a 4-material Solda :D . And Goka is defintely not needed here.

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I disagree with a lot of those changes. First, why use Tenki if he doesn't have any Level 4 or lower Beast-Warrior on his deck, and neither do you suggest one to insert there? Secondly, Glory is needed to assure he can get out those pesky HF's stuck in his hand, and if he activates it as soon as the opponent's turn begins, he can use its secondary effect should his opponent try to MST it. So it's not that bad if know how to use it. Onslaught is not recommended IMO as a good HF player should try to keep his/her kids on the field with its effects active. You usually only Xyz when you need to remove a monster that's too strong for your critters to beat it alone OR when you use Rekindling. Fossil Dig is there for Hydra, as it's a Level 6 Dinosaur, which is why Solda is on his Extra Deck. But, TBH, I too don't recommend it, as I prefer to grab 2 Hydra's at once with Peryton and then make a 4-material Solda :D . And Goka is defintely not needed here.

Now that you point some of that stuff out, Tenki was a fail. For some reason I thought it could search Sphynx. :P I' also not too keen on the new OCG stuff, so Hydra is new to me. lul.

Glory was just a dead draw imo and onslaught really helped me out. lol eh...

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You only need 2 Glory. You have Cerberus to grab Pillar, which is faster.

Don't run the level 6 Cydra-esque thing, it's not that great. If you really wanna, you could maybe get away with running it at 1.

Drop the 21 beaters, and replace them with Hydras. And run only 2.

I don't think you need Magician, Mantikor, Fossil Dig, Icarus Attack, or Goka.

You also need dat 3 Rekindling. Card is too good.

You need more backrow nigga.

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