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Artifact Agents


Zauls

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I'm probably getting ahead of myself here since there may be loads of Artifact support coming out that we haven't seen yet, but from what we have so far, I've managed to construct a really cool Agent hybrid.

 

Monsters: 22

3x Artifact - Moralta

2x Artifact - Caduceus

3x The Agent of Creation - Venus

3x The Agent of Mystery - Earth

3x Mystical Shine Ball

2x Master Hyperion

2x Archlord Kristya

1x Honest

2x Herald of Orange Light

1x Tethys, Goddess of Light

 

Spells: 9

3x Artifact Movement

3x Mystical Space Typhoon

2x Double Cyclone

1x Dark Hole

 

Traps: 9

3x Artifact Wisdom

2x Call of the Haunted

1x Solemn Warning

1x Bottomless Trap Hole

1x Compulsory Evacuation Device

1x Torrential Tribute

 

Extra Deck: 15

1x Constellar Pleiades

1x Number 61: Volcasaurus

1x Tiras, Keeper of Genesis

2x Artifact Durandal

1x Gaia Dragon, the Thunder Charger

1x Constellar Ptolemy M7

1x Gachi Gachi Gantetsu

1x Herald of Pure Light

1x Daigusto Phoenix

1x Armory Arm

1x Ally of Justice Catastor

1x Armades, Keeper of Boundaries

1x Black Rose Dragon

1x Ancient Sacred Wyvern

 

After testing I've found that the deck is really good because you can set up your Agent plays during your turn and protect/disrupt during your opponent's turn to make sure they stay there. You then probably have a Level 5 or two sitting around for you to make a Rank 5/Level 7 Synchro. Basically, your opponent's turns are your turns as well.

 

Also I see amazing Side-Deck potential with this deck. It can side Rivalry and Gozen and your opponent is also forced to side out their backrow hate, meaning that if you draw it, it will probably stay for the rest of the game.

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