Lacooda Posted December 19, 2013 Report Share Posted December 19, 2013 I'm giving a different approach to Dark Magician-based decks. You can remove up to 2 Spell Counters on your side of the field, and Normal Summon this card with 1 less Tribute for each Spell Counter Removed. This card's name is also treated as "Dark Magician". If used for a Summon, that monster is also treated as "Dark Magician". You can remove 3 Spell Counters on your side of the field, to target this card in your Graveyard; add it to your hand. You can remove 1 Spell Counter on your side of the field, to Normal Summon this card with no Tributes. This card's name is also treated as "Dark Magician Girl". It gains 300 ATK and DEF for each "Dark Magician" monster in any Graveyard. Once per turn: You can target 1 "Dark Magician" in your Graveyard; this card loses ATK and DEF equal to the target, then Special Summon it. You can remove up to 3 Spell Counters on your side of the field, and Normal Summon this card with 1 less Tribute +1, for each Spell Counter Removed. This card's name is also treated as "Dark Magician of Chaos". Once while face-up on the field, when it destroys a monster by battle: You can banish that monster. When Normal Summoned: You can target 1 Spell Card in your Graveyard; add it to your hand during the End Phase. Your opponent cannot target Spellcaster-Type or "Magician" monsters for attacks, except this card. You can remove 3 Spell Counters on your side of the field and banish this card from your Graveyard to target 1 "Legendary" Spellcaster-Type monster in your Graveyard; add it to your hand. If you do, return this card to the Graveyard during the End Phase. Usually I don't do this (post at all), but let it be a very rare event. In general Dark Magician is too heavy by himself, and has some random Spell Counter support that doesn't completely fit with him. Dark Magician girl is just a beatstick and doesn't know how to contribute to the deck other than with Sage's Stone. DMoC is banned. Mainly because of the spell grabbing effect that could cause loops. Also because it was such a strong beater like Goyo, and banishing the monsters continuously was just mean. Remember, it was made when Mystic Tomatoes and Sangans were staples running around. So What you see is what you get. I thought about revamping the whole archetype with evolutions and all, but finding the images and stuff was too time consuming, people are more likely to comment if I keep it short, and it's better if something is made that can work with what already exists. Now to sit down and wait for comments. Link to comment Share on other sites More sharing options...
TrueMalice Posted December 19, 2013 Report Share Posted December 19, 2013 This isn't really Dark Magician support, is it? These are outright Dark Magician replacements. You can't run Dark Magician and Legendary Dark Magician at the same time. OCG fixes and effect clarifications: [quote]This card's name is also treated as "Dark Magician". You can remove up to 2 Spell Counters on your side of the field and Normal Summon this card with 1 less Tribute for each Spell Counter removed. If used for a Summon, that monster is also treated as "Dark Magician". If this card is in your Graveyard: You can remove 3 Spell Counters from your side of the field; add this card to your hand.[/quote] Legendary Dark Magician of Chaos is a little pointless as part of the archetype. The only relation it has to the archetype is through "Dedication Through Light and Darkness", and summoning this card that way negates its most useful effect. Limiting its banishing effect to once is excessive - if you feel the need to limit it, once per turn would be sufficient. Consider that Divine Knight Ishzark ( (http://yugioh.wikia.com/wiki/Divine_Knight_Ishzark) has this effect with no limitation. Adding Spell Counter reliance to the Dark Magican archetype is a novel idea. I don't think it makes sense, as it doesn't add any significant speed or power. Building up Spell Counters requires just as many cards, and more turns, than using cards like Ancient Rules and Dark Magic Curtain. Link to comment Share on other sites More sharing options...
Lacooda Posted December 19, 2013 Author Report Share Posted December 19, 2013 This isn't really Dark Magician support, is it? These are outright Dark Magician replacements. Yeah that suddenly hit me so I updated the tittle a little while ago. You can't run Dark Magician and Legendary Dark Magician at the same time. I knew that much. OCG fixes and effect clarifications: Legendary Dark Magician of Chaos is a little pointless as part of the archetype. The only relation it has to the archetype is through "Dedication Through Light and Darkness", and summoning this card that way negates its most useful effect. Actually, it doesn't work because this one's not treated as the regular DMoC. Though I probably should give it that, thinking about it. Thanks for pointing that out Limiting its banishing effect to once is excessive - if you feel the need to limit it, once per turn would be sufficient. Consider that Divine Knight Ishzark ( (http://yugioh.wikia.com/wiki/Divine_Knight_Ishzark) has this effect with no limitation. Yeeeeaah, but that monster is more of a stand-alone Warrior. It has no support for it and it's stats are lower than average, while the monster Chaos I made here can be Summoned with no Tributes at 2800. Besides, the part of the effect that banishes in my card doesn't depend on the Normal Summon, so Dedication through Light and Darkness can be ran in 3's (after I make the name update of course), and will not need to do it that often anyways. It could be not overpowered, but I thought it'd be better safe than sorry. Adding Spell Counter reliance to the Dark Magican archetype is a novel idea. I don't think it makes sense, as it doesn't add any significant speed or power. Building up Spell Counters requires just as many cards, and more turns, than using cards like Ancient Rules and Dark Magic Curtain. There's a few things that can be done actually. Citadel of Endymion allows you to gather Spell Counters and save them up from other destroyed cards like a bank. It shouldn't be too hard to gather 3 when your opponent's Spells are also helping fill that. Magical Exemplar gathers Spell Counters from 2 on 2, so with a regular Spell Power Grasp you already can bring out even DMoC here. There's also this card IRL: That's enough to bring out either of my magicians out. EDIT: Updated. Link to comment Share on other sites More sharing options...
TrueMalice Posted December 19, 2013 Report Share Posted December 19, 2013 Fair enough. It's not enough to make Dark Magicians competitive in any sense of the word, but it is an improvement over the originals. Link to comment Share on other sites More sharing options...
Toffee. Posted December 19, 2013 Report Share Posted December 19, 2013 Just out of curiosity, but is Girl's effect supposed to be similar to something like Rain Storm?I mean, the way it's worded, it sounds like it works the same.And if that's the case, then Girl is only capable of reviving another copy of herself. Link to comment Share on other sites More sharing options...
Lacooda Posted December 19, 2013 Author Report Share Posted December 19, 2013 Just out of curiosity, but is Girl's effect supposed to be similar to something like Rain Storm? I mean, the way it's worded, it sounds like it works the same. And if that's the case, then Girl is only capable of reviving another copy of herself. I was more thinking on Dark End Dragon, but last night I must have needed to go to sleep since my brain couldn't come up with how to decrease her ATK at resolution. I should edit that. The reviving effect can only target regular Dark Magician or it's remake I did. Not any Dark Magician monster so it can't bring copies of herself. The +ATK effect though DOES gain from regular Dark Magician's remake, regular vanilla Dark Magician, DMoC (and the remake), Dark Magician Knight and Skilled Dark Magician. So, since remakes have the Harpie clause, she can have a max of 12 cards giving her ATK from each Graveyard, so her max theorical ATK is around 5600. She was also meant to be a 1-card Tribute-less fodder for Sorcerer of Dark Magic, as bad as that might sound. EDIT: Just finished changing Girl's effects. Now she loses ATK at resolution and can gain the boost from other copies of herself as well. Her max theorical stats are now 7100/6800 Also, the reviving effect is OPT because Reverse Trap could OTK otherwise. Link to comment Share on other sites More sharing options...
Toffee. Posted December 19, 2013 Report Share Posted December 19, 2013 I was more thinking on Dark End Dragon, but last night I must have needed to go to sleep since my brain couldn't come up with how to decrease her ATK at resolution.I should edit that.With Dark End, it's a cost.If both Dark End's ATK and DEF are like 300 or something; Can't use effect.If either Dark End's ATK OR DEF are 500, but has like 0 in the other stat; Can't use effect.If it can't literally subtract that amount, then it can't do [X].The reviving effect can only target regular Dark Magician or it's remake I did. Not any Dark Magician monster so it can't bring copies of herself.The +ATK effect though DOES gain from regular Dark Magician's remake, regular vanilla Dark Magician, DMoC (and the remake), Dark Magician Knight and Skilled Dark Magician. So, since remakes have the Harpie clause, she can have a max of 12 cards giving her ATK from each Graveyard, so her max theorical ATK is around 5600.Yea, if you had like 2+ Dark Magician's in the Graveyard, then she would have enough ATK/DEF to revive something. Link to comment Share on other sites More sharing options...
Lacooda Posted December 19, 2013 Author Report Share Posted December 19, 2013 With Dark End, it's a cost. If both Dark End's ATK and DEF are like 300 or something; Can't use effect. If either Dark End's ATK OR DEF are 500, but has like 0 in the other stat; Can't use effect. If it can't literally subtract that amount, then it can't do [X]. Yea, if you had like 2+ Dark Magician's in the Graveyard, then she would have enough ATK/DEF to revive something. Actually, looking at the problem-solving text here: http://yugioh.wikia.com/wiki/Dark_End_Dragon The ATK decrease is after the semi-colon, so it's not part of the cost officially. But it is one of those effects that needs X to do Y, so if it can't decrease it's stats enough, it can't do anything. So it still works the way you say. Yeah she is supposed to just be a 1-shot revival xD She'll have slightly more ATK by herself, or revive Dark Magician if you need the combo piece. At least in my mind that's the idea.... assuming she'd be actually ran if these were IRL... hehe. Link to comment Share on other sites More sharing options...
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