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1/3 ghostricks. needs refinement


werewolfjedi

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Alright, here's the deal, I like the monster side of things, and I've left the extra deck open for suggestions, so to clarify whats up here, as the spells and traps quite often feel very dead in this deck, I'm ether just sitting on the field and spirit barrier to stop up damage and hold off my opponent while I build up to XYZ what I want/need, everything else, save the nightmares really just feels sub par, and nightmare often is a dead early game card, which is something I don't need.

so, for whatever you can suggest, I'll be willing to listen.

and don't forget, side deck is OPEN. I got room to just straight up add 15 more cards here.

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