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I has question. Is the picture I used okay? I couldn't really find one that I liked, and that one was close, minus the happy smile. 

Looks alright to me ^^

 

Ketofaec_zps645fdfad.jpg

"Look upon the void and be consumed!"

 

Personal Information

Name: Tharon Kane "The Pale Wolf"

Age: Unknown

Gender: Male

Race: Thean

Faction: Neutral

[spoiler=Personality] Strong, unyielding, and merciless are all words that have been used to describe the Pale Wolf in his time.  Hardly noble like other Thean warriors, Tharon often puts himself over any other and as such when he fights it's often because he wants to or because something he deems fit to care about.  However, he is a man of honor and will give those against him the best chance they have, often by fighting unarmed.  Furthermore, he is a man of his word and as such will never fail to uphold an oath he has agreed to.  Aside from that, it's all about the fun for him.  He just seeks enjoyment in any form wherever and however he can find it, usually without caring who gets hurt in the process.  Furthermore, he has a distaste for reptiles and will often go out of his way to let them know such things.[/spoiler]

[spoiler=Biography]  The Pale Wolf is something of a legend among the Theans, a warrior vanquished by their first king and then bound to serve his bloodline in times of war forever more.  However, this legend is a very real thing and there is a great deal of truth to it.  White wolves were not always uncommon among the people of Protollus, and most of them lived in the snowy northern regions of the world, and yet this was to change.  Born the son of a humble Blacksmith, Tharon Kane was raised for quite some time to be like his father and was content to become like his father had been.  However, this all changed when war came to his homeland.  A reptilian species, unlike those of the modern Thean people, invaded the North with every intention of subjugating the people living there.  The people resisted, and so these Primeval Reptiles began a campaign of slaughter, pillage, and rape to terrify the rest of them into complacence.  Tharon's village was one of the first struck, and the young boy was out playing in the woods when it happened.  He ran home when he heard the flames and screaming, only to be caught by some of the outlying soldiers.  He, along with a few other children, were forced to watch as the men and women alike of the village were impaled, mutilated, humiliated, raped, and left to die a slow death laying on the embers of burned homes or in the cold snow.  After witnessing this, the children were let loose to spread fear in the towns ahead and the army moved on.  Tharon, though, stayed in the ruins.  Traumatized and distraught, he would have remained there among the dead and dying if it were not for a vision that came to him.  Later he would not remember what it was, but it gave him the strength he needed to stand and make a decision.  He would turn this invasion aside.  Using the training his father had given him, he forged a pair of weapons and took the over-sized hammer that had served in his father's forge for decades.  With these weapons, he set out to harry the reptilian horde at every turn.  Much of his combat style was "learn as you go," and as such he had a few close encounters.  The closest was when he was cornered by a squad of those reptilians, and would have met a fate worse than death were it not for the intervention of a mage who headed a group with intentions similar to Tharon's.  The group took him in, and he was trained not only into an expert fighter but the mage also shared with him the power of Void, making an already deadly man even deadlier.  He had seen two decades before he left that group to rally his people against the invasion.  By this time, much of their land was subjugated and only a small holdout of the wolves remained to fight, and it was them he sought out.  In the darkest hour of this small resistance, he arrived and unleashed the power of Void upon his enemies and thus took a small measure of vengeance.  With his aid the resistance grew to retake their land, and push into the primeval homeland of the reptiles to crush them, and it was Tharon's claws that tore out the heart of their queen.  With his vengeance found, Tharon began to wander but ever he sought violence and eventually he turned into the thing he had thought he hated, a marauding barbarian.  He became the head of a clan, and became the scourge of civilization.  Oddly enough, this created a pressure for all Theans to unite beneath a single banner, and as such their first unified government came to power with their first king leading it.  Inevitably, this king came to engage Tharon in combat and, after a battle that lasted several days, defeated him.  Rather than slay the Pale Wolf, now one of less than a thousand such wolves in the whole of the world, he instead bound him to serve through a blood oath.  With that, Tharon was sealed in a cell to keep him from aging and across the ages was awakened by the king's descendants to fight and destroy the enemies of the Theans.  Now, he has been awakened only to find these U.W.A agents asking him to assist in fighting off some unknown evil.  Seeing it as something his master would order him to do, he agreed on the condition that should the heir of that ancient king find him he would return to the service that he is oath-bound to perform.[/spoiler]

 

[spoiler=Appearance]Blacksmith-1.jpg

In addition to the image, it would be best to note that Tharon stands eight feet tall and his weapons and clothing are sized accordingly.[/spoiler]

 

Combat Information

 

Element:  Void

[spoiler=Weapons]

The Hammer: The over-sized hammer utilized countless years ago in his father's forge, it is of incredible weight and takes superhuman strength to wield.  Furthermore, as it is made to forge the toughest and most resilient of metals, it is all but indestructible.  Beyond this, it has few special properties beyond the sentimental value and is best utilized for devastating power attacks.  This is seen in image relating to his appearance.

The Sword:  A Katana, this is the lightest weapon that Tharon carries.  Much like the hammer which he forged it with, it is all but unbreakable and furthermore has the curious property of opening wounds which will not heal normally such that the one bearing these wounds slowly bleeds to death from a thousand cuts.  As such, it is best used in a high-speed combat style.

[spoiler=The Sword]Citadel_Curly_Katana_Shira_Saya_CDK12_zp[/spoiler]

The Spear:  A weapon every bit as brutal as its wielder, this spear is unique in that it bears a weapon on either end of the shaft.  Despite not being made completely of metal, this weapon remains every bit as indestructible as his others, perhaps even more so.  The bladed end is scornful to any and all sorts of armor, be it a soldier's bullet-proof vest or a dragon's scales, and is more than capable of leaving grievous wounds in any sort of flesh.  The blunted end is dangerous in its own way, striking with such force as to send human-sized foes flying and to crush the bones of larger foes.  This weapon is better suited to a style centered on finding gaps in an opponent's guard, and exploiting them in whatever way is most sensible.

[spoiler=The Spear]counterbalanced_bardiche_by_shrinecat-d5[/spoiler][/spoiler]

 

[spoiler=Abilities/Attributes]

Superhuman Characteristics:  Ancient as he is, Tharon is an example of the long-gone primal forms of the Theans, and as such is many times stronger, faster, and tougher than the more modern examples.  Blows that would fell lesser men are like the bite of a gnat to him, assuming they can strike him to begin with, and his own blows come with the force of a falling mountain.

 

CQB:  A long time practitioner of close quarters combat, Tharon is rightly skilled in the art of destroying his foes at close ranges with any of his weapons, and his own bare claws.  Speaking of his claws, they are like meat hooks and as such can tear through flesh and light armor with ease, but are of little use against much more than that.

 

Superhuman Senses:  As a Thean Wolf, Tharon has senses many times stronger than those of a human.  Notably, his sight, smell, and hearing.  The only way in which any sense of his could be considered inferior is his complete inability to see in color, and as such he refers to everything in terms of shades.  Making up for this is his near perfect vision in any level of light, if given a few moments to adapt to such conditions.

 

Void Manipulation:  Tharon is able to manipulate that most peculiar of things known as the Void.  This most often takes the form of techniques reliant on sucking things in, or draining various types of energy from an area.[/spoiler]

 

[spoiler=Techniques]

Implosion Spear:  A spear of mysterious, dark energy forms in one of Tharon's hands before being launched under its own power at a point of his choosing.  When it strikes a point, everything within a three meter radius of it is sucked into the center with force equivalent to the pushing force from a hand grenade explosion.  This ability can be used rapidly.

 

Void of Life:  Requires physical contact.  When this technique is utilized, Tharon sucks the life force out of an enemy he has struck.  The amount of life force removed depends on the type of contact, for example a sword in the chest will drain more quickly than a hand on the shoulder, and the duration of said contact.  This can often be used to ensure an enemy is slain with a strike that should be fatal.  Furthermore, draining this life force also restores Tharon's, allowing him to recover from injuries in this way.

 

Singularity Shield:  Spawning a point into which all things, even light, are drawn in one of his hands, Tharon is capable of absorbing any enemy attack sent at him coming from the direction that it is facing.  Furthermore, it draws any attack that passes through its area of influence into it and thus alters their trajectory.

 

Big Crush:  A single point within his line of sight is chosen, and then the ability is activated.  Everything, matter and energy alike, within fifty meters of it is forcefully sucked to the center.  It does no inherent damage, though things being slammed into each other or thrown by the effect can cause damage.  The point persists for but a few seconds, though in many cases that is all the time one needs to destroy a large group of enemy troops.

 

Darkness:  A specialized singularity that only draws in light is created, darkening an area significantly.  For example, a room lit by a single cluster of modern-day electric lights would be reduced to near night-like darkness in an instant.  This effect lasts for thirty seconds to a minute, and ends with illumination levels returning to normal.  Some claim that it causes a great flash of light when it ends.[/spoiler]

 

Done.   At least until I'm asked to edit some things.

Oooooooh, one fine Neutral Thean, Keto! Accepted!

 

Welcome to Earth2

 

I've completed my app.

*Applauds* Fantastic work, Blu.

 

Accepted as well!

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[spoiler=Tada]
b8mtme.jpg
"Aquos no like you. Aquos kill you."

Personal Information
Name: Aquos Laguna
Age: 4 human years
Gender: Female
Race: Thean-Human hybrid
Faction: Neutral
[spoiler=Personality:] Aquos may have great wit and physical feats, but her intelligence in most other aspects is no more than a five-year old. She is unable to read or write, and speaks in third person. In other words, she is still pretty dumb by human standards despite her wits. She is still learning, though.

However, due to her loyalty to her kind, she is far from gullible. She does not trust anyone she considers outsiders. Of course, it is possible to gain her trust, but only slowly. She won't trust you that easily if you simply give her food or save her life, because you just aren't a Sahuagin.

Like all Sahuagin, Aquos takes interest in collecting treasure, and kidnapping these intriguing creatures called 'humans'. She intends to find a human she loves.
[/spoiler]
[spoiler=Biography:] The Sahuagin are a type of fish-based deep-sea semi-aquatic Thean that have retained an extent of their primitive nature. After D-Day, the Sahuagin have began to kidnap humans and use them for breeding purposes until the day of their death, believing that with the genes of what they call 'the other world', they will be unstoppable.

Aquos was the result of such, but she doesn't know that. She also doesn't know that she is lucky because one in twenty Sahuagin-human hybrids die from illness at early birth, and three of four of them who do make it alive are banished or killed in duels. In fact, she has never met her human mother, who is probably mindbroken in some Sahuagin lair, or made to work as a slave in many ways. But that is probably unimportant.

Aquos was raised as a Sahuagin. Sahuagin have multiple births. These offspring are forced to fight against each other, and every single time, the inferior ones perish or are banished and left to fend for themselves, and usually end up being consumed by predators. Needless to say, Aquos was the superior one of the flock. This is the secret to the success of the Sahuagin.

Aquos grew up shortly, and while she herself was not old enough to go with a school, her skill and wit was superior to both Sahuagin and human alike, allowing her to kidnap humans more efficiently for her superiors to breed with. As she began to mature, she was tasked to venture into human society, cloaked and undercover in order to learn more about humans, since they are starting to avoid the sea. The Sahuagin race is hoping to one day enslave humans as their own.
[/spoiler]
[spoiler=Appearance:] 2yv9hk1.jpg
Aquos does not wear the shoulder pads, crosses and collar depicted in the picture. Additionally, her hands are actually scalier with her blue-hued scales and a fin on each arm, and her claws sharper with slight webbed membrane. Her lower body consists of scales that go down from her thighs, and scaly-looking webbed feet with a simple crotchplate akin to her breastplate, and a four fish tail that is an extension of her spine. Her curvacious body is 1.73 metres tall and has a D-cup, and is also slightly chubby. But don't tell her that.[/spoiler]

Combat Information
Element: Lightning
[spoiler=Weapons:]Gilded Trident - Aquos' trident that channels her lightning
[/spoiler]
[spoiler=Abilities/Techniques:]
Aquatic Breathing - the ability to breathe underwater. All Sahuagin have this.
Enhanced Swimming - all Sahuagin have this.
Close Quarters Combat - Aquos is capable of melee combat similiar to Aztec warfare.
Increased Durability - A racial ability that reduces the power of attacks, especially energy-based attacks. Heavy hits are greatly weakened, but pressure or blade attacks are still as effective.
Superhuman Feats - Enhanced smell, sight and movement are part of Sahuagin physiology.

Lightning Blast - A mere blast of lightning from Aquos' trident. It can stun an opponent and deal heavy damage.
Electromagnetic Levitation - for now, Aquos can hover up to 10 metres above a solid or liquid surface. This allows her to 'swim in the air'.
Magnetic Attraction - This allows her to attract metallic objects towards her, and even levitate them.
Lightning Defense - A spherical lightning barrier is created to protect Aquos against solid attacks. Easily neutralised by energy-based attacks
Thunder Boost - Aquos uses electricity to boost her speed to that of sound for twenty seconds. She will become exhausted after this.
[/spoiler]


[spoiler=Other Information:]
The Sahuagin are still cryptids even by Thean standards, and there have been few to no reports about them. No human, or Thean, has escaped Sahuagin captivity to tell the tale to even give a hint. However, it has been reported that humans who have went near the sea went missing, never to return once more.
The sworn foes of the Sahuagin are squid-like.
Sahuagin, when at adulthood, choose to travel in schools of the same gender. Eventually, the alpha one will have the authority to temporarily alter genders.
The picture I used is actually that of some mermaid in Rage of Bahamut. I can hardly find many Sahuagin girl pictures
Sahuagin live for up to 40 human years, and reach adulthood by 4. Aquos is estimated to live up to 65 years, and is still a juvenile. Her adult stage is 6 human years.[/spoiler][/spoiler]

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[spoiler=Tada]
b8mtme.jpg
"Aquos no like you. Aquos kill you."

Personal Information
Name: Aquos Laguna
Age: 4 human years
Gender: Female
Race: Thean-Human hybrid
Faction: Neutral
[spoiler=Personality:] Aquos may have great wit and physical feats, but her intelligence in most other aspects is no more than a five-year old. She is unable to read or write, and speaks in third person. In other words, she is still pretty dumb by human standards despite her wits. She is still learning, though.

However, due to her loyalty to her kind, she is far from gullible. She does not trust anyone she considers outsiders. Of course, it is possible to gain her trust, but only slowly. She won't trust you that easily if you simply give her food or save her life, because you just aren't a Sahuagin.

Like all Sahuagin, Aquos takes interest in collecting treasure, and kidnapping these intriguing creatures called 'humans'. She intends to find a human she loves.
[/spoiler]
[spoiler=Biography:] The Sahuagin are a type of fish-based deep-sea semi-aquatic Thean that have retained an extent of their primitive nature. After D-Day, the Sahuagin have began to kidnap humans and use them for breeding purposes until the day of their death, believing that with the genes of what they call 'the other world', they will be unstoppable.

Aquos was the result of such, but she doesn't know that. She also doesn't know that she is lucky because one in twenty Sahuagin-human hybrids die from illness at early birth, and three of four of them who do make it alive are banished or killed in duels. In fact, she has never met her human mother, who is probably mindbroken in some Sahuagin lair, or made to work as a slave in many ways. But that is probably unimportant.

Aquos was raised as a Sahuagin. Sahuagin have multiple births. These offspring are forced to fight against each other, and every single time, the inferior ones perish or are banished and left to fend for themselves, and usually end up being consumed by predators. Needless to say, Aquos was the superior one of the flock. This is the secret to the success of the Sahuagin.

Aquos grew up shortly, and while she herself was not old enough to go with a school, her skill and wit was superior to both Sahuagin and human alike, allowing her to kidnap humans more efficiently for her superiors to breed with. As she began to mature, she was tasked to venture into human society, cloaked and undercover in order to learn more about humans, since they are starting to avoid the sea. The Sahuagin race is hoping to one day enslave humans as their own.
[/spoiler]
[spoiler=Appearance:] 2yv9hk1.jpg
Aquos does not wear the shoulder pads, crosses and collar depicted in the picture. Additionally, her hands are actually scalier with her blue-hued scales and a fin on each arm, and her claws sharper with slight webbed membrane. Her lower body consists of scales that go down from her thighs, and scaly-looking webbed feet with a simple crotchplate akin to her breastplate, and a four fish tail that is an extension of her spine. Her curvacious body is 1.73 metres tall and has a D-cup, and is also slightly chubby. But don't tell her that.[/spoiler]

Combat Information
Element: Lightning
[spoiler=Weapons:]Gilded Trident - Aquos' trident that channels her lightning
[/spoiler]
[spoiler=Abilities/Techniques:]
Aquatic Breathing - the ability to breathe underwater. All Sahuagin have this.
Enhanced Swimming - all Sahuagin have this.
Close Quarters Combat - Aquos is capable of melee combat similiar to Aztec warfare.
Increased Durability - A racial ability that reduces the power of attacks, especially energy-based attacks. Heavy hits are greatly weakened, but pressure or blade attacks are still as effective.
Superhuman Feats - Enhanced smell, sight and movement are part of Sahuagin physiology.

Lightning Blast - A mere blast of lightning from Aquos' trident. It can stun an opponent and deal heavy damage.
Electromagnetic Levitation - for now, Aquos can hover up to 10 metres above a solid or liquid surface. This allows her to 'swim in the air'.
Magnetic Attraction - This allows her to attract metallic objects towards her, and even levitate them.
Lightning Defense - A spherical lightning barrier is created to protect Aquos against solid attacks. Easily neutralised by energy-based attacks
Thunder Boost - Aquos uses electricity to boost her speed to that of sound for twenty seconds. She will become exhausted after this.
[/spoiler]


[spoiler=Other Information:]
The Sahuagin are still cryptids even by Thean standards, and there have been few to no reports about them. No human, or Thean, has escaped Sahuagin captivity to tell the tale to even give a hint. However, it has been reported that humans who have went near the sea went missing, never to return once more.
The sworn foes of the Sahuagin are squid-like.
Sahuagin, when at adulthood, choose to travel in schools of the same gender. Eventually, the alpha one will have the authority to temporarily alter genders.
The picture I used is actually that of some mermaid in Rage of Bahamut. I can hardly find many Sahuagin girl pictures
Sahuagin live for up to 40 human years, and reach adulthood by 4. Aquos is estimated to live up to 65 years, and is still a juvenile. Her adult stage is 6 human years.[/spoiler][/spoiler]

 

O.O Wow...this is better than I thought! Accepted Jolta...welcome to Earth2

 

ANOTHER NOTE!!! If you want your character to have themes, please give them if you so feel it. Will be adding them to an OST playlist (same thing I did for Midnight Magic).

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BSQIK7u.png
"Just be careful, okay?"

Personal Information
Name: Grace Clementine
Age: 19
Gender: Female
Race: TheaBrid
Faction: Neutral
[spoiler=Personality:]An optimist at heart, Grace is among the more sincere, gentle people of the world. She takes pleasures in the nice, quiet things in life, if they so happen to range from a nice coffee in a humble café, to picking flowers in a pretty field. A flower is also quite an apt way to describe her through metaphor - she is exceptionally kind, and tender,and overall has a tender nature, however she is also quite delicate and fragile. Grace is also fairly lady-like, remaining polite, courteous and level-headed in a number of situations. This cool demeanour is quite effective when facing confrontation. While, indeed, she can maintain quite an effective cool front, she is relatively introverted and she takes criticism quite hard. Grace is trying to be less sensitive about it, though, thanks to Sienna's advice.

Sienna is quite a foil for Grace. Sienna considers herself as Grace's Guardian. Sienna knows of Grace's golden heart, and has done quite a number in helping her protect it, most importantly helping her to be aware that she shouldn't take criticism too personally. While not engaged as a Spiritual Entity, in turn taking a corporeal form, Sienna reflects a nature that serves as a significant stark contrast from Grace's: Sienna exerts an air of power in her presence, well-reflective of the power she can use in combat. Very analytical, she takes precaution and good consideration in her actions. She is quite brash and blunt, and when appropriate will be more than happy to speak exactly what is on her mind. Unlike Grace's friendly nature, Sienna is much less approachable on face value. Sienna has a strong admiration of powerful people, whether that be physical prowess or even strong wills - she will much prefer the company of these individuals.[/spoiler][spoiler=Biography:]Grace is...well, Grace. She has no special back-story that makes her stand out in the crowd. Born and raised to a middle-class family, she had a nice, humble childhood with a number of friends. The juggling of sleep, social life and study wasn't too difficult for the optimist whom had a natural flair in her studies, although it was very terrifying for her when she, at 11 years old, found herself accompanied by the Tiger Thean, Sienna. However, once getting used to the phenomena, and with her parent's support, she managed to get used to and befriend Sienna. She is quite well travelled, and loves to explore different cultures - she pines to try the many teas of the world - and has even chosen to study abroad in the new, upcoming metropolis that was Atlus City.

Sienna, prior to the merging of course, was among a part of one of the many fighting clans of Protollus. A proud warrior, she cherished the traditions of the more barbaric nature of Protollus while respecting and acknowledging other cultures of the planet, especially the Leo Dynasty and the heir, Axel Leo. Hardened from battle, the tribe which Sienna came from trained her in the art of a Berserker Fighting Style - attack power and speed inversely correlate to her defensive abilities and endurance. She is by no means War-Mongering, and battled in self defence or in retaliation, or of course if ordered too due to the patriarchal nature of the chiefdom she comes from.

Since the merging, the pair have lived a life of much more tranquillity. Grace, having now came to Atlus City, is keen on investigating the new cultures she has yet to experience, while Sienna can sense the dangers that Atlus City may offer. Secretly, Sienna longs for battle again, but with her priority on keeping Grace safe, she hides this. However, with the events that may precede, Sienna may just get what she craves.[/spoiler][spoiler=Appearance:]

r38ePnm.jpg


Height: 5'4
Weight: 125 lbs
Body Shape: I Shape
[/spoiler]
Combat Information
Thean Warrior: Sienna Namrah[spoiler=Thean Warrior Appearance:]

yolandra_gaul_tiger_by_gkb3rk-d6mknyl.jp


This is Sienna's true Thean Form. This form is seen by Grace alone as an ethereal self, much like how all other TheaBrids can see their Thean Warrior Spirits.[/spoiler][spoiler=Semi-Mutated Appearance:]

I7nLbkz.jpg

[spoiler=Alternative]

9bkp6ez.jpg

[/spoiler]This is the form Sienna takes when taking control over Grace's body. The reasoning for this is elaborated upon in Combat Information, under Abilities/Techniques. While retaining many of Grace's human features, these features are subjected to Sienna's age. Sienna also retains dominance over the body's psychological state during this time.[/spoiler]Element: Earth
Weapons: Natural Claws
[spoiler=Abilities/Techniques:][spoiler=Abilities]It is incredibly important to note that, for combat, Grace allows Sienna to take possession over her body. However, not all TheaBrids "fused" well with their other half: as one of these cases, Sienna cannot fully take her own form much like other TheaBrid Thean Warriors can. Sienna can only mutate into an uncompleted form that appears to be a cross between Grace and Sienna. Fortunately, the body is exposed to enough of Sienna to make full use of her combat abilities.

Berserker Style Combat: The martial art Sienna employs that becomes more notable during combat. Sienna's attack speed and power are in an inverse correlation to her defence and endurance. This implies that should one of these two increase, the other will decrease by a roughly similar degree. Sienna usually initiates with both balanced out. If taking the offensive, her attacks will empower and hasten, becoming more rapid, though in using this energy she will become less able to defend herself. Respectively, if taking the defensive, she will often focus on reflecting or withstanding attacks, though in doing so loses her ability to retaliate as powerful as she can, though she has developed a means around this.

Seismokinetic Combat: The power to infuse seismic energy in one's physical combat. The element of Earth that Sienna manifests is able to infuse seismic energy into her physical attacks, releasing seismic waves upon contact through punches and kicks, and absorbing seismic waves to make themselves stronger.

Thean Physiology: The trait of being a Thean of her nature, Sienna has a number of qualities which make her unique to other Theans. Abilities include enhanced feline senses (including Night Vision), enhanced strength, speed and jump, and specific to her and those of her tribe, Berserker Adrenaline, which enables her to use her Combat Style as mentioned above as well as the technique "Rush." She also has large claws she can retract.[/spoiler][spoiler=Techniques]Ability Branch:
Below are the techniques that Sienna will use in combat that exclude her more personal, martial combo techniques. This relate closer to her abilities.

Seismic Strikes: Sienna imbues her attacks with seismic energy, allowing the to inflict more damage overall. Quite effective in dealing damage, though much better applied when breaking defences and structures.

Seismokinetic Guard: Through manipulating Seismokinetic energy, Sienna can absorb said energy from incoming attacks in blocking them. The more [acronym=Concussive Force - Kinetic Energy channelled into a Traumatic Attack. To better distinguish this: whereas a sword slashes and stabs, a hammer can ram or bludgeon. Hammers, thus, exert traumatic force, while swords release penetrative force]concussive force[/acronym] an attack exerts, the more damage she can resist (unless, of course, the attack is strong enough to break her guard.) Attacks that exert little to no concussive force easily bypass this enhanced guard.

Enhanced Throw: Very rare for such a melee focussed fighter, but when push comes to shove, Sienna can quite easily use her enhanced strength to throw an object of a very rough maximum of 800 lbs a fair distance. Sienna will struggle with any weight, again roughly, over 500 lbs. To better picture this, she is able to lift and throw an empty dumpster (roughly 500 bs) with ease, but will struggle with anything higher, while she would have a significant struggle throwing a motorcycle.

Rush: A vital technique required for a Berserker to recover from a defensive position: a burst of adrenaline enables Sienna to gain an opportunity to take the offensive. If Sienna is able to successfully strike a foe in using this technique, she will begin to take the offensive again, allowing her to attempt to overpower a previously aggressive enemy.[hr]Technique Branch:
Below are the techniques that Sienna will use in combat that are more technical, such as signature moves, combos, taunts, etc. These are more personal to Sienna than the above listed techniques.

Combo Assault: Nothing too fancy, Sienna is capable of chaining together a series of strikes and attacks in rapid succession on opponents. This is a cornerstone of her Martial Style and is where she will rack up the majority of her speed and power, and makes her move-pool wide and ranged.

Eviscerate: Sienna unleashes a barrage of slashes upon her prey. Somewhat ineffective against armoured foes, but potentially lethal against foes lacking protection.

Right where I want you! During a combo attack, or immediately after "Rush" Sienna will attempt to execute a powerful uppercut to her foe, aiming to take the wind out of them as she gets them into the air for a moment. As quickly as she can, preferably before they can recover, she will either punch the enemy's gut with seismic force to deal heavy damage, or attempt fatal damage by slashing the enemy's exposed torso.

Block-breaker: An effective tool for Sienna - if a foe is blocking while she combos against them, she can break her combo to deal a heavy overhand smash to the foe's guarding stance. If successful the attack will knock off an opponent's guard, leaving them exposed, however this will result in Sienna's combo being closed prematurely.

Tigress' Fangs: A very gruesome attack to be hit by, Sienna drives her built up momentum into a powerful knee thrust, either leaping to knock her foe back hard, or standing still to drive it deep into their body. If she does drive it deep into them and the foe results in keeling over her knee, she will often drive a brutal elbow into the back of their head to inflict more damage.

Fissure: A more defensive technique, though quite powerful: Sienna draws a great amount of seismic energy into her fist overhead, before smashing it into the ground with great force, causing the earth beneath her, in a small circular radius, to tremble slightly. The tremors aren't significant enough to do actual damage, but can cause foes to lose their footing and thus, enable her to take her offensive against them.[/spoiler][/spoiler]
Other Information
Theme Songs:
• Grace's Theme Song is Porch Swing Days, by Kevin MacLeod. There is both a fast and slow version.
• Sienna's Theme Song is Heat Capacity, by Hiroshi Takaki.

Trivia:
• Grace's first name befits her personality, hence being named "Grace." Her surname, Clementine, is a for of mandarin, the colour of which relates to her Thean, Sienna's, fur colour - orange.
• Sienna's names respectively refer to the colour orange, and a tigress.
• Despite the name, Sienna does not engage in a trance-like state of mind a typical Berserker does. The name for Sienna's combat style refers to how said warriors focussed on raw attack power and light to no armouring. This also explains Sienna's more revealing attire.
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[spoiler=Makuna Jamamadi]

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"I only wish to cure myself and...and...to kill you all."

Personal Information:

Name: Makuna Jamamadi

Age: 26

Gender: Male

Race: TheaBrid

Faction: Neutral(ish)

[spoiler=Personality]

Makuna is a natural born leader. He has a kind heart and yet a firm grip, allowing him to win the hearts of the people as well as their respect(along with a touch of fear). He has never not been in the spot light and as such has learn to shrug off any strange glances that people may through his way. Makuna does not show much emotion, learning that people respond better to fortitude than to sincerity. However, with those closest to him, Makuna will let his emotions shine through and it is like the breaking of a dam. Unfortunately, Makuna, at the moment, has no one close to him and as such is a ticking time bomb of emotions that is ready to explode at any moment. Of course, one could understand with what has happened to him.

 

Like many people, Makuna discovered that he had new and amazing powers after the merging of the words, creating Earth2. Unfortunately, with the discovery of his new abilities, Makuna has also discovered something troubling about himself. Before leaving solitude, Makuna had labeled it 'the evil whisper'. 'The evil whisper' would tell him to do terrible things, things that Makuna would never dream of doing, but that wasn't even the worst of it. 'The evil whisper', which I am sure by now you have realized was a Thean warrior, caused black outs in which Makuna had no recollection of his actions. This had all been the work of the malevolent Thean known as Attor Denizen. 

 

Attor's personality is vastly different than Makuna's. Attor is a vicious individual that has never been shown mercy, nor shown it to anyone else. He grew up as an invader, thus he has the mindset of 'take no prisoners'. Now finding himself trapped in Makuna's body, the reptilian Thean struggles to break Makuna and completely take over the man. Attor has an intense hatred for humans and in the brief moments in which he is able to gain control of Makuna's body, he has been known to ravage the area in search of fresh meat.

[/spoiler]

[spoiler=Biography]

Makuna did not grow up like most children. Of course, he didn't know that as he had never known differently. Born in the intense wilds of the Amazon, Makuna did not go to school and learn his maths and science, instead he learned how to hunt, to fish,...to survive. His people taught him how to live off the land and find enjoyment in the wonders of nature. 

 

From a very young age, it was apparent that Makuna was special. It wasn't like there was some divine sign or anything, but anyone that met the child could just tell that he was destined for something great. As he grew older, Makuna showed his natural skills in hunting and fighting, able to combat grown men at the age of 14. He quickly gained respect from the people in his tribe and ascended to the rank of tribal leader at the age of 20. It was only a few weeks after Makuna realized his true place in the tribe that disaster struck. Seeing as the tribe had been isolated from the world they had no way of knowing that Protollus and Earth were about to collide and as such they had no way to prepare for such a thing. When the two worlds merged, a powerful wave of energy ripped through the area, demolishing Makuna's village.

 

The men of the village, including Makuna, hurried to save as many people as they could from the debris. They were able to save all but a few. That night, Makuna fell ill and went to his temporary housing early. He awoke the next morning to 'the evil whisper'. It only laughed its hissing laugh as Makuna ventured his out of makeshift hut. The sight that greeted him would be one that he would never forget. His people, every man, woman, and child, laid slain before his hut. 

 

Having no one left, Makuna ventured into the modern world and learned of what had happened. He searched for an answer as to what had happened to his people, and he quickly learned of the merging of worlds and the new hybrid species known as TheaBrids. It was no long before Makuna made the connection. He was a TheaBrid, and his spirit partner was the demon that had killed all those that he loved. 

 

Now, slowly adapting to the modern world, Makuna has made his way to Atlus city in search of someone that can separate the two, so that Makuna may kill his greatest enemy...the demon within him.

[/spoiler]

[spoiler=Appearance]

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This is the garb that Makuna wore while in the Amazon. Now emerging into the modern world, Makuna has had to take on more acceptable clothing. He now wears a tight, sleeveless shirt and black & red pants(occasionally shorts). Obviously unable to lug around his signature sword and shield, Makuna keeps those things in the shelter that he has been able to set up on the outskirts of Atlus City. Along with his warrior's outfit, he strives for the day that he can once again don his armor and raise his sword. But, for now he is content to cleverly conceal his dagger within his clothing, so that he may blend in. 

[/spoiler]

 

Combat Information:

Thean Warrior Name: Attor Denizen

[spoiler=Thean Warrior Appearance]

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[/spoiler]

Element: Venom/Disease

[spoiler=Weapons]

Makuna generally carries a sword and shield into battle, but with the human apprehension for such weapons he has been forced to store them away for later use. He always carries a dagger with him.

[/spoiler]

[spoiler=Abilities/Techniques]

Abilities:

 

Enhanced Weapon Prowess: Having grown up in a primitive setting, Makuna was forced to become a master with many different forms of melee weapons, those being a sword(and shield), a staff, an axe, a battle hammer, a bow, and a spear. His fusion with Attor has only increased his prowess, unconsciously drawing upon the battle experience of his spirit-partner.

Advanced Empathy: From the time he was born, Makuna had a gentle and understanding heart. This has led to him having great skills in understanding those around him, forming an empathetic bond with nearly everyone he meets.

Advanced Intelligence: Makuna was always sharp, picking up most primitive skills faster than anyone in his tribe. He was able to think tactically at a very young age, making his prowess in battle all the more advanced. Now joined with Attor, he is able to draw upon his spirit-partner's knowledge of things. A glaring weakness here is knowledge of the modern world, while he has been slowly making his way into it, Makuna spent nearly all his life surrounded by trees and wild animals. Now, in the world of skyscrapers and advanced technology, he is no doubt inexperienced and often confused.

Superhuman Attributes:  Having always been strong, Makuna was a tough contender in a wrestling match, but after merging with Attor his strength, as well as speed and durability, have gone off the charts. In addition to having these physical attribute heightened, Makuna's senses of sight, smell, and hearing are on par with that of Attor(which is far above human standards).

Sickness/Venom Resistance: Makuna is impervious to most forms of disease and all poisons. 

Venom/Disease Manipulation: After merging with Attor, Makuna find himself able to control frightening powers. Most of these accommodate themself with disease and destruction. In short, Makuna is able to control these elements, although often chooses not to because this power scares him.

 

Techniques:

 

Shield and Sword: A human combat technique, Makuna makes the absolute best use of his sword and shield, switching almost instantaneously between defensive and offensive.

Desolating Slash: By conjuring up a form of dark energy, and executed through a swing of the arm or sword, the user shoots an arc of vile colored energy at a target. Lower life forms(ex. bugs, small plants, etc) caught in the path wither. Larger life forms take damage to their life force, rendering them ill for a decent amount of time. These effectiveness of this attack varies slightly with the amount of energy put into it, the distance the main target is away from the user, and the power levels(and will to live) in the target.

Black Death: Channeling his energy either through his sword or arm, Makuna(and Attor) shoot a stream of black energy at a target. Immediately aimed for their heart, the blast cuts through the person, not harming them physically, but instead poisoning their heart. While in some it only causes immediate fainting and a strong, ill feeling for a couple of days, in others it kills immediately. This attack requires an amazing amount of energy to use and can only be used sparingly.

Venomous Touch: Pooling energy in his hands, Makuna(and Attor) are able to kill most lower life forms with a mere touch. Higher life forms feel an intense burning sensation where they are touched, resulting in a blistery/boily burn in the afflicted area.

Toxic Slash: Channeled through a weapon, or a pair of claws, this attack shoots a blast of violet energy at a target. Upon being hit, a target takes physical damage as well as being afflicted with a painful poison(non-lethal).

Acidic Mist: Makuna(or Attor) releases a thick purple mist from his body. The mist causes an intense stinging sensation in open wounds or in the eyes & nose of those that are caught in it. It has no lasting effects and is only used to impair the senses and concentration of those under its influence.

Poison Spines(Attor only)Attor is able to flick highly toxic spikes from his tail. He is amazingly accurate with each shot, usually resulting in a kill. While the poison is not instantaneously lethal, it can prove to be as such if struck near the heart, brain, or with too many spikes.

Desolating Aura: Only able to be used in the most life threatening of situations, a sphere of black(yet translucent) energy swirls around Makuna(or Attor). This energy sphere, ranging from 3 ft to 5 ft diameter, instantly kills all lower life forms  and begins to weaken all higher life forms caught in its range. If a higher life form is trapped inside for more than a few minutes they too will die. If this ability is sustained long enough, the user will die as well. After being used, the user will fall unconscious for a period of time ranging from a few hours to several days. 

 

[/spoiler]

 

Other Information:

  • Attor's name is Old English for venom or poison, Denizen is in reference to the vocabulary word meaning an inhabitant or one who frequents a place
  • Makuna is under constant mental attack from Attor, who fervently fights for control.
  • Makuna tries not to sleep too much, so as to not give Attor an opening to take control of his body.
  • Ever since the merge, Makuna has actually been able to taste scents by sticking out his tongue, similar to the ability of Earth's(the original Earth) snakes.

[/spoiler]

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Laying down the replies! ^^

 

@Admiral: Reviewing your app a few times, I'm going to have to decline it. There are just too many questions within it that I've had and cant truly understand. I apologize.

@Kyng: Lookin' very good!!

 

@Vigilante: Hmm, i'll take a nice good look at it and make my verdict on it soon.

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