Airride Posted December 16, 2013 Report Share Posted December 16, 2013 Lost a lot to rabbit going to 2, but I think it's still half-decent. Little Iffy on the Fortresses, but other than that, I feel alright about it. Any help is appreciated, as always, though. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted December 16, 2013 Report Share Posted December 16, 2013 I saw a similar build on DN today. Well, he ran Battle Fader and Trag, but I don't know why. I'd consider running Cannon to be material for Fortress or a Wall of Defense if Fortress isn't around yet. Link to comment Share on other sites More sharing options...
Airride Posted December 16, 2013 Author Report Share Posted December 16, 2013 Cannon only works with a heavy Machina Engine. This runs Fortress more as a Rank 7/Mechachaser or Wisel Dumping Tool. Link to comment Share on other sites More sharing options...
Darj Posted December 16, 2013 Report Share Posted December 16, 2013 You could tech 1 Saizan for access to Steel Shogun, Crimson Blader, Spark Dragon, etc. I believe it is better to run only 2 Iron Calls I have tested 3 before and I often drew a copy early game when it was dead. Link to comment Share on other sites More sharing options...
Airride Posted December 16, 2013 Author Report Share Posted December 16, 2013 You could tech 1 Saizan for access to Steel Shogun, Crimson Blader, Spark Dragon, etc. I believe it is better to run only 2 Iron Calls I have tested 3 before and I often drew a copy early game when it was dead. As if I need MROE things to clog my Extra With. And also, 3 Iron calls is GODLY here. Makes More Synchros with Burei, Makes Rank 4 and Level 7 with Salvo + Infinity, etc. It's an AMAZING Card here. Link to comment Share on other sites More sharing options...
Darj Posted December 16, 2013 Report Share Posted December 16, 2013 Well, if Iron Call is not causing you problems such as ending up dead early game or drawing 2 when you don't have any Machines in grave yet, then by all means keep the 3. I noticed SHArk Knight is missing; you might want to drop something to include it in the Extra. Personally I would take out either Scrap Archfiend or Pearl. Also, what exactly is Plain Coat meant to counter? Link to comment Share on other sites More sharing options...
Airride Posted December 16, 2013 Author Report Share Posted December 16, 2013 Plain-Coat kills Cyber Dragon Decks, whish in retrospect, sounds silly, but whatever. I might swap it for the SHArk knight, but I want to keep my Synchros around. Link to comment Share on other sites More sharing options...
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