razzy Posted December 15, 2013 Report Share Posted December 15, 2013 Basically I was bored and couldn't sleep, so I came up with a new archetype. If I get enough feedback I'll post more but for now, just a sneak peek. Haven't really seen much love for Rocks lately so figured I'd give them a go :D [spoiler=New Stuff/June 10] When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. You can banish 2 Rock-Type monsters from your hand; Special Summon this card from your hand. Once per turn: You can banish 1 Rock-Type monster from your hand; this card can make a second attack during each Battle Phase this turn. When this card is activated: You can shuffle any number of your banished Rock-Type monsters into the Deck. When a Rock-Type monster(s) is banished: Place 1 Stone Counter on this card. During your Main Phase: You can remove 6 Stone Counters from this card; send all cards you control to the Graveyard, then Special Summon up to 3 Rock-Type monsters from your hand and/or Deck. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. When a Rock-Type monster is sent to the Graveyard (except during the damage step): You can Special Summon this card from your hand. When this card is Special Summoned: You can add 1 Rock-Type monster from your Deck to your hand. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. During your Main Phase: You can discard this card. During the next Stand By phase, if this effect was used: Special Summon this card from your Graveyard. Banish 1 Rock-Type monster from your hand; Special Summon 1 "Doff" monster from your Deck. It is unaffected by other card effects. Banish it during the End Phase. You can only activate 1 "Doff Theosophy" per turn. [/spoiler] [spoiler=Monsters] If you have 2 or more banished Rock-Type monsters, you can Special Summon this card (from your hand). When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. This card gains 100 ATK for each of your banished Rock-Type monsters. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. When this card is Normal Summoned or flipped face-up: You can add 1 "Doff" card from your Deck to your hand, except "Magma Chunk of Doff", and if you do, banish this card. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. Once per turn: You may banish 1 "Doff" card from your hand; add 1 "Doff" monster from your Deck to your hand, and if you do, you can Special Summon 1 Level 4 or Rock-Type monster from your hand. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. If this card is banished: You can add 1 "Doff" Spell/Trap from your Deck to your hand, or if this card was banished by an opponent's card effect, you can set 1 "Doff" Spell/Trap Card directly from your Deck instead. If this card is in your hand or Graveyard: You can discard the top card of your Deck; Special Summon this card. You must have 5 or more banished Rock-Type monsters to activate and resolve this effect. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. When this card destroys a monster by battle and sends it to the Graveyard: Banish that monster. If this card is in Defense Mode: Any battle damage this card inflicts to your opponent, is doubled. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. If this card is in your hand, you can banish 1 Rock-Type monster you control: Special Summon this card. If this card is in your Graveyard: You can target 1 of your Rock-Type monsters that is banished; put that target into your Graveyard, and if you do, Special Summon this card. This card's Level is increased by 1 for each of your Banished Rock-Type monsters. If you have a banished Level 8 monster: You can Special Summon this card from your hand. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. You can target 1 of your banished "Doff" monsters; put that target into the Graveyard. You cannot Special Summon monsters from your hand, Deck, or Graveyard the turn you activate this effect, except monsters with the same name as that target. You can only use this effect of "Jaspill Simian of Doff" once per turn. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. If this banished card is returned to your hand or Graveyard: You can pay 400 Life Points; Special Summon this card. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. Once per turn, if your opponent controls a monster with a higher ATK than this card: You can target 1 monster on the field; banish 2 Rock-Type monsters from your hand and/or Graveyard, and if you do, halve the ATK of that monster. If this card is banished (except by its own effect): You can Special Summon it to your opponent's side of the field, then Special Summon 1 LIGHT or FIRE Rock-Type monster from your Graveyard or that is banished to your side of the filed. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. You can Special Summon this card (from your hand) by banishing 1 Rock-Type monster you control. If this card is banished: You can banish 1 "Doff" monster from your hand or Graveyard, and target 1 card on the field; destroy it, and if you, banish it. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. If this card is in your Graveyard: You can banish 1 other monster from your Graveyard; Special Summon this card into face-up attack position. While you have 3 or more banished Rock-Type monsters, this card gains the following effect. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. When this card is Normal or Special Summoned: You can target 1 of your banished Rock-Type monsters; put that target into the Graveyard. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. When this card is Normal Summoned, if your opponent controls a monster: You can Special Summon 1 "Doff" monster from your hand. Its effects are negated and banish it during the End Phase. During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. When an Attack Position "Doff" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; change your monster to face-up Defense Position. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. When you Special Summon a Rock-Type monster from your hand or Graveyard, and this card is banished: You can pay 1000 Life Points; Special Summon this card. Once per turn: You can banish any number of cards from your Graveyard, this card gains 1 Level and 200 ATK for each. Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 2 LIGHT Rock-Type monsters from anywhere on the field. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. During each of your End Phases: Place 1 Lava Counter on this card. This card gains 300 ATK and DEF for each Lava Counter on it. During your Main Phase, if there are 3 or more Lava Counters on this card: You can banish this card; Special Summon as many other banished Rock-Type monsters are possible, to your side of the field. [/spoiler] [spoiler=Extra Deck] 2 Level 4 "Doff" monsters Once per turn: You can detach 1 Xyz Material from this card, target 1 of your banished monsters, reveal a monster in your hand that has the same Level as that target; Special Summon both monsters. Until the end of your opponent's next turn, their effects are negated and they cannot attack. When this card (in your possession) is destroyed and sent to your Graveyard: You can banish this card and 2 other Rock-Type monsters from your Graveyard, then target up to 2 of your banished Rock-Type monster(s); return those cards to the hand. 2 Level 3 Rock-Type monsters While this card has Xyz Material, all Rock-Type monsters you control inflict piercing damage. Once per turn: You can detach 1 Xyz Material from this card, target 1 of your opponent's monsters, and half the DEF of all of your opponent's monsters; change that target to face-up Defense Position and if you do, make its DEF 0. When this card is destroyed: You can target 1 banished "Doff" card; add that target to your hand. 2 Level 8 monsters Once per turn: You can banish 1 monster from your Deck. When exactly 1 Rock-Type monster from your Deck or Graveyard is banished, by card effect, if your opponent doesn't send 1 monster from their hand or Deck to the Graveyard that is the same Level as that monster: You can detach 1 Xyz material from this card; banish 1 card on the field. You can only use this effect of "Doff Obsidon" once per turn. When this card is destroyed and sent to your Graveyard: You can target up to 2 of your banished Rock-Type monster(s); return them to the hand, and if any monsters were returned by this effect, you can Special Summon 1 Rock-Type monster from your hand. 1 Tuner + 1 or more Rock-Type non-Tuner monster(s) When this card is Synchro Summoned: You can attach up to 3 of your banished Rock-Type monsters to it. If this could would be destroyed, you can detach 1 monster attached to it instead. During either player's turn: You can deatch 1 monster from this card, and target 1 monster you control; change that target to face-down Defense Position. [/spoiler] [spoiler=Spells/Traps] Until the End Phase, the Level of all monsters, currently on the field, becomes equal to the current number of your banished Rock-Type monsters. When an effect is activated that targets 1 or more of your "Doff" monster(s): Put 1 of your banished Rock-Type monsters into your Graveyard; negate the effect(s) of the card targeting your "Doff" monster(s), and if you do, destroy it. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target up to 2 Rock-Type monsters in your Graveyard and/or that are banished; add them to your hand. When this card is activated: You can add 1 Rock-Type monster from your Deck to your hand, whose Level is equal to or less than the number of banished Rock-Type monsters (+2). When one of your banished "Doff" card(s) goes to your hand or Graveyard: Discard the top card of your opponent's Deck; if that card is a Monster Card, change all of your opponent's face-up monsters to face-up Defense Position and your opponent's monster cannot change their battle position this turn. You can only use this effect of "Doff Monolithic" once per turn. During each of your Standby Phases: You may pay 200 Life Points; Excavate the top card of your Deck, and if it is a Rock-Type monster, banish it, otherwise return it to the top or bottom of the Deck. You can use the following effects based on the number of your banished Rock-Type monsters. You can only use each effect of "Doff Valley of Forgotten Rocks" once per turn. *2+: During either player's Main Phase: You can target 1 Rock-Type monster; change that target to face-up Defense Position. *5+: Target 1 of your banished Rock-Type monsters; put that target into the Graveyard. *7+: During either player's turn, when you would take damage from a card effect: make that damage 0. 9+ You can banish 1 Rock-Type monster from your hand or Graveyard; Special Summon 1 "Doff" monster form your Deck with a Level less than or equal to that monster's. When this card is activated: Target 1 Rock-Type monster you control; it gains 700 DEF until the End Phase, and if it does, you may change it to face-up Defense Position. (This DEF gain remains even if this card leaves the field.) All "Doff" monsters you control cannot be destroyed by your opponent's card effects. [/spoiler] Link to comment Share on other sites More sharing options...
Blood Blood Posted December 15, 2013 Report Share Posted December 15, 2013 Alright let's take a look at these cards! OCEAN HUNTER OF DOFF: It is a nice card with a simple effect I'll give you that. :) MAGMA CHUCK OF DOFF: If you Normal Summoned or Flipped that card face-up when? On that same turn or a few years ago? ANDESITE BARNSTORMER OF DOFF: I like it, it is probably my favorite card there! DOFF ROCK EXCAVATION: What's a Standpy Phase? I think you meant Standby Phase! I like the use of the new OCG! You know excavate. INGOT WALL OF DOFF: It is a good card, I can't find anything to criticize here! HALVARD DOFF LORD OF STORMS: Probably the best card image there! I think 5 is a bit too much saying this card is only a little stronger than 'Redox'! HYMLA WARRIOR OF DOFF: I don't know if you meant it to be a Tuner but it's good. 8.5/10 for me! :D Link to comment Share on other sites More sharing options...
razzy Posted December 16, 2013 Author Report Share Posted December 16, 2013 Alright let's take a look at these cards!OCEAN HUNTER OF DOFF: It is a nice card with a simple effect I'll give you that. :)MAGMA CHUCK OF DOFF: If you Normal Summoned or Flipped that card face-up when? On that same turn or a few years ago?ANDESITE BARNSTORMER OF DOFF: I like it, it is probably my favorite card there!DOFF ROCK EXCAVATION: What's a Standpy Phase? I think you meant Standby Phase! I like the use of the new OCG! You know excavate.INGOT WALL OF DOFF: It is a good card, I can't find anything to criticize here!HALVARD DOFF LORD OF STORMS: Probably the best card image there! I think 5 is a bit too much saying this card is only a little stronger than 'Redox'!HYMLA WARRIOR OF DOFF: I don't know if you meant it to be a Tuner but it's good.8.5/10 for me! :D Chunk - Good catch. Meant for it to be that turn.Andesite - Thanks. :)Excavation - Yes I did lol. I done these at like 5 in the morning! Halvard - 5 may seem a little low, but its not some 3000 ATK beater than can come out and start swinging! You have to be able to do some other stuff with it :)Hymla - I just figured why not Tuner! I will go and make the changes.---edit: Made some changes, and other tweaks, plus added 7 new cards! Let me know what you think :) Link to comment Share on other sites More sharing options...
Blood Blood Posted December 16, 2013 Report Share Posted December 16, 2013 Look at all these new cards! First, try to find better pictures for the spells and traps, it is weird looking at real life pictures on a yugioh card... For me. I cannot seem to find an OCG error with these cards. Man, you did so much to balance your XYZ! It is really good though but you only have 1 Doff level 8 monster, you should try to make it so you can summon your cards directly from cards in the archetype, maybe do 2 Level 8 'Doff' monsters? Good cards though! Link to comment Share on other sites More sharing options...
razzy Posted December 16, 2013 Author Report Share Posted December 16, 2013 Look at all these new cards! First, try to find better pictures for the spells and traps, it is weird looking at real life pictures on a yugioh card... For me. I cannot seem to find an OCG error with these cards. Man, you did so much to balance your XYZ! It is really good though but you only have 1 Doff level 8 monster, you should try to make it so you can summon your cards directly from cards in the archetype, maybe do 2 Level 8 'Doff' monsters? Good cards though! Thank you again! I agree it is kinda weird looking at real life picutres, but at the same time I wanted their spells/traps based off real life rock features... Also there are 2 Lv 8 "Jaspill" and "Halvard". Along with a couple other effects to chance their levels. I am working a few more cards right now, but will keep your comments in mind. :) Changed so Hunter can now be SS, thinking of adding a clause so Halvard can only be SS once per turn via his effect to prevent spamming? Link to comment Share on other sites More sharing options...
razzy Posted December 22, 2013 Author Report Share Posted December 22, 2013 Bump/totally updated with new stuff and effects :D Link to comment Share on other sites More sharing options...
banddude Posted December 23, 2013 Report Share Posted December 23, 2013 A lot of these cards are really good, and I was pleasantly surprised when excavate suddenly popped out! However (and you could probably see criticism coming); I think the level gain of Hymla Warrior would get ridiculous later in the game (if you were to use it at such a stage) Great Wall of Doff just doesn't seem to fit in with the rest of the archetype. Maybe make it so the targeted monster gains 100 DEF for each banished rock monster? I don't know, it's up to you if you want to change it. The wording on Lost Soul is weird, because it makes it sound like a faux-Xyz monster. You could possibly make the monsters attached to it equip cards instead? All in all, this is a great set of cards! I would totally give it a 8.1/10. Link to comment Share on other sites More sharing options...
razzy Posted December 25, 2013 Author Report Share Posted December 25, 2013 A lot of these cards are really good, and I was pleasantly surprised when excavate suddenly popped out! However (and you could probably see criticism coming); I think the level gain of Hymla Warrior would get ridiculous later in the game (if you were to use it at such a stage) Great Wall of Doff just doesn't seem to fit in with the rest of the archetype. Maybe make it so the targeted monster gains 100 DEF for each banished rock monster? I don't know, it's up to you if you want to change it. The wording on Lost Soul is weird, because it makes it sound like a faux-Xyz monster. You could possibly make the monsters attached to it equip cards instead? All in all, this is a great set of cards! I would totally give it a 8.1/10. I am little effy on Hylma myself. As for great wall, it's meant to help protect a monster(s) by putting it DEF (and hopefully cause your opponent a lot of recoil for attacking it. Lost Soul - That's kinda how I wanted to make it, but it probably could be worded better. Thank for the advice! Link to comment Share on other sites More sharing options...
razzy Posted April 23, 2014 Author Report Share Posted April 23, 2014 Bumping. Know this is old but may add to it if it get attention! Link to comment Share on other sites More sharing options...
iC RiskQ Posted April 23, 2014 Report Share Posted April 23, 2014 Catapult Zone. All I gotta say. Link to comment Share on other sites More sharing options...
razzy Posted June 10, 2014 Author Report Share Posted June 10, 2014 Bumping. Going to be adding some new stuff soon!Added a few new things. Link to comment Share on other sites More sharing options...
razzy Posted October 1, 2014 Author Report Share Posted October 1, 2014 Bumping because updating soon. Link to comment Share on other sites More sharing options...
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