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Gadgets Jan 14


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2 Toy Knight

2 Green/Red/Yellow Gadget

3 Kagetokage

1 Machine Cannon

3 Machina Fortress

3 Tinplate Goldfish

2 Masked Chameleon

1 Redox

1 Dark Hole

3 Forbidden Lnace

3 MST

2 Iron Call

1 Bottomless

3 Breakthrough Skill

1 CED

1 Solemn Warning

1 Torrential

 

I'm really liking this deck for the format. Slower pace suits it, a lot. Gentleloopers in testing till I think of a better alternative.

 

Breakthrough voer any other form of negation because it's really good so far. Like especially since Exction is a thing (And I normally have an advantage lead)

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Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 "Toy Knight" from your hand.
 
Better than Gentlooper at least.
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Oh I just looked at the Extra.

 

Neg the second Ark Knight. You do not need two, and another card would do it better.

 

Don't neg Corn, it's good in the bujin matchup, because it gives them 3 turn 1 Scenarios, assumign they open Yamato (which they probably will):

Dump Turtle, devote backrow, lose to Evilswarm Exciton Knight.

Dump Turtle, don't devote, get run over anyways because the opp can do stuff without worrying about backrow.

Dump Hare, devote or not, lose to Corn hitting over Yamato.

 

It's not the best, most optimal way to outplay them, but it works. Depending on how much they devote, you may still want to Exciton, Hare or no.

 

You also want to run Blader more than Colossal, unless you're terrified of Bujin, as I swiftly found out.

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Swap Corn for Emeral.
You have 2 Arks Knights, Archfiend, and Beel, in additional to Big Eye/Machina Fortress. Your deck can still function if it lacks that boat.
Emeral will let you do it all again, on the off-chance you somehow can't, and also work as a mini pot of Avarice.

Corn proved itself far to good in the Bujin match for me to ever take out. It gives me a play to deal with Yamato much more easily as Black elaborated on.

 

 

Oh I just looked at the Extra.

 

Neg the second Ark Knight. You do not need two, and another card would do it better.

 

You also want to run Blader more than Colossal, unless you're terrified of Bujin, as I swiftly found out.

 

I've actually been wanting 2 quite a bit. I originally only had the one, and I was missing it a tad. Primarily because I was playing against Cyber Dragons and other destruction resistant stuff, but still.

 

But I'll drop it for Emeral to think of it.

 

And I want to see how the format shapes up a bit more before I swap them back again. The Bujin match here isn't actually awful thanks to stuff like Fortress, but I like having the little edge none the less.

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Between that and Geargia Karakuri, it's probably enough of a reason to run Crimson instead...

 

Ok, I'll swap them back.

 

Oh yeah, you don't happen to have a fairly decent side idea do you?

 

I've essentially got my options atm as:

Light Imprisoning Mirror,

DNA surgery

Cyber Dragon + Chimeratech

 

No idea what else.

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