-Noel- Posted December 14, 2013 Report Share Posted December 14, 2013 i start played this deck coz of No.18 and a field and i used to run RotDD and Sixth Sense instead of those 2 Basilisks, all CnC welcome :) Link to comment Share on other sites More sharing options...
Lonk Posted December 14, 2013 Report Share Posted December 14, 2013 too many limited rums and augments. Link to comment Share on other sites More sharing options...
-Noel- Posted December 14, 2013 Author Report Share Posted December 14, 2013 Thx for a comment :) but I think 3 RUM are well in this Deck since from some playtests, I always have Plain-Coat on the field (either Unicorn or its own summoned, but yea I once had a problem with so much Augment, maybe I will change from 3 field to 2 of them and a Terraforming) Link to comment Share on other sites More sharing options...
Blake Posted December 14, 2013 Report Share Posted December 14, 2013 too many limited rums and augments. You should be running 3 augment. Will go ver what you need to do when I'm on my computer. Link to comment Share on other sites More sharing options...
Lonk Posted December 14, 2013 Report Share Posted December 14, 2013 You should be running 3 augment. Will go ver what you need to do when I'm on my computer. aug clogs @3, especially if you already drew into your Heraldry spells. 2 is better. Link to comment Share on other sites More sharing options...
Blake Posted December 14, 2013 Report Share Posted December 14, 2013 aug clogs @3, especially if you already drew into your Heraldry spells. 2 is better. No it's not. It doesn't clog at 3 if you're not running RUMs, and if you've already drawn into your spells you've already won, so I don't see the problem. Plus you run 5 freaking spells. It's a case of "This is a win button, so I wanna optimize getting to it". You could run Terraforming, but a number of decks more-or-less on level with Heraldics run Field Spells, so having more in the main isn't an issue at all. Not to mention removal exists. You cannot build a deck for "Well, in optimaland". You have to build it with counters in mid to a degree. Link to comment Share on other sites More sharing options...
Blake Posted December 14, 2013 Report Share Posted December 14, 2013 Alright, here we go Monster line-up be: 3 Leo 3 Aberconway 3 Amphisbaena 3 Unicorn (It's 3 floats of 18 that makes it so you can always apply pressure. It should be maxed) 1-2 Eale 1 Twin-Headed Eagle 0-1 Basilisk 2-3 Kagetokage 0-2-3 Effect Veiler The second Eale's better than Basilisk in the main because of it aiding in OTKs, though Basilisk may have future uses in the main depending on how well Bujin do. Still, between the main deck and the side deck, you want 2 Basilisk for Bujin. Veiler is also dependant on what other negation you run. Spells: 0-1 Mind Control (Format Dependant) 0-1 Monster Gate 0-1 Burial from a Different Dimension 1 Dark Hole 3 Advanced Heraldry Arts 2 Heraldry Reborn 1 Foolish Burial 0-2-3 Mystical Space Typhoon 0-2-3 Forbidden Lance 3 Augment Heraldry 0-2 Limited RUM I would not run RUMs. They're neat on paper, but not quite good enough in practice. Plus you should never run more than 2 as it's a horribly cloggy card, and any clogging in regards to it is its fault not Aug Heraldry's. Monster Gate does RuM's job better, even only running one. For not-horribly-gimmicky fun, there's also Xyz Shift, which works under Aug but doesn't pay off much except as quick removal/otk fodder. Lance and/or MST are essential, but you can take your pick on how to fit them. It's both preference and format based for which you choose. Traps: 1 Torrential Tribute 1 Solemn Warning 1 Compulsory Evacuation Device 1 Bottomless Trap Hole 1-2 Call of the Haunted (Priceless MST bait that generally aids an otk if not mst'd) 0-2-3 Fiendish Chain 0-2-3 Breakthrough Skill The negaton you run depends on what decks you're gonna see. Currently, Bujin, Fire Fist, and Mermails look big, with a chance of Prophecies and Zombies. So just assess which you need in this deck and for what matchups, then go with it. Extra Deck: 1 Evilswarm Ouroboros 1-2 Number 8: Heraldic King Genom-Heritage 1 King of the Feral Imps 2 Number 18: Heraldic Progenitor Plain-Coat 1 Number 101: Silent Honors Ark Knight 0-1 Number 50: Blackship of Corn 0-1 Number 106: Huge Rock Palm, Giant Hand 2 Diamond Dire Wolf 2 Lightning Chidori 1-2 Noblswarm Belzebuth 0-1 Daigusto Emeral 0-1 Lavalval Chain 0-1 Abyss Dweller 1 Gagaga Cowboy You want multiples of certain things. You don't need Lavalval Chain because of the fact that 18 will almost always do it better. You can run 1 if you really want, but it's not worth it. Abyss Dweller is a format choice/preference thing. Emeral helps you keep playing when you've burnt through all your stuff/wanna put cards back in the extra deck. If you insist on RUM, change the title to "Rank-Up Heraldic Beasts", and use the following: 1 Number C101 1 Number C104 0-1 Number C69 0-1 Number C106 You only want 3, or you're wasting valuable Extra Deck space. You only run 2-3 anyways, so running more for versatility's sake isn't worth it when 101 + 104 cover almost everything, and either 106 or 69 can cover everything else. 106 is a really good OTK card, where 69 is just a good, solid, albeit underwhelming wall of 4K. EDIT: DOUBLE POOOOOOOOST D< Link to comment Share on other sites More sharing options...
-Noel- Posted December 15, 2013 Author Report Share Posted December 15, 2013 Thx u very much :) I will try it Link to comment Share on other sites More sharing options...
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