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War [Jan14 Dark Worlds]


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http://www.youtube.com/watch?v=sAwDOOZrRmA

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Because I can't sleep so figured I'd at least post this because if January 2014 is actually the grindy format I want it to be this deck gets so much better. Also unsure if the Viruses are as good as I think they'll be. They're always better at the start of a format anyway and at the least protect Grapha from BTH and D-Prison.

The deck is also a legitimate Rank 8 pseudo-control deck now, with turbo elements. Graphas are no longer good enough to just sit on every game, apparently.
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Ok, TGU is going to 3. Why not run 3?

One Day of Peace is a nice touch, but other than that, this looks like every other DW deck out there, exactly.

 

With a few exceptions I missed at first.

Fortune Tune, yay

Mind Crush- Surprisingly unused. I like it.

Viruses- Great, but swap out one of the extras for CCV, its the best

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Because TGU isn't as good in DWs at every point in the game, by comparison to other decks. Very rarely do you want to run one out early and it really gets in the way of Dragged Down because of that. It's also more copies of a card that makes Veiler live, but that's not particularly important.

That's because the core for DWs is a lot of cards. .-.

Mind Crush with 3 Viruses and 3 Dragged Down is really, really good in general. Although sometimes you can also just manoeuvre the game into a situation where only one card kills you and you can call it off of Mind Crush to guarantee a win, since it's very difficult to actually kill someone in one turn without Reborn or Card Destruction from the days of old.

CCV? CCV is banned, and I'm playing 2 DDV and 1 EEV, so I don't get what you mean.

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Yeah, I was about to ask what was all this with 2 DDVs but then I remembered Lonfire went to 2.
 
It's just I don't think there's enough decks out there that get hurt so much as to justify maining it.


Fire Fists get their Spirit plays completely wrecked by DDV and have to resort to playing a control base with 4-Axis against a control deck which will more than often not allow them to last until they dig a Rekindling.

Mermail get their little guys hit. That's the really important part, as it means that the big guys are going to have to go off of finite resources and little to no advantage gain.

Prophecy get hit by this because most of the monsters in their deck are under 1500, with the exception of Priestess and Za Waruldo.
He's prepping to play against the format, and honestly he's done it pretty okay. DDV's will come out game 2/3 against some of those decks obviously because they'll be playing to beat it, but that's when he just sideboards into more specific hate than just generally good hate.
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