Airride Posted December 14, 2013 Report Share Posted December 14, 2013 The only deck I ever play... Strategy: Get At least 2 Mine Golems in grave. Dusk Knight and Bombardment do this for you. Use Block Golem to revive those Mines. Use Minefield Eruption, or force the opponent to ram into the golems. Or You can Xyz With them and bash the Opponent in. Grandsoil, CotH, Limit Reverse, and Guard Revive Blocks to get more Mines. Planter Ditches used CotH, Reverse, and Dead Chains for Cards. Tornado Eliminates Problems and lets you "guarantee" a set. Cylinder, Guard, and Chain can stall out the opponent for time to assemble your combos. Wanna add in Mirror force to help this. Skill Drain is good because Block and Mine are unaffected, and it can always be ditched by Planter. Everything is else is general goodstuff. Debating on 3rd Duality. The deck needs its special Summons, but at the same time, being able to have a better change of pulling out your eruptions is soooo good. Also Debating on 3rd Planter. It's good, but even with 11 Continuous, it might be dead. Prolly just paranoid, though. Will likely add when I find room. When you find room. Whichever comes first. Link to comment Share on other sites More sharing options...
Goose Posted December 14, 2013 Report Share Posted December 14, 2013 What is the logic behind so many cards? Link to comment Share on other sites More sharing options...
Airride Posted December 14, 2013 Author Report Share Posted December 14, 2013 I cant figure out what to take out Link to comment Share on other sites More sharing options...
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