Jump to content

Yu-Gi-Oh Tower of Babel Started/Accepting/OOC/PG-16


Recommended Posts

  • Replies 305
  • Created
  • Last Reply

How about the Earthbound Immortals, Signer Dragons and other archetypes with their own plots in an anime? What's your stance on them?

Considering making a second character, but Erika still needs to be approved.

They have no plot significance like they did in their respective anime's but they are certainly usable.

Also as for your app. Only natives of Detroit and people who live near/in the Tower of Babel would get an Avatar. So someone who lives in Mexico City would get an avatar till they moved to Detroit.
Link to comment
Share on other sites

They have no plot significance like they did in their respective anime's but they are certainly usable.

Also as for your app. Only natives of Detroit and people who live near/in the Tower of Babel would get an Avatar. So someone who lives in Mexico City would get an avatar till they moved to Detroit.

 

So is that the only problem? Thought I'd ask now 'cause I have to go to a meeting, but I'll start fixing once I get back.

Link to comment
Share on other sites

[spoiler=Anna Kasterwill]

Username: Vigilante

 

Name: Anna [pronounced Aw-na] Kasterwill

Age: 20

Gender: Female

[spoiler=Appearance]

jh31p0.jpg

Anna looks a bit older than this, but still young. She stands at about 5'5", but when wearing her stacked combat boots she is just over 5'7". In addition to what she is wearing, Anna is almost never seen without a voice recorder in her hand and a camera around her neck. She also carries a backpack that houses a laptop with an insane amount of battery life.

[/spoiler]

[spoiler=Personality]

Anna is quite nosy. She can't help but get into other people's business and thus get wound up in their problems. She is very independent and hates to take help from anyone. An extension of that is that she hates being indebted to people and thus will almost never accept favors. She is very strong willed and stubborn, as would be expected. However, inside she doesn't quite have a hold on things yet. She is still trying to figure the world out and make sense of who she is. To mask the insecurity about herself she covers up in a tough shell that makes her an outgoing, outsider. To make matters more difficult for her, Anna doesn't have an ounce of common sense, so while she is quite the smart girl, she would no doubt get killed if she had to leave on the streets. 

 

Anna doesn't have much time for a love life, as she is always pushing herself to be the best. Her only form of release is dueling, which she takes quite seriously, so even her relaxer is a stresser. When dueling Anna's independent, yet likable, outgoing self goes away. She becomes quite fierce, taking apart her opponents with precision skill. When she makes a mistake it is clearly seen on her face and clearly represented by her switch in playstyle. After making a mistake, Anna becomes much less sure of herself and begins to play a much more cautious game. The same can be applied if she ever found herself in a life or death situation. 

[/spoiler]

 

Residence: Washington, D.C., but has come to Detroit to get an exclusive on the Tower of Babel.

Occupation: Reporter/Journalist

[spoiler=Biography]

Anna was born a journalist. From the time she could talk she was asking questions and searching for answers. This nosy streak of hers got her into trouble quite a bit as a child, but it didn't deter her from such things. Pretty soon the nosy 'streak' toward into a lifestyle. Anna ate up gossip like it was going out of style, but always made sure that what she knew was true. Her thirst for knowledge quickly earned her a place in quite the up-and-up private school for girls. Anna, a perfectionist, seized at the opportunity and honed her journalistic skills. 

 

After graduating from high school, Anna had already finished 3 semesters of college work and thus had earned an internship for a luxurious newspaper. Now chasing a goal to prove herself, Anna is taking a trip to the legendary Tower of Babel and learning everything there is to know about it. If she can land this story, she can land herself her dream job. No one will stand in her way.

[/spoiler]

 

[spoiler=Powers and Abilities]

After trekking through the Tower of Babel for awhile, Anna will start to develop powers. These powers consist mainly of electromancy, that being the manipulation, as well as conjuring, of electricity and electrical currents. Used mostly to shoot powerful bolts of lightning, Anna is a primarily long distance fighter. However, she is able to electrify her own melee hits, adding some extra 'umph' to the hit as well as having paralyzing-like effects on her victims. 

[/spoiler]

Deck: Legend of the White Dragon

Deck Description: Anna uses a variety of support cards to make use of her signature dragon, Blue-Eyes White Dragon. Note, she does not use Elemental Dragons, or too much of the tuners/synchros. Instead, she uses an archetype based on fusion summoning and Ritual Summoning

[spoiler=Custom Cards]

[spoiler=Monsters]

[spoiler=Sentinel of White Dragon]

WhNqlVY.jpg

You can Normal Summon this card. If this card is Normal Summoned: You can add 1 "White Dragon" Ritual Spell Card from your Deck to your hand. You cannot activate the added card this turn. If this card is Ritual Summoned: It gains the following effect:
●If a face-up "of White Dragon" or "Blue-Eyes" monster would be sent to the Graveyard: You can destroy this face-up card instead. You can banish this card in the Graveyard: Target 1 face-up "of White Dragon" or "Blue-Eyes" monster you control; the targeted monster is not affected by and cannot be targeted by your opponent's card effects until the End Phase, this effect can be activated during either player's turn.

[/spoiler]

[spoiler=Cleric of White Dragon]

pVsTCUi.jpg

You can Normal Summon this card. If this card is Normal Summoned: You can add 1 "White Dragon" Ritual Spell Card from your Deck to your hand, but you cannot activate the added card this turn. If this card is Ritual Summoned: It gains the following effect:
●Once per turn: You can reveal 1 "White Dragon" Ritual Spell Card in your hand; draw 1 card. If the drawn card is a "of White Dragon" or "Blue-Eyes" monster: Reveal it to your opponent; and draw 1 more card. This card cannot declare an attack this turn

[/spoiler]

[spoiler=Whelp of White Dragon]

BVAdm1l.jpg

You can Normal Summon this card. If this card is Normal Summoned: You can add 1 "Blue-Eyes White Dragon" from your Deck or Graveyard to your hand. If this card is Ritual Summoned: It gains the following effect:
●This card's name is treated as "Blue-Eyes White Dragon". Once per turn: You can discard 1 Ritual Spell Card; add 1 "Polymerization" from your Deck to your hand.

[/spoiler]

[spoiler=Projection of White Dragon]

r92r7A2.jpg

You can Normal Summon this card by Tributing 1 monster you control. If this card is Normal Summoned: You can add 1 "White Dragon" Ritual Spell Card from your Deck to your hand. You cannot activate the added card this turn. If this card is Ritual Summoned: It gains the following effect:
●Once per turn: You can banish 1 LIGHT Dragon-Type monster in your Graveyard; this card's name and ATK are treated as that of the banished monster, until your opponent's next End Phase.

[/spoiler]

[spoiler=Wyvern of White Dragon]

ao5QXXD.jpg

You can Normal Summon this card. If this card is Normal Summoned: You can add 1 "White Dragon" Ritual Spell Card from your Deck to your hand. You cannot activate the added card this turn. If this card is Ritual Summoned: This card gains the following effect:
●If this card attacks an opponent's monster: You can discard 1 Ritual Spell Card or Ritual Monster; the attack target's Battle Position is changed and its effects are negated, until the end of the Damage Step.

[/spoiler]

[spoiler=Champion of White Dragon]

ezJaNCJ.jpg

You can Normal Summon this card. If this card is Normal Summoned: You can add 1 "White Dragon" Ritual Spell Card from your Deck to your hand. You cannot activate the added card this turn. If this card is Ritual Summoned: This card gains the following effect:
●You can pay 1000 Life Points; destroy all other face-up cards on the field. If 1 or more "of White Dragon" and/or "Blue-Eyes" monster is destroyed by this effect: This card gains 300 ATK for each of the destroyed "of White Dragon" and/or "Blue-Eyes" monsters, until the End Phase.

[/spoiler]

[/spoiler]

[spoiler=Spell Cards]

[spoiler=White Dragon Ritual(Re-Train)]

I5xigTS.jpg

This card can be used to Ritual Summon any "of White Dragon" monsters. You must also Tribute monsters from your field or hand whose total Level is equal to or higher than the Ritual Summoned monster. 

[/spoiler]

[spoiler=Blue Moon of White Dragon]

KxLTlWF.jpg

This card is also treated as a Ritual Spell Card. When this card is activated: You can Ritual Summon 1 "of White Dragon" monster from your hand. You must also Tribute monsters from your hand or your field whose total Level is equal to or higher than the Level of the Ritual Summoned monster. If you control 3 or more "Blue-Eyes" monsters in your Graveyard: You can destroy this face-up card, and banish 3 "Blue-Eyes" monsters from your Graveyard; Special Summon 1 "Blue-Eyes Ultimate Dragon" from your Extra Deck.

[/spoiler]

[spoiler=Rush of the Legendary White Dragon]

aN5calr.jpg

This card is also treated as a Ritual Spell Card. Ritual Summon 1 Level 4 or lower "of White Dragon" Ritual Monster from your hand or Deck without Tributes. The Special Summoned monster's ATK and DEF are reduced to 0 and it cannot be destroyed until the End Phase. Destroy the Special Summoned monster during the End Phase.

[/spoiler]

[spoiler=Forlorn White Dragon]

I3Fq4e5.jpg

This card is also treated as a Ritual Spell Card. Equip this card to a face-up Dragon-Type monster. You can Tribute the equipped monster, during either player's; Ritual Summon 1 "of White Dragon" monster from your hand or Deck with a Level equal to or lower than the Tributed monster. You cannot Special Summon any other monsters this turn. Equip this card to the Ritual Summoned monster. If the equipped monster is the only monster you control: It's name is treated as "Blue-Eyes White Dragon" and its original ATK becomes 3000 as long as it is the only monster you control.

 

[/spoiler]

[/spoiler]

[spoiler=Extra Deck]

[spoiler=Blue-Eyes Transcendent Dragon]

oyvQoTY.jpg

1 "Blue-Eyes White Dragon" + 2 "of White Dragon" Ritual Monsters
As long as this card is face-up on the field: "of White Dragon" monsters that are Normal Summoned gain their effects as if they were Ritual Summoned, but are destroyed during the End Phase. All other face-up "Blue-Eyes" or "of White Dragon" monsters gain 500 ATK.

[/spoiler]

[spoiler=Blue-Eyes Twin Dragon]

VixFLmf.jpg

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Once per turn, if this card destroys an opponent's monster by battle: It can declare another attack in a row. If this card is destroyed and sent to the Graveyard by an opponent's card: You can Special Summon 1 "Blue-Eyes White Dragon" from your hand or Graveyard.

[/spoiler]

[/spoiler]

[/spoiler]

 

Avatar:

Avatar: Kaibaman

Baseline: Lvl: 3

[spoiler=Avatar Personality]

Kaibaman is quite the flirt. When not in battle he is probably hitting on some nearby female, the most likely candidate being Anna. Of course her independent personality doesn't allow for such advances, usually ending up in a comical conflict between the two. In addition to being a flirt, Kaibaman is fairly cool and relaxed giving off an air of extreme confidence. Women that are around him tend to fall in love with his charm.

 

While in battle, Kaibaman retains his teasing charm but instead of using it to seduce women he uses it to infuriate his enemies. His taunting demeanour is enough to make any opponent make a mistake or a hot headed decision. His attitude of confidence is conveyed in his battle persona as well, as he never shows fear even when his strategic mind declares that he is at a disadvantage. 

[/spoiler]

[spoiler=Avatar Abilities]

Kaibaman has similar abilities as Anna. He is able to shoot blasts of electricity in short, concise shots. While not packed with much power, these bursts do cause small amounts damage as well as paralytic effects. In addition to having a small amount of electromancy, Kaibaman's speed and strength are high above that of a person and is a powerful contender in the first level of Avatars. 

 

Kaibaman has one final trick up his sleeve. By channeling all his energy and power into an electrical blast, he is able to force the burst to take the shape of a powerful, white dragon that does massive damage to anything that it hits. After pulling such a stunt, Kaibaman tends to fade out of existence for awhile until he regains enough of his energy to materialize again. 

[/spoiler]

[/spoiler]

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...