banddude Posted December 3, 2013 Report Share Posted December 3, 2013 This is my TeleKarakuri deck that I have been using for a while now, and wanted to know what you peoples thought about it. Monsters (22): 1x Effect Veiler 3x Nishipachi 3x Ninishi 2x Nisamu 2x Inisichi 1x Saizan 3x Solar Wind Jammer 1x Kuick 1x Muzanichiha (why is this name so long?) 1x Nanashick 1x Machina Fortress 3x Psychic Commander Spells (15): 2x De-Synchro 2x Karakuri Anatmoy 2x Instant Fusion 2x MST 2x Karakuri Cash Cache 1x Iron call 1x Final Gesture, or another Iron Call 1x Dark Hole 3x Emergency Teleport Traps (3): 2x Royal Decree 1x Dark Bribe Extra Deck: 2x Cyber Saurus 1x TemTempo 1x Crystal Chrononaut 1x Catastor 1x Black Rose 1x Landoise 3x Burei 1x Stardust 1x Crimson Blader 3x Bureido And no, I'm not going to get a Dracossack. Anyway, feel free to post comments about the deck. Please try to keep it constructive. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted December 3, 2013 Report Share Posted December 3, 2013 I would run three Decree, drop Dark Bribe. Unneeded Draw power for the opponent. While I am a long time fan of De-Synchro, some people may argue that it just takes up space. Love'n it though. Then again, you don't run Tuning Ware or Hyper Librarian, so I would sack De-Syncrho. Definitely sack Final Gesture for Iron Call. Link to comment Share on other sites More sharing options...
banddude Posted December 3, 2013 Author Report Share Posted December 3, 2013 I would run three Decree, drop Dark Bribe. Unneeded Draw power for the opponent. While I am a long time fan of De-Synchro, some people may argue that it just takes up space. Love'n it though. Then again, you don't run Tuning Ware or Hyper Librarian, so I would sack De-Syncrho. Definitely sack Final Gesture for Iron Call. I thought Final Gesture was a no go (I knew I shouldn't have put it in here), but de-synchro is fun with the bureido as it allows me to synchro again and use both of its effects again (I usually go through the draw effect quickly, and the Special Summon is a must). Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted December 3, 2013 Report Share Posted December 3, 2013 I thought Final Gesture was a no go (I knew I shouldn't have put it in here), but de-synchro is fun with the bureido as it allows me to synchro again and use both of its effects again (I usually go through the draw effect quickly, and the Special Summon is a must). Just don't say I didn't warn you. I will admit, taking it out cut down on my deck and actually helps me more than it used to, but you are already at 40, and I don't know Karakuri's well enough yet to tell you why to sack it. Temtempo needs a replacement, but I don't know what. Link to comment Share on other sites More sharing options...
banddude Posted December 3, 2013 Author Report Share Posted December 3, 2013 Just don't say I didn't warn you. I will admit, taking it out cut down on my deck and actually helps me more than it used to, but you are already at 40, and I don't know Karakuri's well enough yet to tell you why to sack it. Temtempo needs a replacement, but I don't know what. Some people use Zenmaines as a rank 3 monster. Link to comment Share on other sites More sharing options...
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