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Ghostrick Support 13/? more to come


outlaw1994

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these are some new ghostricks i made and will add more soon pics are done by me reps and points for full reviews
 

[spoiler='Monsters']

 

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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When your opponent Special Summons a monster from their hand or Graveyard: You can discard this card from your hand; change that monster to face-down Defense Position, and if you do, Special Summon 1 other "Ghostrick" monster from your Graveyard in face-down Defense Position. You can only use this effect of "Ghostrick Greaper" once per turn.
 
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. During your opponent’s End Phase: You can Return this face-up Attack Position card to your hand; change all monsters on the field to face-down Defense Position. 
 
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; change that target to face-down Defense Position. That monster's battle position cannot be changed. You can only use this effect of “Ghostrick Gorgon” once per turn.
 


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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is sent to the Graveyard, you can add 1 "Ghostrick" monster with 500 ATK or less from your deck to your hand.

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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict damage to your opponent equal to the number of "Ghostrick" monsters you control x 300. If there is a face-up "Ghostrick" Field Spell Card on the field, the damage inflicted is doubled. This effect of "Ghostrick Gargoyle" can only be used once per turn.
 
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Reveal the top 3 cards of your Deck. If any of those cards are "Ghostrick" monsters, you can Special Summon 1 of those monsters in face-down Defense Position.If you control a Face-up "Ghostrick" xyz monster you can Special Summon it face-up instead. Shuffle the other revealed cards back into the Deck.
 
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. If this card attacks, it is changed to Face-Down Defense Position at the end of the Battle Phase and this cards position cannot be changed until the end of your next turn. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
 
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-down: You can rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.

[/spoiler]

 

[spoiler='Extra Deck']

 
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2 Level 3 "Ghostrick" monsters
Your opponent cannot target other "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks. You can detach 1 Xyz Material from this card, Destroy 1 Face-up card on the Field. You can only use this effect of "Ghostrick Nekark" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
 
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2 Level 2 monsters
When this Card is XYZ Summoned, add 1 "Ghostrick" card from your Deck to your Hand. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change that target to face-down Defense Position. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
 
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3 Level 4 monsters
Your opponent cannot target other "Ghostrick" cards or face-down Defense Position monsters, with card effects or for attacks. If "Ghostrick Alucard" is attached to this card as an Xyz Material, this card gains this effect:
● Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 Set cards your opponent controls; destroy those targets. Spell and Trap Cards cannot be activated in response to this effect's activation.
[/spoiler]
 
[spoiler='spells']
 
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If you control no monsters, destroy this card. During your Standby Phase, if all monsters you control are face-down and/or "Ghostrick" monsters, and your opponent controls more monsters than you: You can target a number of face-down Defense Position monsters on the field equal to the number of monsters you control; change those targets to face-up Attack Position, and if you do, draw 1 card.
 
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If all the monsters on the Field are "Ghostrick" and/or" face-down Defense Position monsters (min. 1): Return 1 "Ghostrick" or face-down Defense Position monster you control to the hand;  add 1 "Ghostrick" Spell/Trap card from your Deck to your Hand, except "Ghostrick Path".
[/spoiler]
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I really like Greaper! His effect fits perfectly with the style of the other Lv. 1 Ghostricks, and it seems quite balanced while being very useful. Plus, if he were to exist, Ghostrick players would have to carefully choose which Lv. 1s they want to use, since 3 of each may be too many. Well done there. I like Vampire, too, because he really seems like a card Konami would make. Although his effect is decent, In my opinion I don't think it's useful enough to use in the typical "competitive" builds. But if you're going for realistic, you've done a fine job! I wouldn't see Gargoyle being used because it seems like she lacks a certain synergy with their general play style. If a deck was made to specifically abuse her effect, however, that would make sense. Kind of how the new Skeleton guy doesn't especially "fit" despite having a good effect, y'know? The Werewolf is cool, but the only thing I'd mention is that he seems like he should be Lv. 2 with slightly lower ATK. Being a beatstick AND special summoning for free from the deck is pretty powerful, on top of being a Rank 3 Xyz enabler. The spell is the only one I've got a real gripe with....it's way too good! The drawback isn't nearly enough to balance the advantages! With Mansion out, you can keep piling on monsters without having to worry about your opponent destroying any of them by battle, and that means 3, 4, 5 free cards per turn, potentially? And we can't forget the fact that you can kill your opponent's set defenses while simultaneously drawing from your monsters, AND getting effects from, say, Jiangshi. A few tweaks and the card could be nice, but at the moment it's way too strong, haha. I hope you appreciate my input! I can tell you put some great thought into these and I enjoyed them very much. Love the artwork, by the way!

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these are really good card effects. and werewolf and gargoyle pics  look like they really came from the card game.

can you make a Ghostrick Quick-play spell Or a Rank 2 Ghostrick XYZ monster ?

thanks drew pics myself im already working on both

 

I really like Greaper! His effect fits perfectly with the style of the other Lv. 1 Ghostricks, and it seems quite balanced while being very useful. Plus, if he were to exist, Ghostrick players would have to carefully choose which Lv. 1s they want to use, since 3 of each may be too many. Well done there. I like Vampire, too, because he really seems like a card Konami would make. Although his effect is decent, In my opinion I don't think it's useful enough to use in the typical "competitive" builds. But if you're going for realistic, you've done a fine job! I wouldn't see Gargoyle being used because it seems like she lacks a certain synergy with their general play style. If a deck was made to specifically abuse her effect, however, that would make sense. Kind of how the new Skeleton guy doesn't especially "fit" despite having a good effect, y'know? The Werewolf is cool, but the only thing I'd mention is that he seems like he should be Lv. 2 with slightly lower ATK. Being a beatstick AND special summoning for free from the deck is pretty powerful, on top of being a Rank 3 Xyz enabler. The spell is the only one I've got a real gripe with....it's way too good! The drawback isn't nearly enough to balance the advantages! With Mansion out, you can keep piling on monsters without having to worry about your opponent destroying any of them by battle, and that means 3, 4, 5 free cards per turn, potentially? And we can't forget the fact that you can kill your opponent's set defenses while simultaneously drawing from your monsters, AND getting effects from, say, Jiangshi. A few tweaks and the card could be nice, but at the moment it's way too strong, haha. I hope you appreciate my input! I can tell you put some great thought into these and I enjoyed them very much. Love the artwork, by the way!

 

thanks for the review i made vampire to use with alucard to combo the effects originally vampire and werewolf were the same card and werewolf was gonna have another effect. i made gargoyle for idk what reason lol it just felt like they had everything except burn so i added it xD the reason i made werewolf lv 3 and not 2 is cause of the way ghostricks work all level 3s have flip effects where level 2 have effect that affect your opponent and level 1s are hand traps plus werewolf isn't really a spellcaster. i might lower the atk and increase the defence. what drawback do you reccomend for the spell. thanks a lot and drew the art myself working on some more to add so new cards will be up soon hope you review those as well.

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You're welcome! And I can see where your ideas for the monsters came from. As for the spell, I thought about it and I think the way I would personally word it is this: "If you control no monsters, destroy this card. During your Standby Phase, if all monsters you control are face-down and/or "Ghostrick" monsters, and the number of monsters on your opponent's side of the field outnumbers yours: You can target a number of face-down Defense Position monsters on the field equal to the number of monsters you control; change those targets to face-up Attack Position, and if you do, draw 1 card."

Because Ghostricks are such a control-oriented deck, this isn't a very difficult situation to set up. At first glance it may seem somewhat useless, since you'll be most likely flipping up the Ghostricks later this turn anyhow, but this is what I had in mind: Making it so your opponent needs to outnumber you is easy with their stall-style, and makes you think about what you'll do if you want the drawing advantage. Since you MUST target a number equal to the number you control, it'll force you to decide how you'll leave your field your previous turn (although 99% of the time they'll all be face-down), and you'll still get their flip effects if they have them. On top of that, you can still flip a number of your opponent's monsters face-up, which is the opposite of what most Ghostrick spells/traps do. (Nice to cover all the bases, haha.) But the main thing is that drawing only 1 card regardless is a "need to have" effect when you've only got 1 monster, and a "nice to have" effect when you've got more. It kinda reminds me of the Spellbook Tower field spell, giving you that additional draw in your draw phase. :P

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Very nice. I think Ghostrick Patch is good the way it is. it isn't too powerful since it's not an auto-draw, and it may cause you to get less effect from things like Jiangshi (like wanting to wait until you're able to get a couple more ghostricks out that turn to get a better search). Although I guess drawing 1, and searching for 1 monster (even if a Level 1), is pretty good 2nd turn haha.

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Very nice. I think Ghostrick Patch is good the way it is. it isn't too powerful since it's not an auto-draw, and it may cause you to get less effect from things like Jiangshi (like wanting to wait until you're able to get a couple more ghostricks out that turn to get a better search). Although I guess drawing 1, and searching for 1 monster (even if a Level 1), is pretty good 2nd turn haha.

thanks lol you dont have to flip all monsters so you can wait on jiangshi if you want

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Awesome Xyz! I really like the fact that you made Nekark (clever name, by the way) have "Ghostrick"-specific materials, but Devil generic. Nekark's effect is simple, yet perfect for the deck, and his stats seem just right since you'll probably be using his effect to destroy a big monster that could run over him in battle. And Devil's Book of Moon-esque effect is fun because it makes him useful in other decks, as well. 

 

I'm enjoying this set very much! I'm not actually a Ghostrick player, per say, but this has made me want to use them more. XD If only they were real....

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Awesome Xyz! I really like the fact that you made Nekark (clever name, by the way) have "Ghostrick"-specific materials, but Devil generic. Nekark's effect is simple, yet perfect for the deck, and his stats seem just right since you'll probably be using his effect to destroy a big monster that could run over him in battle. And Devil's Book of Moon-esque effect is fun because it makes him useful in other decks, as well. 

 

I'm enjoying this set very much! I'm not actually a Ghostrick player, per say, but this has made me want to use them more. XD If only they were real....

once i get some good reviews i will be adding them to my custom card yugioh game for people to play just want to get all the effects balanced and the name nekark is kraken backwards just like the real xyz alucard is dracula backwards

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Whoa somehow I totally missed Zilla....In my opinion, he has one main issue: he's too strong with Mansion out! In fact, I belieeeeve he's the first Lv. 3 to have more than 1900 ATK....(Kind of irrelevant in anything other than a Ghostrick deck, but still.) Anyway, being able to attack directly pretty often and needing only 4 attacks to finish your opponent off by himself may be a bit unfair, especially when they would need a monster with 4200 ATK to match the hit. :T And after he attacks and gets set, they couldn't get to him without getting rid of the field spell. So let's see....my best suggestion for him would be to make him instead go to face-UP defense after he attacks, maybe until the "end of your your next turn" like Goblin Attack Force. Reason being that his purpose is pretty much to win you the game, or get you close to it, and he just needs some sort of drawback. But it's not a bad one, because there are plenty of cards in the deck (and Extra Deck!) that will be able to special summon him and/or add him back to your hand next turn for another 2100 to the face! :D

[quote name="outlaw1994" post="6313101" timestamp="1385780253"]once i get some good reviews i will be adding them to my custom card yugioh game for people to play just want to get all the effects balanced and the name nekark is kraken backwards just like the real xyz alucard is dracula backwards[/quote] I see, nice! Are those able to be added to YGOPro? 'Cause I know my friend would like to try these out, too.

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Whoa somehow I totally missed Zilla....In my opinion, he has one main issue: he's too strong with Mansion out! In fact, I belieeeeve he's the first Lv. 3 to have more than 1900 ATK....(Kind of irrelevant in anything other than a Ghostrick deck, but still.) Anyway, being able to attack directly pretty often and needing only 4 attacks to finish your opponent off by himself may be a bit unfair, especially when they would need a monster with 4200 ATK to match the hit. :T And after he attacks and gets set, they couldn't get to him without getting rid of the field spell. So let's see....my best suggestion for him would be to make him instead go to face-UP defense after he attacks, maybe until the "end of your your next turn" like Goblin Attack Force. Reason being that his purpose is pretty much to win you the game, or get you close to it, and he just needs some sort of drawback. But it's not a bad one, because there are plenty of cards in the deck (and Extra Deck!) that will be able to special summon him and/or add him back to your hand next turn for another 2100 to the face! :D

I see, nice! Are those able to be added to YGOPro? 'Cause I know my friend would like to try these out, too.

ok i will make it so cant be changed until your next end phase

also i have my own version of ygopro for custom cards called mackpro you can view the forums here Mackpro

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thanks lol you dont have to flip all monsters so you can wait on jiangshi if you want

Yes I know. I was just using that as an example.

About the new xyz (Devil), you might want to add that the target goes into face-down Defense Position. Since there is that one card that can flip into face-down Attack, and ygo likes to be specific :)

Also I do agree zilla is a little too strong.

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Yes I know. I was just using that as an example.

About the new xyz (Devil), you might want to add that the target goes into face-down Defense Position. Since there is that one card that can flip into face-down Attack, and ygo likes to be specific :)

Also I do agree zilla is a little too strong.

 

lol oops will fix that thanks

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