Althemia Posted November 13, 2013 Report Share Posted November 13, 2013 Nation Saving Hero, Majesty Legend BlasterGrade 3 / Royal Paladin / 11000 Power / No Shield[ACT][V] (Limit Break 4, Counterblast 2, choose 1 Grade 2 or higher <<Royal Paladin>> Rearguard and 1 Grade 2 or higher <<Shadow Paladin>> Rearguard regardless of Lock and move them to Soul) When this Unit declares an attack, you may pay the cost. If you do, choose up to 1 Grade 2 Royal Paladin "Blaster" Unit and 1 Grade 2 Shadow Paladin "Blaster" Unit in your Deck, call those Units to separate Rearguard Circles and all Grade 2 or higher "Blaster" Units you control gain Power +5000 until end of turn.[CONT][V] If you have a Unit named "Majesty Lord Blaster" in your Soul, this Unit receives Power +2000.[CONT][V/R] This Unit is also treated as a <<Shadow Paladin>> Unit.[CONT][V/R] Lord"Blaster Blade! Blaster Dark! Let us drive back the invaders until time itself ends!"Made from a flash of inspiration of MLB probably becoming relevant against at the end of this series. Thoughts, maybe? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 13, 2013 Report Share Posted November 13, 2013 Well, for starters, it's yet another late-game critical effect that needs a constant -2 (though the decks can easily offset the cost) with better defense than MLB and early critical. I wouldn't say it's bad, since it's a good option for MLB decks to ride after you harass your opponent with it. Though, as many other cards presents, late-game critical is not really worth it, except if it can be constantly maintained. It's not a bad unit, though it might need some more ooomph. Link to comment Share on other sites More sharing options...
Althemia Posted November 13, 2013 Author Report Share Posted November 13, 2013 Well, for starters, it's yet another late-game critical effect that needs a constant -2 (though the decks can easily offset the cost) with better defense than MLB and early critical. I wouldn't say it's bad, since it's a good option for MLB decks to ride after you harass your opponent with it. Though, as many other cards presents, late-game critical is not really worth it, except if it can be constantly maintained. It's not a bad unit, though it might need some more ooomph.I don't really know what else to do with it seeing as how there's a very fine line with what you can do with it while maintaining the power balance. Also, I think a build for this would go something like this?1 Wingal Brave4 Alabaster Owl4 Bringer of Good Luck, Epona4 Abyss Freezer4 Yggdrasil Maiden, Elaine4 Flash Shield, Iseult4 Lake Maiden, Lian3 Toypugal3 Little Mage, Marron4 Blaster Blade4 Blaster Dark2 Skull Witch, Nemain4 Nation Saving Hero, Majesty Legend Blaster3 Swordsman of Explosive Flames, Palamedes2 Majesty Lord Blaster Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 13, 2013 Report Share Posted November 13, 2013 You shouldn't run more than 2 Darks and you can reduce the blades, since this doesn't requires either of them, you can add more things like bedivere/Masquerade and kay here, or Akane. 4 Toypugal is overkill, and you'll want more Marron/Charon for hitting 21k with Palamedes more reliably. Oh, and you won't need 4 Legend, since it's searchable, and you can use the slot for other units. Though, I do believe that this unit's ability should revolves around a way to support both clans (and maybe also Golds, since BB is technically a Gold now). Most crossrides other than The Blood and PBO fills a different niche from its base form. Link to comment Share on other sites More sharing options...
Althemia Posted November 13, 2013 Author Report Share Posted November 13, 2013 Did a major overhaul. And not including Golds because of the fact that both BBS and BDS are treated as Royal and Shadow respectively anyway. Link to comment Share on other sites More sharing options...
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