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Random assortment of some of my cards.


Psh

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Suggestions welcomed!

 

 

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Effect: Cannot be Normal Summoned. You can banish 1 face-up Machine-Type Xyz or Synchro monster and 1 face-up DARK monster on the field to Special Summon this card from your hand or graveyard. When this card is Special Summoned: destroy all other monsters on the field. Once per turn, when a monster is summoned, you can destroy that monster, and if you do; this card loses 1000 ATK.

 

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Effect: Cannot be Summoned unless you control a DARK or Dragon-Type monster. When this card is summoned: you can banish up to 3 DARK and/or Dragon-Type monsters from your graveyard to destroy an equal number of cards on the field. Once per turn, you can destroy 1 DARK monster you control to Special Summon 1 Banished DARK monster. 

 

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Effect: 1 Tuner + 1 or more Non-Tuner monsters

This card gains 500 DEF for each monster on the field with DEF less than this cards original ATK. Once per turn, if this card is in Defense Position: you can return 1 card on the field to its owners hand(s), if your opponent controls a Defense Position monster when this effect is activated, you can return 1 extra card for each Defense Position monster your opponent controls.
 
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Effect: If this card is removed from the deck by a card effect; Special Summon this card to your side of the field. All Monsters on the field become DARK Monsters. Your opponent cannot Special Summon monsters except for DARK Monsters. When your opponent Normal Summons a Non-DARK Monster; you can send 1 card from your deck to your graveyard; that card loses 1000 ATK.
 
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Effect: 1 Tuner + 1 or more Non-Tuner Spellcaster-Type monsters
This card gains 1000 ATK and DEF for each Xyz or Synchro monster on the field. You can banish 1 Level 5 or Higher Spellcaster-Type monster from your graveyard to activate 1 of these effects. - Add 1 Spell or Trap card from your deck to your hand. - Destroy 1 card on the field. - Activate 1 Spell/Trap card from your graveyard, that card is banished when it leaves the field. Destroy this card and all Xyz/Synchro monsters on the field during your End Phase.
 
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Effect: 1 Tuner + 1 or more Non-Tuner Spellcaster-Type monsters
If this card is Synchro Summoned when you have a DARK Spellcaster-Type monster in your graveyard, you can banish that monster(s) to either destroy 1 card on the field or draw 1 card. During your opponents turn, this card is unaffected by card effects. If this card attacks, your opponent cannot activate effects until the End Phase. If a monster your opponent controls is banished instead of going to the graveyard, you can Special Summon that monster to your side of the field instead.
 
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Effect: 1 DARK Tuner + 1 DARK Non-Tuner Synchro monster + 1 or more Non-Tuner monsters The Synchro Summon of this card cannot be negated. Effects that Target DARK monsters on your side of the field are negated and banished. During each End Phase, if a DARK monster was moved from your hand, field, graveyard, or deck by your opponents card effect(s), banish all cards in your opponents hand and graveyard and inflict 500 damage to your opponent for each card banished by this effect.
 
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Effect: 3 Machine-Type monsters
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the graveyard. Once per turn, you can banish 1 monster from your graveyard that was used to Fusion Summon this card to Destroy 1 card on the field. When this card destroys a Rank/Level 6 or higher monster: you can Special Summon that card to your side of the field in face-down Defense Position. During each of your Standby Phases, this card loses 1000 ATK.
 
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Effect: Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing 3 monsters you control that have 4000 or more ATK and DEF. The Special Summon of this card cannot be Negated. This card gains the combined ATK and DEF of the 2 monsters Tributed to Special Summon this card. This card is unaffected by card effects. Your opponent cannot activate Spell/Trap cards. When your opponent draws a card, they must reveal it; if its a Spell/Trap card, they must set it. This card can attack a number of extra times equal to the number of Spell/Trap cards your opponent controls.
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