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[Leaderboard] Instinct vs Infinite Rainbow


Nathanael D. Striker

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Rules

1. All Leaderboard and Tournament Rules Apply

2. First to 3 votes or most by 11:59 am Pacific Time on November 10th wins.
3. Votes must have a valid reason.
4. Winner gets 1 Rep from loser.
5. I have the right to add rules.

 

Card Requirement

Create a card that can neuter the top decks of the meta WITHOUT being inherently broken or useless elsewhere.

 

Card A

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2 level 4 monsters
When this card is face-up on the field, cards cannot be banished from the graveyard. When this card is targetted by a card effect, you can detach 2 Xyz Materials from this card to negate the effect, then you can discard 1 Spell Card to banish 1 face-up monster on the field.

 

Card B

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During your opponent's turn, when a monster with 2000 or more ATK would be Special Summoned: You can discard this card; negate the Special Summon, and if you do, destroy it. You can only use 1 "Seismic Stealth Bomber" per turn.

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Card A: Can stop Chaos decks, Soul Release or anything that focuses on banishing cards from there (including Mezuki/Book of Life for Zombies) and Dragon Rulers; one-time negation against targeting effects and banishes a monster on field at the cost of a Spell card.

 

Card B: Essentially a hand variant of Warning (though only applicable during opponent's turn), plus has an OPT clause.

 

Both of these cards has one chance to activate their respective effects (though card A has a permanent one that seals off banishing stuff in the Graveyard; which will stop BLS/Sorcerer initially, as well as the aforementioned DRs, Zombies, etc.)

 

Each of these are balanced in their own right, though I'll vote for card B due to versatility/balance, despite it just being a variant of Warning from hand. Card A is also good: sticking with what D.D cards are known to do and stopping certain Decks in its tracks, but the lock on graveyard banishing essentially shuts down certain Decks in some situations.

 

Best of luck to both members though.

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Why do people keep comparing cards to Warning just because they negate Summons? Card B is a Black Horn of Heaven in the form of a hand trap, that also needs a monster with 2000 or more ATK, and can only activate during your opponent's turn. Thankfully, it isn't searchable, but due to stats and overall typing, the only niche it has is stopping summons.

Meanwhile, Card A is pretty ridiculous for a generic 2-mat Rank 4. Banishing from the field here is the icing on a powerful cake here, and I think it's a bit too much.

Vote for Card B.

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Card A:

Basically a walking Imperial Iron Wall accesible to decks that make Rank 4s. The second effect is powerful while still being a 1-for-1, but at the same time irrelevant because the opponent won't be targeting this card with card effects (in the same way players don't target opposing Master of Blades). The player would have to target this card itself to trigger the effect and banish a current threat, at the cost of 2 cards.

 

Card B:

A Black Horn of Heaven in the shape of a hand Trap and only works on 2000+ ATK monsters. Not really impressive.

 

 

My vote goes for Card A, because it is essentially an extra copy of Imperial Iron Wall with the advantage of being an Xyz (doesn't affect the # of cards in the Main Deck, can be brought anytime you have 2 Level 4s on the field), and Rank 4 decks can go for this to counter the opponent's deck immediately, instead of relying on drawing the Trap.

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I don't care for either cards designs.

Card A feels unfair given how generic it is. It would've been enough to Imperial Iron Wall with targeting negation effect once with those stats, but the effect goes further then that, thus needing a counterbalance that wasn't present on the card, such as the negation of the Iron Wall perhaps.

Card B is a hand trap which is just not good for the game. It doesn't further strategy, it doesn't promote player interaction, and isn't something that requires any effort/cost.

 

Card A goes a bit too far, but at least promotes player interaction and requires some effort (even if just a Normal Summon) to go into. I would've voted for B had be not negated the Summon and instead destroyed (not nearly as broke, but fair and at least somewhat reasonable design).

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I can't tell if the post above me is a vote or not, so I'll vote.

I vote for card A because:

It somewhat stops Dragon Rulers, until they manage to summon just one of them, which seems legit.

It can banish a card on very specific terms; it has to be targeted, has to detach 2, and discard a Spell just to banish a card. Seems perfectly fair.

Card B is just broken. Negates a summon from the hand, no questions asked. Just pure spam and seems unfair. I agree with Therrion, B might have (but not likely) gotten my vote if it didn't negate the summon. And not to speculate, but something being able to search card B seems unfair. 

 

Card A in every way.

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