Jump to content

[Leaderboard] Therrion vs Seija Kijin


Nathanael D. Striker

Recommended Posts

Rules

1. All Leaderboard and Tournament Rules Apply

2. First to 3 votes or most by 9:59 pm Pacific Time on November 8th wins.
3. Votes must have a valid reason.
4. Winner gets 1 Rep from loser.
5. I have the right to add rules.

 

Card Requirement

Make a card that reflects damage taken back to the opponent.

 

Card A

I2z33Zq.jpg

This card is unaffected by Trap Cards. When you would take damage (except during your Battle Phase), you can Tribute 1 monster you control, Special Summon this card (from your hand). During the turn this card is Summoned this way, your opponent takes any damage you would have taken instead. When this card is Special Summoned by its effect: This card's original ATK becomes equal to the ATK of the Tributed monster. During the End Phase of the turn this card is Summoned by this effect, this card gains ATK equal to the amount of damage inflicted to your opponent this turn by this card's effect.

 

Card B

Looking Glass Golem

LIGHT

Rock/Effect

Level 1

0/900

You can discard this card to the Graveyard; Any damage you take this turn is inflicted to  If this card is in the Graveyard: You can banish this card; Send 1 Rock-type monster from your deck to the Graveyard. You can only activate either effect of ”Looking Glass Golem” once per turn.

Link to comment
Share on other sites

Card A seems to be situational, due to effectively relying on effect damage before it's become useful as a non-vanilla, but it does seems to be a good side board material against Chain Burn. Card B is more versatile, it can pretty much act as a Swift Scarecrow that gives your opponent some burns, but doesn't protect your stuffs from battle. The dump effect will be nice in Rock Decks, so they doesn't have to rely on using Catapult Zone. I vote for Card B due to more versatility.

Link to comment
Share on other sites

Card A: Can be SS by sacrificing a monster & gains its ATK; reflects effect damage and gains any points reflected back as damage. Plus, immunity to Trap cards

 

Card B: Discards self + reflects damage back; banishes self and discards a Rock from Deck.

 

 

Card A is reliant on effect damage to be of much use (though it is good against decks that do capitalize on it, such as Chain Burn as Ain mentioned). Depending on how much damage you reflect back though, can end up being overpowering for a Level 4; especially combined with its original ATK via its effect (assuming you Tributed a moderately strong monster); adding to its immunity to Traps.

 

Card B works on all forms of damage + reflects it back to opponent. Plus, it can set up in certain Decks (and/or for Megarock if anyone still uses it).

 

 

For versatility and balance, card B

Link to comment
Share on other sites

Card A has restrictions to it's power, so It seems weak, but it's an anti-burn

but card B feels like It could be a really broken hand trap.

 

With card B, it feels like you could swarm the field with weaker monster (like frogs) and then boost your opponents monsters Really high for an OTK. I like how it's pretty much an opposite version of Rainbow life, but I think making any damage you take go to your opponent for an entire turn would be really bad for the game. This card feels like it would promote more of those kinds of OTKs,(like junk barrage) and I personally don't like seeing them.

 

So card A gets my vote.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...