Nathanael D. Striker Posted November 1, 2013 Report Share Posted November 1, 2013 Rules 1. All Leaderboard and Tournament Rules Apply 2. First to 3 votes or most by 11:59 pm Pacific Time on November 4th wins. 3. Votes must have a valid reason. 4. Winner gets 1 Rep from loser. 5. I have the right to add rules. Card Requirement Make a card that utilizes the column feature. See Senet Switch, etc. Card A Draw a card for each occupied zone in this card's column (max. 2). You cannot Special Summon the turn you activate this card. Card B Menhir Colossus EARTH Rock/Xyz/Effect 2400/3000 3 Level 4 monsters Your opponent cannot Special Summon in the same column as this card. If your opponent activates an effect that would Special Summon a monster: You can detach 1 Xyz Material from this card; Negate that effect, then you can move this card to an adjacent Monster Card Zone. If this Attack Position monster battles an opponent’s monster in the same column, it gains 300 ATK until the End Phase. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 1, 2013 Report Share Posted November 1, 2013 I'm actually quite torn here... I really like the draw effect in Card A, but it can easily be spammed. I mean, just playing it lets you draw a card. I think that is one of the fatal flaws in its design, as you are almost guaranteed to draw two cards. I think the effect of Card B has merit. Stopping SS effects, switching, and attack gaining during battle. Not to mention the rock hard defense. The only downside is that it needs 3 Level 4 monsters for a Xyz that could potentially have the same effect with just two Level 4 monsters being needed. It does justify the stats, though. So Card B gets my vote due to being more balanced in nature, and seeming pretty unique. Nice jobs making use of the column feature! Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 1, 2013 Author Report Share Posted November 1, 2013 0-1 Card B Link to comment Share on other sites More sharing options...
Therrion Posted November 1, 2013 Report Share Posted November 1, 2013 Card A. The simplistic, useful effect is simply too amazing. It is conditional enough to not be OP, and good enough to warrant running. The drawback (aside from reliance) is avoidable, increasing competitive/play value. Overall, great card utility wise. Sadly it is always a Jar of Greed, which should've also been avoided. Card B Overall not too impressive. First off, I'll focus on the column aspects. -Minor ATK Boost: Too conditional to matter, such a slight boost that it doesn't matter too much. Breaking the 2500 threshold is nice. Though, with the stats on this Rank 4, is too much even for the conditions -Special Summon Block: Not an issue whatsoever. Does little to nothing, quite honestly As for the negation of effects Solemn Style, aside from destroying, it is too strong for a Rank 4 (despite 3 mat), especially at the stats given to this thing. The balance was not there for Card B, and Card A did as amazing job as it could with the installment of the max. 2 clause. It is simplistic (as stated earlier) and effective, and great card design (aside from again it counts itself) whereas Card B goes too far and crossed the line in my eyes with its 3 Solemns and amazing stats for the Rank. Vote to A. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 1, 2013 Author Report Share Posted November 1, 2013 1 all Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 1, 2013 Report Share Posted November 1, 2013 One word for card A is Exodia. Too easy for a draw card, to be honest. Card B's half-solemn effect is a doozy, but thankfully the other effects is meh. Vote goes to Card A though, outside of Exodia and maybe chain burn, the ss restriction and being a trap balances it. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 1, 2013 Author Report Share Posted November 1, 2013 2-1 Card A Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 2, 2013 Report Share Posted November 2, 2013 While card A is essentially a free draw (in a similar vein to Jar/Pot of Greed), the SS block + fact that it's a Trap card and needs to wait a turn to work makes it balanced enough. Card B essentially acts like Solemn Warning on a 2400/3000 body. While its stats would be acceptable on a 3 material monster, this isn't the case here, considering you can negate effect Special Summons via detach effect and becomes 2700 when attacking (though conditional). My vote goes to A for balance reasons (yes, it is another free draw card, but it has its own limits/conditions for usage). Card B, as mentioned by other members, is a repeatable Warning/Judgment. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 2, 2013 Report Share Posted November 2, 2013 Just saying, the effect only negates effects that would special summon a monster, not inherent summons. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 2, 2013 Author Report Share Posted November 2, 2013 3-1 Card A Instinct moves onto the Finals while Seija heads to the Bronze Match. Link to comment Share on other sites More sharing options...
Therrion Posted November 2, 2013 Report Share Posted November 2, 2013 Ain, even if it doesn't negate inherant, most Summons will be effect Summons to get the board presence for Overlay (or Synchro). Not saying it isn't bypassable, but certainly too good for Rank 4, especially with the ease Gadgets/similar decks can pull it out. Link to comment Share on other sites More sharing options...
Mugendramon Posted November 2, 2013 Report Share Posted November 2, 2013 Are you all really this dim? Card A itself occupies one zone. All that separates it from being a pot of greed is setting it behind a monster. It is almost ALWAYS a better Reckless Greed. You play it in your opponent's turn and POOF! What no Special Summon clause? A +1 because you can. Reckless skips two draw phases to do this stuff. Pot of Greed is banned. Do the math. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 2, 2013 Report Share Posted November 2, 2013 Are you all really this dim? Card A itself occupies one zone. All that separates it from being a pot of greed is setting it behind a monster. It is almost ALWAYS a better Reckless Greed. You play it in your opponent's turn and POOF! What no Special Summon clause? A +1 because you can. Reckless skips two draw phases to do this stuff. Pot of Greed is banned. Do the math. That's why I voted for B. Nothing I can do about it anyway. It feels like 3 votes is too small at times like this. And in one of my rounds in which Link to comment Share on other sites More sharing options...
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