lightswornGENEX Posted October 30, 2013 Report Share Posted October 30, 2013 so apparently, there are only 14 spells and 9 traps containing the word "wind" in their card descriptions...which seems like quite a small amount..so i thought it would be good to add some more... Wind Resupply normal spell effect: Banish 1 WIND monster in your hand and draw 2 cards. During the turn you activate this card, you cannot attack or summon monsters from your extra deck. Gusting Fury normal spell effect: Banish 5 Wind monsters from your hand and/or field to destroy all monsters on your opponent's side of the field. You can only activate 1 "Gusting Fury" per turn Wind Burial normal spell effect: Discard 1 card: You can send any number of WIND monsters from your deck to your graveyard by paying 500 life points for each card sent. You cannot summon any monsters or attack during the turn you activate this card. You can only activate one "Wind Burial" per turn. Wind Rebuff counter trap effect: While you control a face-up WIND monster, you can activate this card to negate the activation and effect of a card in your opponent's hand or graveyard and shuffle that card into the deck. Saber of the Storms equip spell effect: Equip only to a WIND monster. The equipped monster gains 200 ATK x its level and 1000 DEF and can attack twice during each battle phase. When the equipped monster attacks, negate the effects of the attack target during that battle phase. Link to comment Share on other sites More sharing options...
Toffee. Posted October 30, 2013 Report Share Posted October 30, 2013 'WIND' would be in all caps, due to being Attribute support/keyword; Example:Aside from that details...Gusting Fury is blatantly overpowered. Now-a-days it would be pretty damn easy to set up it's requirement even WITH Wind Burial, and the fact it has no real drawback/gimmick/strings attached/etc, just makes it even worse. Plus, when you consider the fact you return those cards to the deck, this not only slows the Opponent's deck down, but also makes it rather difficult for them to recover from such a card. Though, the situation would depend on what deck your using, but still, that doesn't make it any less crazy. Link to comment Share on other sites More sharing options...
lightswornGENEX Posted October 31, 2013 Author Report Share Posted October 31, 2013 'WIND' would be in all caps, due to being Attribute support/keyword; Example: Aside from that details... Gusting Fury is blatantly overpowered. Now-a-days it would be pretty damn easy to set up it's requirement even WITH Wind Burial, and the fact it has no real drawback/gimmick/strings attached/etc, just makes it even worse. Plus, when you consider the fact you return those cards to the deck, this not only slows the Opponent's deck down, but also makes it rather difficult for them to recover from such a card. Though, the situation would depend on what deck your using, but still, that doesn't make it any less crazy. thank you for stating your opinion about Gusting Fury....i was kind of stuck on whether to say destroy all, banish all, or shuffle all....and i actually thought my restriction seemed pretty tough, being having to banish 4 cards instead of just 1 or 2 like for other cards that have a cost similar to this card. so i have changed it to what i had originally thought the card should be. Link to comment Share on other sites More sharing options...
Toffee. Posted October 31, 2013 Report Share Posted October 31, 2013 Your missing the point.4 WIND monsters in the Graveyard literally IS NOT some amazing feat that people must accomplish. Literally it isn't.Plus it still has no real drawbacks or anything for something that incredibly easy to activate. Link to comment Share on other sites More sharing options...
lightswornGENEX Posted October 31, 2013 Author Report Share Posted October 31, 2013 Your missing the point. 4 WIND monsters in the Graveyard literally IS NOT some amazing feat that people must accomplish. Literally it isn't. Plus it still has no real drawbacks or anything for something that incredibly easy to activate. ok......i took out being able to banish using cards in your graveyard..so now it's just from your field and hand...and i raised the cost to 5 cards.. that actually seems a bit hard to pull off now..in the current meta... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.