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Earthbound Immortals Intrigue Me. Help please.


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Oh for the love of...
See, here's the thing about each Immortal. They have their own strings attached to them and have varying means of consistent plays. Throwing multiple into a deck is a bad idea. Mostly because this can lead to a lot of dead draws and a scatterbrained win condition.
You should, honestly, only really play 1 king of Immortal, 2 is pushing it but it depends on the combination your using.
Also if your being paranoid over loosing a Field spell to spell/trap removal; Just play a copy of Orichalcos over 1 of your 2 Citadels. Orichalcos basically does the same thing, but at the same time gives all your monsters +500.

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*facepalm*

I see many stacks in your future my friend.
As the guy above said, run too many EBI's and you're in for dead draws. And running it focused too much on the field spell is gonna coat you matches. Here's a build that may be a bit better:

Monsters: 18
x2 Ccapac Apu
x2 Aslla Piscu
x3 Hardened Armed
x3 Masked Dragon
x2 Red gadget
x2 Green Gadget
x2 Yellow Gadget
x1 Tragoedia
x1 Exodius
Spells: 12
x3 MST
x2 Fires of doomsday
x1 Gold sarc
x2 Iron call
x2 chain summoning
x1 Orichalcos
x1 Earthbound Whirlwind
Traps: 10
x3 Reckless Greed
x3 Dark Bribe
x2 Call of the haunted
x1 Bottomless
x1 Compulsory

Extra deck: None

Just an idea for ya. You can take it if you want.

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I tried making an Aslla Piscu based deck maybe a year ago. I like the idea of using some Malefics in the deck. Malefic Cyber End is honestly really awesome. Instead of using Mausoleum, one thing I tried was Level Eater, with some copies of Mystic Tomato. The idea wasnt anything special though lol. But 1 card I remember being pretty good, at least if you got it on the field, was a card called Meklord Emperor Wisel. You can summon it when either a Malefic or your Earthbound blows up. It's a 2500 beater that negates spells and can suck up a synchro. Maybe try it as tech.

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so how would you use chain summoning? i don't really understand it for this deck.

Simple really. Since the gadgets create a chain, you could chain something else, then play Chain Summoning as link 3.
The chainable cards include MST, Reckless Greed, and compulsory. And as stated before, it thins out the deck to get the Immortals faster and creates field presence.
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