ZeRainbowDash Posted October 27, 2013 Report Share Posted October 27, 2013 2x Earthbound Immortal Chacu Challhua 2x Earthbound Immortal Aslla Piscu2x Earthbound Immortal Uru3x Hardened Armed Dragon2x Earthbound Linewalker2x Double Coston2x Jester Confit1x Earthbound Immortal Cusillu1x Earthbound Immortal Ccapac Apu1x Malefic Cyber End Dragon1x Malefic Stardust Dragon2x Magical Citadel of Endymion2x Mausoleum of the Emperor2x Earthbound Revival2x Fires of Doomsday2x Terraforming1x Earthbound Whirlwind1x Double Summon 2x Earthbound Wave2x Revival of the Immortals2x March of the Monarchs1x Limit Impulse1x Offering to the Immortals1x Mirror ForceExtra- 1x Cyber End Dragon1x Stardust Dragon1x Superdreadnought Rail Cannon Gustav Max Yes. I know. There are a few cards missing. I don't remember what they are. But I would love some hep with this Link to comment Share on other sites More sharing options...
Toffee. Posted October 27, 2013 Report Share Posted October 27, 2013 Oh for the love of...See, here's the thing about each Immortal. They have their own strings attached to them and have varying means of consistent plays. Throwing multiple into a deck is a bad idea. Mostly because this can lead to a lot of dead draws and a scatterbrained win condition.You should, honestly, only really play 1 king of Immortal, 2 is pushing it but it depends on the combination your using.Also if your being paranoid over loosing a Field spell to spell/trap removal; Just play a copy of Orichalcos over 1 of your 2 Citadels. Orichalcos basically does the same thing, but at the same time gives all your monsters +500. Link to comment Share on other sites More sharing options...
BoricuaBeast Posted October 27, 2013 Report Share Posted October 27, 2013 *facepalm* I see many stacks in your future my friend. As the guy above said, run too many EBI's and you're in for dead draws. And running it focused too much on the field spell is gonna coat you matches. Here's a build that may be a bit better: Monsters: 18 x2 Ccapac Apu x2 Aslla Piscu x3 Hardened Armed x3 Masked Dragon x2 Red gadget x2 Green Gadget x2 Yellow Gadget x1 Tragoedia x1 Exodius Spells: 12 x3 MST x2 Fires of doomsday x1 Gold sarc x2 Iron call x2 chain summoning x1 Orichalcos x1 Earthbound Whirlwind Traps: 10 x3 Reckless Greed x3 Dark Bribe x2 Call of the haunted x1 Bottomless x1 Compulsory Extra deck: None Just an idea for ya. You can take it if you want. Link to comment Share on other sites More sharing options...
Anc. Gr. Gadjiltron Dragon Posted October 27, 2013 Report Share Posted October 27, 2013 It might help if you include some Geartowns and Me for backup when the immortals are inevitably destroyed. Link to comment Share on other sites More sharing options...
ZeRainbowDash Posted October 27, 2013 Author Report Share Posted October 27, 2013 True. I don't understand why I should add the Gadgets. Link to comment Share on other sites More sharing options...
BoricuaBeast Posted October 29, 2013 Report Share Posted October 29, 2013 [quote name="ThorgrimZz" post="6294981" timestamp="1382911147"]True. I don't understand why I should add the Gadgets. [/quote] It assists in deck thinning and gives a good tribute fodder. Note why I put chain summoning and Iron call in there. Link to comment Share on other sites More sharing options...
ZeRainbowDash Posted October 30, 2013 Author Report Share Posted October 30, 2013 Oh ok that makes more sense Link to comment Share on other sites More sharing options...
Coffee Black Posted October 31, 2013 Report Share Posted October 31, 2013 I tried making an Aslla Piscu based deck maybe a year ago. I like the idea of using some Malefics in the deck. Malefic Cyber End is honestly really awesome. Instead of using Mausoleum, one thing I tried was Level Eater, with some copies of Mystic Tomato. The idea wasnt anything special though lol. But 1 card I remember being pretty good, at least if you got it on the field, was a card called Meklord Emperor Wisel. You can summon it when either a Malefic or your Earthbound blows up. It's a 2500 beater that negates spells and can suck up a synchro. Maybe try it as tech. Link to comment Share on other sites More sharing options...
Neochu-H Posted October 31, 2013 Report Share Posted October 31, 2013 It assists in deck thinning and gives a good tribute fodder. Note why I put chain summoning and Iron call in there. so how would you use chain summoning? i don't really understand it for this deck. Link to comment Share on other sites More sharing options...
BoricuaBeast Posted November 3, 2013 Report Share Posted November 3, 2013 so how would you use chain summoning? i don't really understand it for this deck. Simple really. Since the gadgets create a chain, you could chain something else, then play Chain Summoning as link 3. The chainable cards include MST, Reckless Greed, and compulsory. And as stated before, it thins out the deck to get the Immortals faster and creates field presence. Link to comment Share on other sites More sharing options...
Skribbletron Posted November 3, 2013 Report Share Posted November 3, 2013 you can try throwing in Wisel, aand Malefic Cyber end. and running Cusillu with a beast engine and running beast soul swap... possibly a manticore engine to keep summons up and life point halving consistent. just throwing ideas in the wind here Link to comment Share on other sites More sharing options...
ZeRainbowDash Posted November 4, 2013 Author Report Share Posted November 4, 2013 That is an intersting idea... Link to comment Share on other sites More sharing options...
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