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[Leaderboard] Karkuk vs AixDivadis


Nathanael D. Striker

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Rules

1. All Leaderboard and Tournament Rules Apply

2. First to 3 votes or most by 11:59 pm Pacific Time on October 30th wins.
3. Votes must have a valid reason.
4. Winner gets 1 Rep from loser.
5. I have the right to add rules.

 

Card Requirement

Create a generic Spirit Synchro monster

 

Card A

0U8W3E5.jpg

1 Tuner + 1 or more non-Tuner monsters
Cannot be Special Summoned except by Synchro Summon. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. Once per turn, during your Battle Phase: You can flip 1 card on the field face-down, this effect is treated as Spell Speed 3. This card is unaffected by the effects of Effect Monsters. During your End Phase: You can add 1 Tuner monster in your Graveyard to your hand.

 

Card B

XPAtABE.jpg

1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Destroy all Spell/Trap Cards on the field and this card gains 100 ATK for each card destroyed this way. During the End Phase of the turn this card was Synchro Summoned: Return it to the Extra Deck and return any Spirit Synchro Material Monsters in your Graveyard to your hand.
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Card A is all sort of contradictory, while being a ridiculously strong level 8 generic. The part of being immune to monster effects makes it also immune to itself, while a Spell Speed 3 effect can be really ridiculous.

 

Card B is an easily accessible OTK enabler for Dragunities and Karakuris, and that's not fine. At all. Not to mention it will become even more broken the more spirit monster released.

 

I vote for card A, due to it being less of a mess, eventhough both are messy.

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Okay so the one who made Card A clearly didn't notice that its spirit clause is COMPLETELY IRRELEVANT. It even speaks of returning it to the hand. It's a really lazy copypaste job evidently.

 

Hell, it's a Spirit in name only. Sure, his effect vaguely supports Spirits, but it's completely generic and is generally impossible to respond to. Fiendish Chain and company, that is to say general means of negation, are completely irrelevant against it.

 

It's immune to monster effects, adding insult to injury.

 

And it's a +1 every turn. I'm sure not editing the spirit clause was a slip-up and hopefully not intentional, but that one word completely fucks up the card. It's a Generic Level 8 Synchro with a +1 effect, immunity to monster effects and an unchainable ignition effect. It's beyond busted.

 

Card B is... a worse Fenghueng, because you need to run its Tuner as well. It gets the vote, for being at least good at what it does, actually supporting Spirits, and not being really, really dumb and broken. It's generic. GENERIC LEVEL 6 HEAVY STORM?

 

No, I'm not voting in here. This is stupid.

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I am competing in this and therefore immediately can be accused (quite justifiably) of bias, but I feel inclined simply due to common sense to point out that Synchro Monsters can be returned to the hand. In fact, the one card I can recall that has this effect happens to be a Spirit monster (http://yugioh.wikia.com/wiki/Gundari). I would like to say good luck to my opponent as I did not have to opportunity to do so. As in all my 1v1s, I will like all votes.

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I am competing in this and therefore immediately can be accused (quite justifiably) of bias, but I feel inclined simply due to common sense to point out that Synchro Monsters can be returned to the hand. In fact, the one card I can recall that has this effect happens to be a Spirit monster (http://yugioh.wikia.com/wiki/Gundari). I would like to say good luck to my opponent as I did not have to opportunity to do so. As in all my 1v1s, I will like all votes.

 

There's a slight difference here though, because it makes sense to speak of returning to the hand when addressing an effect monster as well as a Synchro monster, if only because they were saving space.

 

In this case however, it's particularly pointless and could have said Extra Deck perfectly well, at least showing the cardmaker took the time to proofread his card.

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I'll point out that this heavy storm requires two monsters to bring out and ultimately, Whirlwind Princess leaves the field during the End Phase.

 

If Spirits get their Tuner, you'd still only usually be able to return one during the End Phase because Spirit Monsters can't be Special Summoned while returning a Junk Synchron or a Debris Dragon is unfair.

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I'll point out that this heavy storm requires two monsters to bring out and ultimately, Whirlwind Princess leaves the field during the End Phase.

 

If Spirits get their Tuner, you'd still only usually be able to return one during the End Phase because Spirit Monsters can't be Special Summoned while returning a Junk Synchron or a Debris Dragon is unfair.

 

You know which two monsters for example? Plaguespreader Zombie and Goblin Zombie.

 

My problem with it is that it's generic.

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There's a slight difference here though, because it makes sense to speak of returning to the hand when addressing an effect monster as well as a Synchro monster, if only because they were saving space.

 

In this case however, it's particularly pointless and could have said Extra Deck perfectly well, at least showing the cardmaker took the time to proofread his card.

 

Then why does Gundari not specify the same criteria? The "saving space" argument could be made for Gundari too as the only monsters targeted by its effect are sent to the Extra Deck. It assumes that the player knows the rules regarding Synchro Monsters, which they should. The Spirit clause can be changed, but there isn't exactly a reason as to why it should be. Konami has yet to make a Fusion or Synchro Spirit, so there are no rules regarding the handling of such a card except personal preference and judgement. That being said, I prefer a changed clause.

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Then why does Gundari not specify the same criteria? The "saving space" argument could be made for Gundari too as the only monsters targeted by its effect are sent to the Extra Deck. It assumes that the player knows the rules regarding Synchro Monsters, which they should. The Spirit clause can be changed, but there isn't exactly a reason as to why it should be. Konami has yet to make a Fusion or Synchro Spirit, so there are no rules regarding the handling of such a card except personal preference and judgement. That being said, I prefer a changed clause.

 

It's about common sense. Making a card that says one thing and effectively does another simply because you were too lazy to realize you could not normal summon a synchro is terrible and you should at least admit to it.

 

Yet I do acknowledge that your points make sense.

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OK, a Spell Speed 3 BP variant of Tsukuyomi on a 3300 ATK/Level 8 body v. Heavy Storm/Feather Duster on Level 6/2100 ATK

 

As the other two voters in here have pointed out, Card B essentially acts like Feather Duster (if you have clear backrow) and re-summonable by Monster Reborn or something else.

 

Card A, like I pointed out in my summary of both cards, essentially can flip stuff like Swords of Revealing Light or other Spirit monsters face-down so they don't return via their effects (especially after attacking). I should note that the creator of Card A didn't change the generic Spirit clause to say "Special Summon" but I understand it nonetheless.

 

With that said, although both cards are equally powerful (and have their share of flaws), card A because it's more balanced and supports Spirits in a way (can ensure they don't return to the hand [or even itself if its controller wanted to do so])

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