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[Remix Single] Dark Matter Necromancer


R3mixKillah

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Dark Matter Necromancer

Level 4/ Zombie-type/ DARK/ ATK 1500/ DEF 1300

Monster / Effect

When this card is Normal or Special Summoned you can discard 1 Zombie-type monster and  target 1 Zombie-type monster in your graveyard with the same nameDuring the End Phase of the turn this card leaves the field; Special Summon that target. If this card is in your graveyard, except during the turn it was sent to the graveyard, you can banish this card and 2 other Zombie-type monster: Add 1 "Dark Matter Necromancer" from your deck to your hand. You cannot Normal Summon the turn you activate this effect. You can only activate each effect of "Dark Matter Necromancer" once per turn.

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Great! 9/10 Perfectly Balanced but its kinda UP.

Five-star post, absolutely flawless, the stuff of beautiful dreams.

 

There is a card like this called Beast of the Pharaoh. It has to be used for a Synchro Summon, and it's limited to Level 4 or lower. However, unlike this card it can revive itself, and it is a Debris Dragon target.

 

This is more like Reborn Tengu. Your opponent can't do anything about this effect; even if it's banished or returned to the hand, the Zombie it targeted comes back. Pyramid Turtle is 1-for-1, Goblin Zombie is generally 1-for-1 as well, but this is a +1 every time it hits the field, a la Card of Safe Return, with no setup beyond "Have a Zombie in your Graveyard". It needs a cost or condition.

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Five-star post, absolutely flawless, the stuff of beautiful dreams.

 

There is a card like this called Beast of the Pharaoh. It has to be used for a Synchro Summon, and it's limited to Level 4 or lower. However, unlike this card it can revive itself, and it is a Debris Dragon target.

 

This is more like Reborn Tengu. Your opponent can't do anything about this effect; even if it's banished or returned to the hand, the Zombie it targeted comes back. Pyramid Turtle is 1-for-1, Goblin Zombie is generally 1-for-1 as well, but this is a +1 every time it hits the field, a la Card of Safe Return, with no setup beyond "Have a Zombie in your Graveyard". It needs a cost or condition.

 

Any suggestions? I have something in mind already but i dont know if its enough of a cost or not.

 

EDIT: I changed the written effect on the lore and made the changes bold so you can see what i did differently with the original. Any suggestions on that or is there something better in mind? P.S i kinda knew how much stronger this card is then Turtle and Goblin, however those target the deck, but since Zombie doesn't have alot of support (other than the new "Vampire" cards i heard about) i decided to make this a strong card on purpose without breaking it.

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Zombie, as a Type, has a ton of strong cards, and there are many viable Zombie-centric Decks (Oni Xyz, Debris Zombie Synchro, Gogogo, Norleras Wipe).

 

Did you mean "the Standby Phase of the next turn after this card leaves the field"? If so, this card is strange and difficult to judge. The first effect is now a less reliable version of Zombie Master's because of the weird timing and the low odds of having the right monster to discard. The recycling effect, while a +1, is too conditional to easily make plays with. I guess you could revive Zombie Master with Mezuki and use this as discard fodder, but banishing from the Graveyard is painful.

 

I don't know if this is a fix, but it doesn't scream "plays" to me anymore.

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Zombie, as a Type, has a ton of strong cards, and there are many viable Zombie-centric Decks (Oni Xyz, Debris Zombie Synchro, Gogogo, Norleras Wipe).

 

Did you mean "the Standby Phase of the next turn after this card leaves the field"? If so, this card is strange and difficult to judge. The first effect is now a less reliable version of Zombie Master's because of the weird timing and the low odds of having the right monster to discard. The recycling effect, while a +1, is too conditional to easily make plays with. I guess you could revive Zombie Master with Mezuki and use this as discard fodder, but banishing from the Graveyard is painful.

 

I don't know if this is a fix, but it doesn't scream "plays" to me anymore.

 

So for the first effect should i make it during the end phase, or immediately when it leaves the field?

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id say make it during the end phase f the turn he leaves the field, makes more sense and is harder to forget about if it were real that way, but im really in-experienced so i could be wrong.

 

Honestly, i wanted to  make it during my turn (End Phase is technically during my turn but my turn would end anyways), considering the combos you could do with this monster, but now that i think about it i think End Phase wont be too bad with this card. Atleast your opponent would have to work to kill this, and immediately has to deal with another monster (if it was during his End Phase it would be an even better situation for you). It's not as fast as pyramid turtle, but atleast it gets the job done and then some. Thanks for the feedback.

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I think the "same monster" thing kills it. Zombie Master is a fantastic card because you can discard unwanted monsters to pick something out of your Graveyard. For this you'd already need the desired monster in your hand before you could revive it.

 

Yeah, i guess your right. If this is the case shall i make it discard? send top of deck to the graveyard? banish 1 from graveyard? i know this card could atleast be made to be as good as zombie master and then some.

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