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Dork Worlds (Sept. 2013)


BoricuaBeast

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Why? Cuz I can.

Monsters: 18

x3 Grapha
x3 Snoww
x3 Goldd
x3 Broww
x3 Beiige
x2 Fabled Raven
x1 Morphing Jar

Spells: 14
x3 Dark World Dealings
x3 Dragged down
x3 Gates of dark world
x1 Trade-in
x2 Into the void
x1 Allure
x1 Foolish burial

Traps: 9
x3 Reckless Greed
x1 Compulsory
x1 Skill Drain
x1 Ceasefire
x1 Deck Devastation virus
x1 Eradicator Epidemic Virus
x1 Return From the Different Dimension

Extra: 15
x1 Star Eater
x1 Fabled Leviathan
x1 Fabled Valkyrus
x1 Scrap Dragon
x1 Stardust
x1 Dark End
x1 Ancient Sacred Wyvern
x1 Scrap Archfiend
x1 Number 40: Gimmick Puppet of strings
x1 Number 15: Gimmick Puppet Giant Grinder
x1 Number 22: Zombiestein
x1 Zenmaioh
x1 Adreus
x1 Shark Fortress
x1 Number 85: Crazy Box

How it works: Massive thinning out of the deck to swarm the field while setting up into the viruses. The Return gives extra plays.
Before anyone asks questions, here's a FAQ:
Q: Why aren't you running Tour guide?
A: My build is a turbo build. Tour guide is slow as hell. I've played it before and it sucks.

Q: Why run Dark Worlds?
A: Cause I can. And it's the only deck in my budget that runs fast this format

Q: Why don't you run Mind Crush?
A: I side it. For now, I get better combos.

Q: How consistent is it?
A: Very. 75% of the time you can win by turn 2 with a combined field ATK of 10,000 or more. Other times, it may be a turn 3 OTK, but it doesn't alter the speed.

Q: What if I got (Name card here) to stop you?
A: What if? Given the right hand, all you got is 1 turn, and you better pray I don't go first :)


Ok... yeah... there it is. Proceed with the ridicule :D
I'll attach some devpro replays of this when I get the chance...

 

 

UPDATE: Here's the replays:

http://www.mediafire.com/?8wbrhb6cb3q6ttl

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Why would I take those out for upstarts? 

The point is to go for an OTK, not take forever doing so by giving them LP. Into the void lets me draw a card anyways with the ability to discard my hand at the end phase. It may empty my hand, yes, but it sets up combos. And the foolish.... you're supposed to run foolish in dark worlds, it's DW Rule #1. Why make me take it out?

And...

 

 and it turns your 40-card deck into a 37-card deck.

wut?

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